Skip to main content

‘Alto’s Odyssey’ aims to amplify adventure without sacrificing serenity

'Alto's Odyssey' is now available for download on Android

Image used with permission by copyright holder

App Attack is a weekly series where we search the App Store and Google Play Store for the best apps of the week. Check out App Attack every Sunday for the latest.

In February, video game developer Built By Snowman released Alto’s Odyssey (a follow-up to Alto’s Adventure) — but only for iOS. The game, which takes Alto from the snowy climes to the majestic desert, is now available for download on Android devices.

For those unfamiliar with the mobile game, Alto’s Adventure mirrors the atmosphere of snowboarding. The player taps on the screen to navigate Alto through various elements while also completing goals and collecting rewards. It also includes stunning visuals that act as a calming force within a fast-paced game.

Image used with permission by copyright holder

With Alto’s Odyssey, lead artist and developer Harry Nesbitt and the team at Snowman — who refer to the collaboration as “Team Alto” — wanted to appeal to its existing fans as well as those who have yet to play the game. It was decided that mechanically, the game wouldn’t involve having to adjust to new control schemes. The ability to play comfortably one-handed was an important aspect of the game to adopt from its predecessor — making it more approachable and less complex for all types of players.

Team Alto ultimately wanted to build on what became the central part of the DNA Alto — which gave an extreme sport like snowboarding a more relaxing flow through its design and controls. With its parabolic curves and propulsive downhill motion, the game allows you to build up speed, gain points, and crush obstacles in a way that doesn’t feel like you’re doing too much at once.

“We are constantly surprised and humbled by the fact that players will depict fan art of our characters or send in letters that Alto maybe helped them cope with some stress or some illness, and that’s something we never really could ever have foreseen when making that first game,” Eli Cymet, producer at Built By Snowman, told Digital Trends. “I think we really were thinking about what to put on the cutting room floor and what to advance to the next stage in terms of mechanics … we always had that player appreciation in the back of our minds around like, ‘Is this going to make the game more stressful?'”

Incorporating a calming nature into the gameplay, meant there was room to push boundaries elsewhere — specifically with Alto. In Alto’s Adventure, there was a cozy feel to it as users explored his home mountain — careening down hills amidst the forests with its lantern lit homes and villages, all blanketed with snow. This time around, it was important to create a new space filled with variety, which meant branching into territory that was uncharted — and creating multiple versions of a particular setting.

“We want every time you pick up the game to feel fresh and to feel like you’re experiencing a slightly different part of the world that you maybe played last time,” Nesbitt told us.

Since the mountain is the one natural space that you spend time in while playing the game, the team has added about a triple of the number of visual content and sites to see as it did in Alto’s Adventure. Ranging from snapping vines, rushing water inside the temple zone, wind tornadoes that propel you into the air, and more, the sequel sets out to amplify the experience of being in the desert through its unique mechanics.

Incorporating more hidden gems and details into Alto’s Odyssey also allows players to make the experience their own. “Hopefully the player projects certain narratives on their progression to the space based on the play session that they have. When they got a high score while they were boarding through a palm grove or something like that, that’s going to help it feel like it belongs to them,” Nesbitt explained.

As Alto’s Odyssey launches, Team Alto isn’t looking to outdo themselves in comparison to the success of Alto’s Adventure. While they hope it will resonate in a new way with existing fans, both versions are meant to act as stand-alone experiences so that those who have never played Alto’s Adventure can jump right in without feeling confused. Both versions are meant to coexist peacefully.

“I hope that players come away thinking of them both as these little places they can go for a few minutes of time each day. Depending on what mood they’re in and what kinds of emotions they wanna stir in themselves, maybe they’ll choose one over the other,” Cymet said.

Updated on July 26: Alto’s Odyssey is now available for Android

Editors' Recommendations

Brenda Stolyar
Former Digital Trends Contributor
Brenda became obsessed with technology after receiving her first Dell computer from her grandpa in the second grade. While…
The 6 biggest iOS 17 features that Apple stole from Android
iOS 17 logo on an iPhone, Android logo on an Android phone.

Apple made a big splash at WWDC 2023 this year, with the big headline announcement being the Vision Pro augmented reality headset. But we also got a glimpse of what’s to come with iOS 17, iPadOS 17, watchOS 10, and macOS 14 Sonoma.

Though iOS 17 appears to be more of a quiet release this year that focuses on refinement and quality-of-life improvements, I have mixed feelings overall. To be honest, I was a little underwhelmed with the iOS 17 announcement based on what was actually shown off on stage, but there are some very cool features that Apple didn’t make a big deal out of (when it should have).

Read more
11 features in iOS 17 that I can’t wait to use on my iPhone
ios 17 11 features i cant wait to use on my iphone mashup

Apple made a big splash at WWDC 2023 this year as it introduced the first major new product since the Apple Watch with the Vision Pro spatial computing headset. But of course, we also got software announcements for iOS 17, iPadOS 17, watchOS 10, and macOS 14 Sonoma.

Though I feel that iOS 17 is an overall underwhelming update compared to the past few years with iOS 14 and iOS 16, there’s still a lot of interesting stuff coming. The developer beta is out now, and people have been diving into all that iOS 17 has to offer so far. And you know what? There’s plenty to talk about — including a few things Apple didn't even mention during the keynote.

Read more
Apple finally fixed my biggest problem with the iPhone 14 Pro Max
apple fixed my biggest problem with iphone 14 pro max 1443

Good battery life is a well-known trait of the iPhone. As a battery-anxious person, it's one of the reasons why I shifted to iOS. The iPhone 13 Pro Max took it to the next level with excellent battery optimization that would see the phone last me an entire day with ease – no matter how heavy the usage. The same didn’t happen when I shifted to the iPhone 14 Pro Max. And it was primarily due to iOS 16. The initial versions, up until iOS 16.4, were buggy and bad with battery optimization.

I was about to move back to Android, but iOS 16.5 has me hooked. The update is one of the best in the recent past from Apple. While I’ve been testing iOS 17 for the past week on another iPhone, I installed iOS 16.5 in late May on my primary phone – the iPhone 14 Pro Max — and I’m extremely happy with what Apple has done with this version.
The iPhone 14 Pro Max's battery problem has finally been fixed
The chart shows 50% battery left after using the iPhone 14 Pro Max for 5 hours and 43 minutes. Prakhar Khanna/Digital Trends

Read more