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‘Titanfall 2’ suits up on Xbox One, PS4, PC in October

Electronic Arts announced that its futuristic first-person shooter Titanfall will return in a multiplatform sequel launching worldwide in October.

Whereas the first game in the series was exclusive to Xbox devices and PCs, Titanfall 2 will mark the franchise’s first appearance on the PlayStation 4, and players across all platforms will see an array of improvements and new features in this year’s sequel.

A trailer showcased at Electronic Arts’ E3 presentation today demonstrated that Titanfall 2 will retain the series’ core mech-piloting gameplay while adding new mechanics, including a grappling hook that allows players to quickly traverse terrain and ascend to new heights. Footage released today also reveals that players can expect to encounter mutated creatures during combat in addition to rival pilots and mechs.

Electronic Arts previously confirmed that Titanfall 2 will feature a single-player campaign, contrasting the multiplayer-only approach adopted by its predecessor. Whereas the original Titanfall limited its single-player content to practice and training missions, Titanfall 2 players can expect a distinct story mode designed for solo play.

Multiplayer will also see a significant boost in Titanfall 2 with the addition of new playable Titans, each of which boasts its own unique set of special abilities that can dramatically reshape how each match unfolds. Players will also have access to a broader set of mech pilot upgrades, along with “an expanded arsenal of weapons, more customization options, and a robust progression system,” according to Electronic Arts.

In addition to this year’s sequel, the series will soon make its mobile debut courtesy of developer Particle City, who is slated to deliver “several new and original smartphone and tablet games based on the expansive sci-fi universe of Titanfall.”

Titanfall 2 will launch digitally and at retail for the PlayStation 4 and Xbox One on October 28. Electronic Arts will deliver a digital PC version of Titanfall 2 via its Origin service. Signups for a multiplayer beta test will be available in the months leading up to launch.

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Red Dead Redemption is coming to Nintendo Switch and PS4 this month
red dead redemption switch ps4 release date key art

The original Red Dead Redemption is coming to two new platforms, PS4 and Nintendo Switch, later this month. It'll retail for $50 on both platforms.
Red Dead Redemption and Undead Nightmare Coming to Switch and PS4
Rockstar Games' open-world western game first launched in 2010 for Xbox 360 and PS3. It was critically acclaimed and a smash sales hit, creating a new franchise for Rockstar that could stand alongside the likes of Grand Theft Auto. It received a sequel, Red Dead Redemption 2, in 2019, but the original Red Dead Redemption remained stuck on older platforms outside of backward compatibility support on Xbox One and Xbox Series X/S.
That's why fans got excited when a rating for the game from the Game Rating and Administration Committee of Korea popped up. We've now learned that this rating is for new Nintendo Switch and PS4 ports of Red Dead Redemption by Double Eleven Studios. Red Dead Redemption will release across both of those platforms digitally on August 17, with a physical launch to follow on October 13.

It will cost $50 and includes the base campaign as well as the zombie-infested Undead Nightmare expansion; the Red Dead Online multiplayer is not included. This is the first time Red Dead Redemption will ever be on a Nintendo system, although it doesn't look like the port will have much in the way of Switch-exclusive features. That said, a press release does reveal that this will be the first version of the game to include Brazilian Portuguese, Korean, Latin American Spanish, Polish, Russian, Simplified Chinese, and Traditional Chinese localizations.
Red Dead Redemption comes out on PS4 and Nintendo Switch on August 17. 

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The best traits to level first in Remnant 2
Three characters shoot at a boss in Remnant 2.

Much of Remnant 2's leveling process is based around increasing the ranks of traits that you'll discover throughout your journe. This will give you plenty of opportunities to build a character that best matches your playstyle. In the game's opening hours, however, each character will begin with just a few traits that can be leveled, and your equally limited trait points can make deciding which of those you want to invest in somewhat of a challenge. In this guide, we'll give you our opinion on which of these are best to focus on for optimizing the early part of your adventure. Here are the best traits to level first in Remnant 2
Best traits to level first in Remnant 2
When beginning the game with a new character, you'll have only five traits – one archetype trait exclusive to the archetype you've chosen and four core traits that every character begins with. Your archetype trait will level automatically as you play with that archetype, so you don't need to do anything with that trait. Instead, let's take a look at the four other core traits and discuss which ones are best to invest in.
Vigor
Vigor improves your overall health, which means you can take more damage before dying. This is likely the most important trait to pump points into, especially when first setting out into the dangerous world of Remnant 2. Enemies hit hard (especially bosses) and you have limited healing options during these opening hours, so you'll need every bit of extra health you can get. It wouldn't hurt to prioritize this trait until you get it to level 10, actually, as you'll be able to get plenty more points as the game progresses, and being able to take a few more hits against the game's first few bosses is immensely helpful. This is even more true for Challengers in team compositions where they'll be tanking and spending a lot of time in melee range.
Endurance
Endurance improves your overall stamina, which will allow you to run and roll more during combat. This is a great option to level up if you're playing a character that is focused on melee, as it will allow you to run more when you get surrounded or roll out of the way of enemy attacks without worrying as much about your stamina meter. For primarily ranged players, though, it's a bit less useful, so you're probably better putting those points elsewhere early on. As with Vigor, though, Challengers will likely benefit most from the trait due to their tendency to be a group's close-quarters combat specialist.
Spirit
Spirit improves your weapon mod power generation. This helps you to earn the ability to use your weapon mods more often in combat, meaning that its usefulness is entirely dependent on how useful your weapon mods are to your build. At the beginning of the game, your weapon mods will be most helpful during boss battles, and you're likely to end them before generating a second use of your mod anyways. Because of this, Spirit is likely better saved for leveling later on so that you can focus on survivability first. Gunslingers, however, are likely to see this as a good option in group settings because they're designed to be a DPS powerhouse.
Expertise
Expertise improves the cooldown speed of your archetype skills. This will aid you in using these skills more frequently, which can be a help against bosses and packs of deadly foes. However, like with Spirit, the usefulness of this trait in the initial few hours of the game is limited due to the already long cooldowns and the speed at which many bosses are likely to fall anyways. While Vigor should still be a priority for most classes, Expertise can be a particularly worthwhile trait for Medics who are playing with a group, as it's vital to keep their healing capabilities available as much as possible.

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Marvel’s Midnight Suns for Nintendo Switch canceled ahead of last-gen launch
Hulk shouts at an enemy in Marvel's Midnight Suns.

Superhero strategy game Marvel's Midnight Suns is getting its long-delayed Xbox One and PS4 port on May 11, but there's some bad news for Nintendo Switch owners: The Switch version of the game has been canceled.
2K Games and Firaxis released Marvel's Midnight Suns, a card-based strategy game focusing on the supernatural side of the Marvel comic book universe, for PC, PS5, and Xbox Series X/S last December. While Digital Trends enjoyed the game, it underperformed financially and the game's director left Firaxis altogether following its release. Originally slated to launch alongside the current-gen versions of Midnight Suns in October 2022, the PS4, Xbox One, and Nintendo Switch versions of the game were indefinitely delayed when the game was pushed to December.

Now, the PS4 and Xbox One ports will finally come out digitally alongside the Blood Storm expansion on May 11, but 2K confirmed in the press release announcing the date that "the Nintendo Switch version of Marvel's Midnight Suns will no longer be offered as part of updated plans."
Additionally, the release calls Blood Storm the "final" DLC for Midnight Suns, so it seems unlikely that the game will continue to receive lots of post-launch support, unlike other Firaxis titles such as Sid Meier's Civilization VI and XCOM 2. That's certainly a more muted ending than one would expect from a Marvel game from the industry's premier strategy developers.
Marvel's Midnight Suns will finally launch for PS4 and Xbox One on May 11. It's currently available for PC, PS5, and Xbox Series X/S. 

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