Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

The Walking Dead weekly recap: ‘Crossed’ signals

Add as a preferred source on Google

There’s good news and bad news about this week’s episode of The Walking Dead.

First, the good news: Everything is GREATM, and that’s not a spelling error. It’s the new buzzword coined in “Crossed,” the seventh episode of season five, featuring no less than four distinct story lines, if not more, in a single 42-minute installment. Tara introduces the acronym as a team name that represents solidarity; it stands for Glenn, Rosita, Eugene, Abraham, Tara, and Maggie, the six survivors currently traveling together.

Recommended Videos

For GREATM, life is great, at least compared to others in the apocalypse. Yes, their car has broken down. Yes, their supposed savior isn’t actually a super-scientist, and is instead just a mulleted, manipulative maroon. And yes, professional tough guy Abraham has seemingly lost his mind. But a couple of hours on the side of the road, with some freshly caught fish and filtered river water, and a few personal conversations under the belt, heal all wounds; Eugene starts to wake up, and even Abraham begins to snap out of his stupor.

There’s good news and bad news about this week’s episode of The Walking Dead.

But things are less than GREATM for just about everyone else. Father Gabriel flees his own church, leaving Carl, Michonne, and Baby Judith in the middle of the day, for reasons unknown. Does he have somewhere to be? Or is he just not interested in watching these murderous strangers strip his church down for walker-killing parts? Either way, Gabriel makes a break for it, and all he gets in return is a rusty nail in his foot and a zombie’s teeth within inches of his face. He survives the encounter bite-free, but how much longer can he go without getting his blood on his hands?

In Atlanta, the situation is even worse for TRDS — which, under Tara’s rules, is the team name for Tyreese, Rick, Daryl, and Sasha, and not a misspelling of TARDIS, or TURDS. They follow Grady Hospital escapee Noah back to the site of his former captors, who now have Beth and a gravely injured Carol in their clutches. Rick wants to kill the whole Grady group in the middle of the night, but Tyreese the teddy bear wants to consider gentler tactics. Daryl becomes the deciding vote, and he sides with Tyreese, turning the murder-spree plot into a hostage negotiation.

Turns out, the group should’ve listened to Rick. They capture three police officers and plan to offer Officer Dawn and the other Grady goons a trade: “Your people for our people,” essentially. But catching these cops almost comes at the cost of Daryl Dixon’s life; if not for his quick thinking and use of a zombie head as a war club, the Tyreese plan would have gotten him killed.

The Walking Dead - S05E07 - 2
Image used with permission by copyright holder

Even after Daryl joins Rick in apprehending the cops, one of the prisoners turns out to have shades of Eugene; he’s a bit of a conman, in other words. Officer Bob, no relation to the late Bob Stookey, comes off as a nice enough fellow, until he uses that niceness to his advantage. Long story short, he convinces Sasha to take him on a stroll, and he knocks her unconscious a few seconds later. Now, Bob’s on the move, jeopardizing the Tyreese plan, and everyone’s lives as a result.

The worst news of the night, however, is that all of these moving parts — Rick versus the hospital, Gabriel on the go, GREATM on the road — don’t really move anywhere by episode’s end. “Crossed” suffers from “Part 1 Syndrome,” in that it feels like the first half of next week’s midseason finale. The stage is set for more than a few climactic showdowns, but it comes at the cost of 42 minutes of wheel-spinning.

Will the upcoming hostage negotiation between Rick and Grady be worth the price of a mostly motionless episode? We’ll find out in one week.

Josh Wigler
Former Contributing Editor
Josh Wigler is a freelance entertainment reporter who has been published by Comic Book Resources, Comics Alliance…
Darksiders 4 and the next Kingdom Come game could arrive by March 2028
Embracer has placed both games in its 2027/28 fiscal-year release window, giving fans a very wide wait ahead.
Darksiders 4 and the next Kingdom Come game featured

Fans waiting for Darksiders 4 and the next Kingdom Come game have finally been given something resembling a release window. Unfortunately, it is a rather large one. As part of its Q1 FY 2026/27 report, Embracer has placed both games in its 2027/28 fiscal-year pipeline, meaning they are currently expected to launch sometime between April 2027 and March 2028.

Darksiders 4 is still a ways away

Read more
Nvidia’s GeForce Now exits beta on Linux with improved cloud gaming performance
Linux gamers can now stream PC games without buying a graphics card.
nvidia-geforce-now-linux-app

Linux gamers have waited seven months for this moment. Nvidia's native GeForce NOW app for Linux has officially graduated out of beta, giving Linux desktops full access to the cloud gaming service without needing a powerful local GPU.

This is the latest step in Nvidia's plans to bring GeForce NOW to more devices. The timing lines up neatly with back-to-school season, when Nvidia is also pushing GeForce NOW as a way to turn everyday Chromebooks into capable gaming machines.

Read more
PlayStation Plus just added two of the best games you can play right now
Helldivers 2 and Kingdom Come: Deliverance II headline PlayStation Plus for August
Key art for the Super Citizen Edition of Helldivers 2.

Sony has confirmed the next batch of games coming to the PlayStation Plus Game Catalog in August, and there are two particularly great additions. Helldivers 2 is available through the service for the first time, while the excellent Kingdom Come: Deliverance II joins later this month.

The two games offer very different experiences, but both are among the most notable releases of the past few years.

Read more