Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Xbox’s new wireless controller is pretty in pink

Microsoft has unveiled the newest color for the Xbox Series X/S Wireless Controller line, and I must say: It’s pretty in pink. Or shall I say, Deep Pink. The company revealed the new color on Tuesday — a day earlier than the Plastics clique in Mean Girls would’ve wanted — and fans are falling head over heels for its sleek, punk rock-like design.

The rosy pink top case and its analog sticks contrast beautifully with the white back panel as well as with the black face buttons, D-pad, triggers, and bumpers.

Related Videos

The Deep Pink controller joins the rainbow of other colors that were introduced since the launch of the Xbox Series X/S in November 2020, including Carbon Black, Robot White, Shock Blue, Pulse Red, Electric Volt, Daystrike Camo, and the Aqua Shift Special Edition. Plus, Microsoft released the transparent black and green Xbox 20th Anniversary Special Edition controller a year later.

Two pink Xbox controllers shown front and back.
Courtesy: Microsoft

The controller is compatible with its namesake consoles in addition to the Xbox One, Windows PCs that run either Windows 10 or 11, and Android and iOS mobile devices when you connect it through Bluetooth. What gives the Deep Pink controller a little extra oomph is the battery life, which lasts about 40 hours. It’s perfect for all those marathon gaming sessions with your friends during those late nights or when you happen to have a day off from work and don’t have any prior engagements.

The Deep Pink Xbox Series X/S Wireless Controller is on sale now on the Microsoft Store for $65.

Editors' Recommendations

Valheim finally comes to Xbox next month with full crossplay
Valheim player standing in a field.

Iron Gate Studio and Coffee Stain Publishing confirmed that the Xbox Series X/S and Xbox One versions of Valheim will finally launch on March 14. The early access Xbox Game Preview title will be included as part of the Xbox Game Pass subscription when it releases on consoles, as it is already available via the PC version of the service.

The announcement came as part of IGN's 2023 Fan Fest event. In addition to a release date announcement, we also saw a gameplay trailer showing it running on Xbox Series X, which seemed on par with how the game runs on higher-end PCs. We also learned that Valheim will support full crossplay between PC and Xbox consoles when it finally launches. This release marks the first time Valheim will be available on console since the fantasy survival game rose to popularity in early 2021. For the time being, this also means that Valheim is an Xbox console exclusive.

Read more
Xbox Series X vs. Series S
Xbox Series X Stylized Graphic

The Xbox Series X and Xbox Series S represent Microsoft's fourth-generation home video game consoles designed around AMD's 8-Core Zen 2 CPU and Radeon RDNA 2 graphics architecture. The two consoles succeed the Xbox One X and Xbox One S, offering better performance and more power across the board. New features include display resolutions up to 8K, built-in solid-state drives for faster access times, and support for real-time ray tracing.

With two powerful consoles available, it's important to be aware of how they stack up against one another so you can make the most informed buying decision. Here's our Xbox Series X and Series S comparison.
Specifications
 

Read more
Hi-Fi Rush director reveals the secret to making a great music game
Chai points a finger gun at a robot in Hi-Fi Rush.

I’ve never played a rhythm game that keeps me on beat as well as Hi-Fi Rush. While I’m a musically inclined person who fronts his own band, even I have trouble keeping time in music games. I’ll inevitably start to drag behind notes and then speed up too much to overcompensate. Sometimes I lose the music altogether and need to stop clicking entirely just to rediscover the beat. But in Hi-Fi Rush, I always feel like I’m completely locked in as I attack, dodge, and zip to the sound of early 2000s alt-rock.

That’s no accident. For Game Director John Johanas and a small development team within Tango Gameworks, “accessibility” was a keyword when embarking on the unique passion project. Johanas knew that rhythm isn’t something that comes naturally to every player, putting a natural barrier to entry over any game that requires precise beat-matching and button timing. If Hi-Fi Rush was going to be a fun and welcoming experience for a wider range of players, it would require a more flexible approach to design.

Read more