With EA’s help, Wild Hearts solves Monster Hunter’s biggest problem

Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.

“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”

WILD HEARTS | 7 Minutes of Gameplay

Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done. Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure.

Recommended Videos

A wild hunt

“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible. We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.”

Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono. During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy.

These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.

WILD HEARTS Official Reveal Trailer

The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well.

“EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said. “A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.”

The hunt continues

The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina. During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato.

Image used with permission by copyright holder

Before I could do that, though, the environment around us quickly changed and was overtaken by ice. I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave. That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them.

Then came the second part of the tutorial, which focused on this unique system. During development, Koei Tecmo decided to make crafting in Wild Hearts not just a defensive or preparation thing but something that can help during exploration and fights. To get out of this cave, I had to build up boxes of Karakuri to help me climb up a wall and then build more to create a vantage point I could aerially attack enemies from.

Karakuri building skills are critically important when preparing for hunting large Kemono, too. After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.

While a lot more pleased me afterward — like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits — this opening is what stuck with me.

Sayonara, Monster Hunter

I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are. The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience — even just 30 minutes into a preview build I played months ahead of its launch.

Image used with permission by copyright holder

Wild Hearts is shaping up well on the accessibility front, too. Even this preview build presented me with a dedicated accessibility menu with options for menu narration, text-to-audio, and audio-to-text for voice chat, subtitle and menu size and shading modifications, toggle-or-hold button press settings, and more. According to Edagawa, Koei Tecmo is creating these thorough accessibility options with EA’s help and hopes to apply them to other games in development at Koei Tecmo.

“As a company, we’ve been working toward sustainable development goals, so we want to make games accessible for everyone,” Edagawa explained. “That was something we considered very early on in development. We also discussed what kinds of elements would be helpful with EA, so that was a very important part of our partnership. As a company, we’re hoping to continue incorporating those elements in future games.”

Wild Hearts is a prime example of finding something your competitor does poorly and attracting people by doing it better. Monster Hunter is currently the undisputed ruler of the monster-hunting genre, but it’s not perfect. By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and accessible than Monster Hunter Rise, Wild Hearts is shaping up to be a force to be reckoned with in the monster-hunting genre.

Wild Hearts will launch for PC, PS5, and Xbox Series X/S on February 17, 2023.

Editors' Recommendations

Topics
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Hades 2 shows the Steam Deck’s biggest advantage over the Nintendo Switch

It's always an exciting week when the sequel to one of the greatest games of all time surprise releases on a Monday. That's what happened on May 6 when Hades 2 surprise launched into early access. Players are already diving into the surprisingly robust roguelike, testing their might in its new biomes. I've been enjoying it myself from the comfort of my couch -- and not on my Nintendo Switch, where I played the first Hades. Instead, I'm curled up with my Steam Deck.

The PC-only launch means that Hades 2 is a Steam Deck "exclusive" for the time being (or at least exclusive to portable PCs like it and the Asus ROG Ally). It'll likely come to Nintendo's system -- or its predecessor -- once it hits 1.0, but developer Supergiant doesn't expect its game to leave early access until at least the end of 2024. Until then, you'll need a device like the Steam Deck to play it on the go. That's a reminder that Valve has beaten the Switch at its own game, and Nintendo will have to get creative again with its next system to regain its throne.
Early access on the go
Based on my time with it so far, Hades 2 is a phenomenal match for the Steam Deck. It's already Verified for the platform, and for good reason. It looks fantastic (especially on an OLED screen) and runs smoothly. I've already taken it on the go and found that it's not a huge drain on the Steam Deck's battery. At this point, I don't imagine I'll need to play it any other way.

Read more
Before you play Homeworld 3, try this VR game as a primer

Homeworld 3 launches next week, but there's a game Homeworld fans who own a Meta Quest 2 or 3 should check out right now. Homeworld: Vast Reaches, which came to Meta's VR headsets on May 2, is a prequel set between the events of the first two Homeworld games. This VR game offers up the core Homeworld experience in a novel niche of the video game medium.

It's not as deep or complex as Homeworld 3 looks, but it doesn't need to be. Vast Reaches immerses players in the franchise's universe once again and reacquaints them with the basics of its real-time strategy combat ahead of a highly anticipated new entry on PC. As such, checking out Vast Reaches should make this last week of waiting for Homeworld 3 a little less painful.
Homeworld, but in VR
Homeworld: Vast Reaches was developed by FarBridge, who has previously worked on VR games like Walkabout Mini Golf, Dragon Fight VR, and Jar Wars. Made with Gearbox Entertainment's support and blessing, it boils Homeworld down to its core elements and rebuilds it in VR. Players control a new Fleet Command connected to Karan S'jet's Mothership, which is the conceit behind how players view battles.

Read more
Wordle Today: Wordle answer and hints for May 7

We have the solution to Wordle on May 7, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "DECAL." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle starts with the letter M.
Today’s Wordle uses the letter S.
Today's Wordle describes something that has a stale, moldy, or damp smell or taste.

Read more