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Batman: Arkham Knight is finally ready for PC

warner bros admits defeat and offers refunds to arkham knight pc owners arkhamknight02
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Despite being delayed around eight months from its initial fall of 2014 release date, when Batman: Arkham Knight was finally unleashed upon the public in June this year, it was an unmitigated disaster on the PC. The console versions were fine and quite well-received, but the Windows version was a mess, with endless bugs, performance issues and graphical hiccups.

So it was suspended from sale. Delayed, some might say, again. It’s only this week, over a year on from the game’s first intended release date, that PC gamers will finally get the game they may have even preordered back in mid-2014, as it was supposed to be. And new buyers can get a look at it too.

That said, the game has been playable before now. As Techspot points out, the big patch to fix a lot of the problems with the game was released back in September, but it’s only on Oct. 28 that Warner Bros feels confident enough in the game to put it back up for sale again on the PC.

Along with the re-release of Batman Knight on PC, Warner Bros is also releasing a new patch that we’re told brings that version up to date with all of the additional content that has been released on consoles since the game’s original run earlier this year. Some of that content will only be unlocked for those who previously purchased the season pass, though those with only the base game will still receive updates like photo mode for free.

What will be interesting about this whole thing, though, is how much Warner decides to charge potential buyers for a game that is now several months old. If it had been out this whole time, it would likely have dropped into a Steam sale by this point, though perhaps we will see it at full price initially and then discounted during the Christmas period.

What do you think a fair price for Batman: Arkham Knight would be?

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Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
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Gotham Knights isn't off to a good start, especially on PC. After the developer announced the game would be locked to 30 frames per second (fps) on console with no performance mode, I immediately saw visions of the infamous Arkham Knight PC port -- and my worst fears were confirmed.

Although Gotham Knights isn't as disastrous on PC as Arkham Knight was at launch, the game still has serious performance issues. It's demanding without much of a visual payoff, but the real issue comes down to how much the game stutters regardless of the hardware you're using.
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Like the Bat Family itself, Gotham Knights has the tall task of stepping into its predecessor's shoes. The Batman: Arkham games are considered some of the best superhero video games ever made and have gone on to influence countless other titles with their stories, world design, and combat. No matter who developed Gotham Knights, following those games up in a brand-new game in a different universe with changed combat mechanics and without Batman was going to be a tall order. As WB Games Montreal also hasn’t put out a game in nine years, this game is also the studio’s big chance to prove itself during a time when WB Discovery is going through heavy restructuring.
The cards are stacked against Gotham Knights, and early bits of gameplay highlighting significant changes to gameplay and incorporation of RPG mechanics seemed a bit questionable in the wake of the lackluster Marvel’s Avengers. Thankfully, after going hands-on with Gotham Knights for about two hours, the experience is shaping up to be an enjoyable superhero romp, even if it doesn't end up being quite as groundbreaking as the likes of Batman: Arkham Asylum was 13 years ago.
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Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Instead of dodging, players can counter. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Players can also use special "momentum abilities" to deal extra damage, reminiscent of the Flow system in the latest Saints Row. After that, I jumped forward in the story and into Robin's shoes.
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By this point in the game, Harley Quinn has enslaved many Gotham residents with a mind-control drug. Batgirl and Renee Montoya show up at Gotham’s hospital to take her down. I slowly made my way through room after room of enemies as Batgirl, taking them down with special momentum abilities that oftentimes electrified her opponents. Eventually, I made it to the showdown with Harley Quinn, who swings a heavy hammer that deals lots of damage if you don’t dodge properly.
This boss fight was probably my least favorite part of the demo, as my hits felt like they had little impact, and it was a bit too repetitive. Still, other bosses like Clayface have the potential to be much more exciting, and I hope there are some surprise bosses and scenarios that we don’t even know about yet. Still, I have a good idea of how the final game will be after going hands-on with Gotham Knights for this long, with the exception of two things: the gear system and co-op.

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