Skip to main content
  1. Home
  2. Gaming
  3. News

Xbox One QWERTY chatpad nestles up into controllers this November

Add as a preferred source on Google
The Gamescom Opening Night Live stage.
This story is part of our complete Gamescom 2026 coverage

Tired of hunting and pecking across a virtual keyboard with your gamepad whenever you need to enter text on the Xbox One, or hoping to trash talk your opponents without waking your roommate? Fortunately for you, among a rash of other revelations at its Gamescom press conference, Microsoft announced that the Xbox One will be getting an official chatpad peripheral for messaging, searching, and inputting codes.

Chat, search, & message w/ the new #Xbox Chatpad for #XboxOne & #Windows10. Pre-order today #xboxgamescom pic.twitter.com/aLx5VpmG1Q

— Xbox (@Xbox) August 4, 2015

Slotting snugly into the bottom of the Xbox One’s gamepad controller, the chat pad is a full QWERTY keyboard, along with volume controls and a headset adapter. It also includes two programmable keys (X1 and X2, flanking the space bar) to automate common functions. Nearly identical to a chatpad peripheral for the Xbox 360, it works with both the Xbox One and Windows 10, if you really don’t feel like putting down the controller to use a full-size keyboard when gaming on your Windows PC.

Recommended Videos

Adding a native keyboard to the Xbox One is particularly well-timed for its integration with Windows 10. Currently gamers can stream from the Xbox One to a Windows 10 PC. Although streaming in the opposite direction is not currently under development, Microsoft has said that it is a possibility for the future. Xbox head Phil Spencer recently expressed his interest in the feature in a Twitter conversation that also included the revelation if inbound mouse support for the Xbox One, blurring the line even further between consoles and PCs.

The Xbox One Chatpad is available now to preorder for $35 (controller not included). It will be released on November 10, 2015.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more