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Wolfenstein: The New Order review

Wolfenstein New Order_Bumping_Heads
Wolfenstein: The New Order
MSRP $60.00
“Wolfenstein: The New Order is no rote shooter; it’s a meaty game that delights with its oddball story and well-designed play.”
Pros
  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones
Cons
  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

It’s around the time that B.J. Blazkowicz drops acid with an afro-wearing, battle-scarred guitarist and starts pondering the nature of the human soul that the weirdness in Wolfenstein: The New Order shines through. This latest Wolfenstein might not bring about the design revolution that its increasingly distant id Software-developed progenitor did, but it’s a helluva fun ride all the same.

And for a game built around snuffing out Nazis, it applies a surprisingly delicate touch to character building. There’s a raw unevenness to this MachineGames title that, against all odds, works again and again in its favor.

In The New Order, MachineGames ditches the series’ trademark fantastical World War II setting for an alt-history post-war set in the 1960s. The Nazis won and freedom-seeking haters of fascism around the world are forced underground into resistance cells. In a clever inversion of real world crises that leans on one of history’s greatest villains for justification, The New Order’s knights in shining armor (male and female) are effectively terrorists.

Trippy.

The game opens on a familiar World War II setting, albeit one in which the Nazis employ squadrons of jet fighters and giant, mechanical robo-hounds. B.J. Blazkowicz and his multi-national comrades-in-arms are off on a mission to take out longtime series antagonist Wilhelm “Deathshead” Strasse. Things seem to be going well… until an unfortunate run-in and a difficult choice send the game’s story spinning off into the future on one of two slightly different paths. 

Wolfenstein New Order_Give_us_a_kiss
Image used with permission by copyright holder

The “who lives and who dies” moment that creates a split timeline in the story doesn’t amount to much of a difference on the gameplay side of things, but it speaks to the thought MachineGames put into developing a human soul for this war story. The characters populating B.J.’s adventure – and there are differences, depending on the timeline you occupy – bring tragic, believable backgrounds to their interactions, and the result is a diversity of surprisingly human character moments.

B.J.’s drug-fueled head trip is but one example. His relationship with Anya, the female lead, is convincingly built and frequently reinforced with quick pecks on the cheek and nooners in the supply closet. The writing is hardly bar-raising, but it’s at least a complete package. The script and the plotting never loses sight of the fact that the passive viewer of cutscenes needs concrete links to the relationships that help define Captain Blazkowicz.

Wolfenstein: The New Order capably toes the line between fan service and bold reinvention.

All this talk about the story, but what of the gameplay? Wolfenstein: The New Order brims over with it, amounting to a surprisingly beefy 15-hour(ish) play time for just one of the two storylines. It’s justified, too, with B.J. making war on the Nazis in a dazzling array of locations, from more traditional warehouses and political prisons to forced labor camps (think Escape from Butcher Bay) and a handful of other out-of-this-world settings. Even the more genre-familiar locations feel unique, a product of the post-war Nazi supremacy. It’s something that the story smartly accounts for at one point, yet another example of the care MachineGames put into crafting a complete experience. 

It also helps that there’s variety in B.J.’s corridor shooting. Running and gunning is a perfectly viable strategy, especially when nearly every weapon in your arsenal can be dual-wielded, but large sections of the game allow for a stealthier approach. Unlockable perks reward you with bonuses like increased ammo capacity or quieter sneaking, and they’re earned by completing challenges related to the activity they boost. Stealth perks won’t unlock if you spend most of your time gripping a machine gun in each hand.

Level design elegantly supports these different approaches. It’s easy enough to waltz into any new location with your guns blazing, but there are also plenty of vents and other crawlspaces tucked just out of sight that allow for stealthier play. It’s only in the final moments of the game that a quieter approach proves unwise, with a handful of big battle encounters that require a lot of noise and destruction.

No matter how you choose to approach Wolfenstein: The New Order’s challenges, there’s a satisfying feedback loop that comes from gunning down that many Nazis. It’s almost a back-to-basics appeal when you go loud, a flavor of action that taps directly into what was so appealing about Wolfenstein 3D in 1992 (which makes an awesome surprise appearance for thorough explorers). Even the stealthy play satisfies, as you seek out hidden paths and use them to chart a course for your knife into an oblivious Nazi commander’s neck.

There’s even replay value, which is practically unheard of in a single-player only shooter these days. The campaign story doesn’t change significantly between the two timelines, but that along with the promise of taking on a different play style makes a repeat playthrough more appealing. Collect enough Enigma Code collectibles and you open up a collection of unlockable modes. It’s a neat bonus, though the collectible hunt required to get them might be too much for some players.

MachineGames delivers on the “new order” in the game’s title with this first effort for the studio in the Wolfenstein series. For all that’s familiar and comfortable, there’s an undeniably fresh take here, one that brims with personality and a distinct sense of style. Wolfenstein: The New Order is more of the same in some ways, but MachineGames capably toes the line between fan service and thoughtful reinvention.

This game was reviewed on a PlayStation 4 using a copy provided by Bethesda Softworks.

Highs

  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones

Lows

  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

Wolfenstein: The New Order trailer

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

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Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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A spacecraft in Starfield.

For all you Starfield players who prefer to live a life of crime, then you'll no doubt know that collecting and selling contraband is one of the most lucrative ways to spend your time. However, you aren't able to just take these illegal items and sell them freely, especially if you don't have a ship that can hide your questionable cargo. If you want a safe place you can land and find a willing buyer for whatever haul you've got in your ship's hold, The Den is where you want to go. This is a hotspot for all sorts of illegal activity and nefarious players in the Starfield world but isn't exactly a place that advertises its location. If you want to pay a visit to The Den, here's where to find it.
How to get to The Den

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