Skip to main content

Don’t miss this surreal, postapocalyptic indie coming this month

There’s a sub-genre of games out there that I like to call the “atmospheric indie.” It’s a style of independent game in the style of titles like Limbo, which tends to lean on minimalistic platforming and eerie imagery. They’re pure tone pieces that tell their stories through environmental design and aren’t cluttered with complex gameplay systems. That makeshift genre is about to get another addition in the form of After Us.

First revealed at last year’s Game Awards, After Us is an unsettling postapocalyptic 3D platformer launching on May 23 for Xbox Series X/S, PS5, and PC. It follows a faerie-like character named Gaia who’s tasked with restoring life to a dark, surreal world when nature has been replaced by human wreckage. It’s both creepy in tone and somewhat hopeful, telling a story of hope as Gaia looks to bring grass and animals back to a twisted steel landscape.

Recommended Videos

Ahead of its launch later this month, I went hands-on with the first 90 minutes of After Us. For those who enjoy ambient games like Somerville, it’s shaping up to be a haunting cautionary tale about the ways tech and industry are sucking the life out of our planet. Just be prepared for a slow, meditative pace and drab art direction to drive home its point.

Restoring life

A quick opening cutscene sets up the story of After Us in a quick, efficient manner. Gaia watches as her woodland home suddenly has all its life sapped from it, with greenery and animals vanishing. From there, she’s tossed into an unsettling, nightmarish landscape made up of rusting metal and abandoned machines. The goal is to save the spirits of various animals lost in the sea of waste. The earliest level, for instance, has me jumping across stretches of decayed roads lined with hollowed-out cars in pursuit of a dog’s spirit.

I’m of two minds about the art direction and level design here, which goes heavy on monotone grays and assets that seem to repeat over and over. On one hand, it’s functional. Gaia’s world feels both oppressive and empty in the same breath, a mess of machines that feels like it’s suffocating the planet. On the other hand, it can make for some difficult navigation through cluttered gray landscapes. Even so, it does seem to get into more striking environments the deeper it goes. Some later levels would have me skating across a sea of telephone wires and navigating a mountain of TVs, bringing it more in line with peers like Little Nightmares 2.

Gaia walks into a room full of TVs in After Us.
Image used with permission by copyright holder

After Us doesn’t go too heavy on complex gameplay mechanics at first, offering some simple platforming that makes it easy to soak in the imagery. I’m mostly chaining together jumps, hovers, dashes, and wall runs to navigate the twisted maze of decay. It almost calls Sonic Frontiers to mind, with an emphasis on fluid movement across a sea of disparate objects eerily floating in space (that connection especially comes up when I’m grinding across telephone wires). Platforming can feel imprecise, as I had more trouble than usual judging distance on my jumps, but the straightforward controls help alleviate some of that frustration.

Gaia’s journey gets a little more intriguing when After Us dives into puzzle-platformer territory. A late part of my session has me following colored wires to power up TV monitors. Once turned on, Gaia can teleport through a TV, which spits her out of another one in the environment that’s broadcasting the same image. One puzzle has me warping my way up a wall of TVs, falling from one monitor to the next until I reach the one at the top. Moments like that have me more intrigued to see where After Us goes as it gets more creative with the ways Gaia interacts with the discarded tech around her.

Gaia wanders down a highway in After Us.
Image used with permission by copyright holder

What’s a little less promising is its combat. Gaia can shoot out a little ball of blue energy, which is used to collect animal spirits, open gates, and attack enemies. The early battles I fought had my simply pulling the left trigger to shoot the ball at creepy humanoid enemies and recalling it to grab it again. Gaia can dodge attacks and escape an enemy’s grasp with a little button mashing, but that’s about the extent of it. The only time I need to do much more is when fighting an enemy with a massive TV protecting its belly, forcing me to dash behind it and shoot its back. I’m hoping that the system gets a touch more involved as it goes, or at least doesn’t play too big a role in the game.

Despite some slow moments in its opening hours, I’m interested to see where Gaia’s journey is headed as she rescues more spirits. My first 90 minutes are harrowing as I navigate a dreary industrial dystopia, but I already know redemption is possible. The more spirits Gaia rescues, the more spectral animals begin popping up throughout the levels. There’s hope hiding in the darkness, something that makes for a motivating story of environmental destruction.

After Us launches on May 23 for Xbox Series X/S, PS5, and PC.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
We might get a new Steam Deck next month — and Valve isn’t making it
The Steam Deck OLED on a pink background.

I expected to see some new handheld gaming PCs this year at CES, but it looks like something even more exciting is in store. AMD and Lenovo are hosting an event during the week of the show, and it'll have two special guests in attendance: Valve's Pierre-Loup Griffais and Microsoft's Jason Ronald.

I'll be attending the event on January 7, about which Sean Hollister over at The Verge initially shared out the details. There are a couple of reasons why this event could be significant. First, Valve. Since the launch of the Asus ROG Ally, there have been a handful of these types of events featuring spokespeople from AMD, Microsoft, and the company making a handheld -- Lenovo or Asus. Valve hasn't ever been in attendance, and considering Valve makes the Linux-based Steam Deck, it would be odd for the company to have a presence.

Read more
Numbers don’t lie: EA Sports College Football 25 is 2024’s bestselling game
A quarterback throws the ball in EA Sports College Football 25.

Do you ever wonder which game sells the best each year? Here's a hint: usually, it's not the award winners. EA Sports College Football 25 is the bestselling game of 2024, according to the research firm Circana. It's closely followed by Call of Duty: Black Ops 6, Helldivers II, and Dragon Ball: Sparking! Zero.

This data comes courtesy of Mat Piscatella, executive director at Circana, who shared the findings on Bluesky. However, more interesting than just being the bestselling game of 2024, EA Sports College Football 25 is also the bestselling sports game in U.S. history, and it ranks within the top 50 bestselling games of all time by U.S. dollar sales.

Read more
Our favorite indies of 2024: 10 must-play games you shouldn’t miss
Best Indie Games of 2024

If your only view into what's hot in video games was The Game Awards, you might think that 2024 was lacking in great independent games. Indies struggled to land nominations at this year's show, with Balatro standing out as the sole breakout success story. Almost everything else indie, with one exception, was quarantined to categories like Games for Impact and Best Debut Indie. I could forgive anyone who looked at the nominee list and walked away thinking that Final Fantasy VII Rebirth was the undisputed king of 2024.

Anyone who plays indie games regularly will paint you a much different picture. Deep below the year's surface-level hits lies a layer of inventive indies that pushed gaming to new creative heights in 2024. The list of highlights runs deep. Indika is an eerie 19th-century adventure about a nun outrunning the devil, Arctic Eggs explores absurdism through fry-cooking minigames, and Minishoot' Adventures reimagines the twin-stick shooter as a Zelda game. None of those games are anything like one another, but they're all some of the year's most creative, engaging works.

Read more