Skip to main content

What is video game ‘interoperability?’ An explanation using amiibo

Between NFTs, blockchain, and the Metaverse, players need a dictionary to understand all gaming’s trendy buzzwords right now. One of the central concepts that have sprung out of all that trendy tech talk is “interoperability.” While it’s not a difficult idea to grasp on paper, the practicality of it has sparked heated debates between crypto dreamers and the developers who know what goes into making a game.

Take, for instance, the Twitter discourse that arose when musician Mike Shinoda tried to sell his followers on interoperability. “Imagine taking your favorite skin from Valorant, and using it [in] Fortnite. And not paying extra, because you own it. Then using it in CoD, Minecraft, even Twitter, IG,” Shinoda tweeted. It’s a utopian concept, but one that’s easier said than done. Developers like Rami Ismail quickly took to Twitter to explain why that idea is an impractical pipe dream.

Any game that wants to support 'interoperability' would have to agree on a billion things: gravity, forces, sizes, scales, axis, lighting, rendering, everything. And you can't make a God of War in the same context as Mario – so that'd be bad.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

While Shinoda and many others’ vision of interoperability doesn’t reflect the complex reality of video game development, other implementations are comparatively down to Earth. In fact, NFT-like video game interoperability already exists: It’s called amiibo.

What is interoperability?

Before backing up that wild claim, let’s break down what interoperability actually means. It’s essentially a form of wide digital cooperation where different computers can share and use information, even if they’re created by totally different manufacturers.

NFT advocates want to apply the same idea to video game assets. They posit that when you buy an item in a video game, it should carry over into another game. Supporters of the tech are split on how exactly that’ll work, though.

Counter Strike skins appear on the DMarket NFT shop.
Image used with permission by copyright holder

In the Shinodaverse, interoperability means being able to use an NFT item in virtually any game. Bought a skin you really like in Fortnite? What if you could wear it in Call of Duty without having to pay extra? It’s like having one closet shared between every game. That pitch is what has game developers shaking their heads.

The second version of interoperability is a little more realistic. Rather than players being able to take a skin between every game, an asset acts as more of a key that can unlock content in supported games. Going back to the previous example, your favorite Fortnite skin might not carry over to Call of Duty, but it could perhaps give you a bonus item in Call of Duty (even if it’s not a unique one).

That’s where the amiibo example comes in.

Interoperability explained through amiibo

Amiibo are basically the second scenario of interoperability in action. Nintendo’s plastic figures are cute collectibles, but they have a function too. They can be scanned into different games to give players perks. Scan a Mario figure into Yoshi’s Crafted World and you’ll get a costume based on the plumber’s look.

That Mario amiibo doesn’t just work in one game though. Scan that same figure into The Legend of Zelda: Breath of the Wild and you’ll get some materials. Then scan it into Super Smash Bros. Ultimate and you can store fighter data on it. That one $12 purchase becomes a VIP ticket that gives you free content in dozens of games.

Amiibo sit on top of a PowerA stand shaped like Mario blocks.
Image used with permission by copyright holder

Interoperability advocates apply that same idea to NFTs. Instead of buying a physical figure, you’d purchase a digital asset. Any game developer could choose to grant a user some extra content if they “scan” their NFT into the game, so to speak. You might not get your Bored Ape as a skin when you connect it to Halo Infinite, but perhaps you’ll get some double XP boosts.

That’s been controversial in some instances, though. To unlock fast travel in The Legend of Zelda: Skyward Sword HD, players had to buy a pricey and scarcely produced Loftwing amiibo. Locking exclusive features behind an additional purchase is nothing new for games, but doing so via a limited item that not everyone can buy creates potential problems. It encourages scalpers to buy up products and sell them back for exorbitant prices — and that part’s not so different from the NFT world.

Three Animal Crossing amiibo cards spread out.
Image used with permission by copyright holder

An amiibo isn’t exactly the same as an NFT. Obviously, the big difference is that they’re physical objects. Beyond that, they’re mass-produced items, so they lack the “unique” aspect of NFTs. Though, if any NFT would unlock the same content in a game, does that actually matter? That’s a big question that makes one wonder if NFT technology is actually necessary to implement interoperability at all.

Regardless of that answer, if you want to see the idea in action, pick up an amiibo and start scanning.

Is interoperability possible?

As evidenced by amiibo, gaming interoperability is possible … in some form. However, that current implementation involves developers adding a few extras into a game based on which amiibo players scan. No game gives a truly unique reward for scanning any amiibo (there are nearly 200 figures), with most games opting to give generic rewards for scanning a set of figures.

That would most likely be what happens with NFTs in gaming. When you consider that there could be potentially millions of unique NFTs, it’s impossible to imagine any game giving a unique reward for each without some imperfect automated process.

Multiple phone screens showing the NFT-focused service called Ubisoft Quartz.
Image used with permission by copyright holder

Similarly, the idea of a skin traveling from game to game and automatically mapping onto any character is laughable at present. Publishers are already having trouble implementing that idea into their own games. Ubisoft’s current NFT experiment has players earning items that only work in Ghost Recon: Breakpoint. Activision also reportedly explored adding NFTs to Call of Duty but ditched the idea after realizing how much work it would entail. If a publisher can’t make an asset work across annualized games in the same series, there’s little hope that the Shinoda future happens anytime soon.

Though other studios may be farther along. Before GSC Game World canceled its NFT plans for S.T.A.L.K.E.R. 2: Heart of Chernobyl, it was planning to have assets carry over between its games. The architect behind the project confirmed that assets were going to work in at least one other title, though it’s unclear if the item would fully carry over or simply unlock content. That would have been a significant first step for the tech.

Ultimately, NFTs and blockchain aren’t actually necessary for interoperability. The main thing they bring to the table is the idea of decentralized ownership so no single game studio owns your asset. However, one could argue that something like an amiibo solves that problem by being a physical object.

For large-scale interoperability to work, the only thing that’s actually required is for disparate studios to come together for a common goal. And that’s about as realistic as a Battlefield gun coming to Madden.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
What’s new in February: Final Fantasy VII Rebirth and more upcoming games
Cait Sith dances in Final Fantasy VII Rebirth.

This year kicked off with some gaming heavy hitters, and that momentum looks like it’ll carry over into February. This month is shaping up to be one full of long-awaited remakes, ambitious multiplayer games, experimental indies, and more. As this may end up being one of the most packed months of the year when it comes to game launches, you’re probably wondering which of the games are worth checking out the most.

Out of all of next month’s game launches that we currently know about, we’ve highlighted seven upcoming games that are worth keeping an eye on. If you’re a fan of RPGs or games with multiplayer elements, you certainly have a lot to look forward to in February.
Granblue Fantasy: Relink (February 1)

Read more
I used ChatGPT to help me make my first game. Don’t make the same mistakes I did
A person typing on a laptop that is showing the ChatGPT generative AI website.

Alongside writing articles about ChatGPT, coming to terms with AI chatbot has been a major mission of mine for the past year. I've found it useful for coming up with recipe ideas from a list of ingredients, writing fun alternate history ideas, and answering board game rules clarifications. But I wanted to see if it could do something more impressive: teach me how to make a game.
The first hurdle
I've wanted to make a game for a while now. I programmed a bunch of basic Flash games when I was a kid -- if you can find my Newgrounds profile, you can have a good laugh at them -- but I've had a few ideas ticking in my mind that have calcified into thoughts that will not shift. I need to make them someday and maybe someday is now.

But knowing how to start making a game isn't easy. I didn't really know what kind of game I was trying to make, or what engine I should use, or how you actually start making a game. Until recently, I just hadn't done it. I'd downloaded Unity once, became intimidated, and uninstalled it.

Read more
CES 2024: Your Samsung TV is getting its own video game controller
The PDP Replay Controller Designed for Samsung Gaming Hub.

Samsung Gaming Hub is a feature on newer Samsung TVs that gathers cloud gaming apps like Amazon Luna and Xbox Game Pass all into one place. Ahead of CES 2024, Samsung revealed that it's going a step further and starting up a "Designed for Samsung Gaming Hub" program that relates to gaming accessories directly made for the service.

The first product that will bear this name is a new controller from PDP. Called the Replay Wireless Controller, this "Midnight Blue" device looks similar to an Xbox controller, but features a home button that can immediately launch Samsung Gaming Hub, as well as volume and power buttons for the TV.

Read more