Skip to main content

Seven years later, ‘Dark Souls’ is still a gloriously punishing masterpiece

I have a bit of a confession to make.

Despite my love of Dark Souls III and Bloodborne, my experience with the original Dark Souls was brief and unpleasant. I attempted to play the opening hour of the game on PC back in college, but I found the combat sluggish and the difficulty daunting. I decided the game wasn’t for me.

While all the Dark Souls games are difficult, the original remains uniquely tough in its own right.

When spiritual successor Bloodborne launched in 2015, I was assured that the faster combat and gothic aesthetic would better suit my style. They did. It became my favorite game of the year, and I later charged through Dark Souls III with the confidence of a veteran. Nitty-gritty details like invincibility frames and the stun-locking no longer felt like frustrating oversights. They’d become essential parts of a masterpiece.

Dark Souls Remastered launched on consoles and PC in May, and with my love of Soulslikes firmly cemented, I decided to give the game another chance. What a difference experience makes!

The first boss fight with the Asylum Demon was a piece of cake, and though rolling and dodging are far less useful on Dark Souls than they are in Dark Souls III, Bloodborne, or even The Surge, I became accustomed to the stand-your-grand combat style of the original. My shield became my best friend. The fights felt deliberate instead of slow.

While all the Dark Souls games are difficult, the original remains uniquely tough. There’s a complete lack of hand-holding once you complete the tutorial area. Dark Souls III, by comparison, transitions into a boss fight against an enemy with moves you’d quickly have to learn in order to make any progress. It opened up only after teaching some stern, but essential, lessons.

Dark Souls is a different beast entirely. Once I hit the Firelink Shrine hub area, I saw a path heading down into a cemetery area and decided to explore it. Surely something this close to the beginning of the game would be suitable for my current level, right?

I even bit the bullet and called in a stranger to help me. They immediately fell off a cliff and died.

Wrong. I managed to kill a few of the skeletons I faced before being murdered several times in a row. I realized the enemies probably shouldn’t be this tough, even in a Dark Souls game, so I turned towards another path while pledging to return later.

The original is better, and also worse

Action games usually trim that fat over time, making the sequals smoother and less frustrating. I expected that to be true when comparing Dark Souls to Dark Souls III, but there are elements of the original I now prefer.

Special items are needed to increase the power of the health-regenerating Estus flasks, for example, but I didn’t need to search for other special items to increase my total Estus capacity. Instead, using a few common consumables allowed me to increase my limit at any bonfire. That kept my eyes off the wiki and on the game.

That being said, there are several improvements that I sorely missed when playing. The Firelink Shrine existed as a central hub area in Dark Souls III, and it contained what you’d need to upgrade your statistics and your gear. The blacksmiths are located in completely separate locations in Dark Souls, and while  an item allows you to freely travel to other locations later on, there’s still a lot of back-and-forth. “Getting good” doesn’t conquer tedium.

That feeling of discovery, whether it be a new enemy, location, weapon, or secret, is what drives you to persevere through the pain of death in Dark Souls.

“Cheese” – abuse of particularly effective tactics or game bugs — is an expected element in any Soulslike, but I was surprised how frequently Dark Souls fights forced players into weird, artificial solutions. The Capra Demon, for instance, will slaughter you before you have a chance to react because of his two dog companions. You must roll past them to find a way to get the dogs before killing the boss himself. That sounds like an engaging fight, but survival depended on exactly how the dogs enter the tiny battlefield, something I couldn’t control. I’m convinced that some entries into the fight were unwinnable.

Another fight against a multi-headed hydra lasted about 30 minutes, as my weapons were all slightly too short to reach its final head and deliver the killing blow. When I finally did it, I didn’t feel any less frustrated, as it wasn’t clear why the boss happened to let me kill it.

I even bit the bullet and called in a stranger to help me. They immediately fell off a cliff and died.

Seven years later, Dark Souls is still a masterpiece

These moments made me scratch my head, but they didn’t obscure the brilliance of Dark Souls Remastered, even for me, a gamer who never enjoyed the game seven years ago. Defeating a new type of enemy or mastering a parry feels just as good the hundredth time as the first, and entering a new area, such as Anor Londo, is nothing short of breathtaking.

That feeling of discovery, whether it be a new enemy, location, weapon, or secret, is what drives you through the pain of death in Dark Souls. Defeating a boss gives you the chance to discover what From Software has packed into the next area, and it’s usually different from what you expected.

Perhaps a better explanation of what Dark Souls is not would’ve made my initial experience better; it isn’t a flashy action game, and that’s perfect fine. Once I discovered how great From Software’s later games were, however, it completely transformed how I viewed the original. I’m now a dedicated fan, and can’t wait to see what the developer, Hidetaka Miyazaki, has up his sleeve for Sekiro: Shadows Die Twice in 2019.

Editors' Recommendations

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
VR headset deals: Meta Quest 2 and VIVE XR
htc vive vs pro headphones

While VR may not be as big as was predicted back in the early 2000s when the original Oculus Go was released, there is still a considerable market these days, and some great VR games like Half-Life: Alyx that you can have fun with. Of course, VR headsets remain expensive, and while options like the Meta Quest don't necessarily require a high-end gaming PC, they can still be a bit pricey for those who just want to put a foot in the hobby. Luckily, there are some good deals you can take advantage of, even on some of the best VR headsets, so be sure to check out all your options below.
Meta Quest 2 -- $199, was $200

Even though the Meta Quest 3 came out quite recently, the Meta Quest 2 is still a pretty powerful contender, especially since it has a wider library and app support than the Quest 3 currently has. Even more so, the Quest 2 is a lot cheaper than the Quest 3, and with the latest permanent discount down to just $200, that's a whole $300 or so difference from the Quest 3. Of course, the Quest 3 does have more advanced AR and slightly better performance with software and Wi-Fi, but that may not be worth the extra cost for some. Either way, be sure to check out the breakdown between Quest 2 and Quest 3 to get a better sense of what you should pick up.

Read more
BlizzCon 2024 is not happening despite Blizzard’s strong 2024 lineup
A still from World of Warcraft The Worldsoul Saga's reveal tralier.

World of Warcraft, Diablo, and Overwatch maker Blizzard Entertainment confirmed that BlizzCon 2024 will not be happening.

BlizzCon was a convention that Blizzard Entertainment held almost every year between 2005 and 2019 to celebrate its games and make new announcements. The pandemic and hostile workplace allegations against Blizzard meant that no shows were held in 2020 or 2022 (2021 was digital-only), but BlizzCon made its grand return in 2023. We attended it last November and had the opportunity to speak with developers and learn more about Microsoft Gaming CEO Phil Spencer's first visit to Blizzard, upcoming plans for franchises like Diablo and Warcraft, and more. Although Blizzard never outright confirmed that it would hold BlizzCon in 2024, the event was expected to continue after its return last year.

Read more
How to unlock fast travel in Another Crab’s Treasure
Kril with a coconut shell

Another Crab's Treasure is a fantastical soulslike set deep under the ocean where danger lurks around every corner. And like other games in the genre, it's often brutally difficult to overcome the various challenges you'll encounter. As such, you may find yourself wanting to backtrack for level grinding, to uncover new secrets, or to buy additional items in the game's main hub. However, you may notice early in the game that you haven't yet unlocked the ability to fast travel between the multitude of Moon Snail Shells (aka "bonfires") you've found. Here's how and when you'll unlock fast travel.
How to unlock fast travel
In the opening hours of the game, you may notice that you can access your skill tree, which will show a skill called Shelleportation. But you may be discouraged to see that you aren't able to apply any points to it yet. That's because the game doesn't open up this feature until you've advanced a few hours into the story.

To unlock fast travel, you'll need to work your way through the first few main areas of the game until you reach a boss called the Polluted Platoon Pathfinder. After beating this baddie, you'll soon find yourself teleporting to the Moon Snail's Domain. Here, you'll learn about the power of Umami, as well as unlock access to your skill tree.

Read more