Skip to main content

Babylon’s Fall support ending as servers set to close in February

Square Enix and PlatinumGames have announced that Babylon’s Fall will end service on February 27, 2023, and the game will be unplayable afterward.

“As a result, we will also cancel the large-scale updates that we had planned. In terms of the plan moving forward, Season 2 will run until Tuesday, November 29, 2022, as scheduled, and the Final Season will begin with the maintenance scheduled on the same day,” Square Enix says in a statement. “This Final Season is the period during which you can earn the ranking rewards of Season 2.”

It is with deep regret that we are terminating the game's service on February 28, 2023.
Please read our full Notice for further information.https://t.co/mvaFYmOkYB
Thank you so much for your support and playing BABYLON'S FALL.

— BABYLON'S FALL (@BabylonsFall_EN) September 13, 2022

Starting today, sales of both the digital and physical versions of Babylon’s Fall will start closing, as well as the sale of the Garaz, the game’s premium currency. When Season 2 ends on November 29, sales of the Premium Battle Pass will cease and the Final Season special rewards will start.

Around December, the end-of-the-year and New Years’ special rewards will appear, along with the second wave of Event Missions in January 2023. When February finally comes around, the third wave of Event Missions will be added. On the very last day, service shuts down at 11 p.m. PT and the “Hanging Garden” player website closes.

Babylon’s Fall has received widespread negative reception since its launch, but PlatinumGames was committed to supporting the title despite that. The development team said in March that it had no plans to reduce the scale of support but has now rescinded that.

The game launched as a full-priced $60 one despite being loaded with microtransactions. It also had to contend with other juggernaut titles released during the same timeframe such as Elden Ring, Destiny 2: The Witch Queen, and Horizon Forbidden West.

Editors' Recommendations

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
Babylon’s Fall will still get full support after weak launch
A group of Gallu in a threatening stance in Babylon's Fall.

Babylon's Fall from PlatinumGames and Square Enix will likely go down as one of the worst games of 2022. Despite that, the developers are promising continued support for the live-service title.
"There are no plans to reduce the scale of development on Babylon's Fall," a statement in the latest set of patch notes reads. "Content up to the end of season 2 is now practically complete and we have started work on season 3 and beyond. We will continue to provide new content for the game and make improvements based on player feedback, striving to keep existing players playing and to attract newcomers."

This multiplayer action game was released on March 3 and was immediately met with criticism over its ugly visuals and sluggish gameplay. Babylon's Fall currently sits at a 39 on review aggregate site Metacritic and appears to have flopped on PC as the multiplayer-focused game only seems to ever have a player count in the hundreds. It's a particularly disappointing release for PlatinumGames, which is known for strong single-player action games, though it may start to focus more on live-service titles in the future.
Publisher Square Enix now seems to be in damage control mode as it put out a survey asking players what they'd like to see improved and is now promising continued support in a post. The patch notes detail new content updates, explain the feedback-driven updates coming in late March and beyond, and tease a Nier: Automata collaboration event, but the developer and publisher's promise to continue supporting the game is what sticks out the most.
Having to reassure players that your live-service isn't shutting down just two weeks after launch isn't a good look and speaks to the low state of the game. Square Enix has had a good track record with sticking with live-service games that had rocky launches like the original version of Final Fantasy XIV and Marvel's Avengers. Still, there's no doubt that those games aren't great company for Babylon's Fall to keep.
Babylon's Fall is available now for PC, PS4, and PS5. Square Enix plans to release a demo of the game on Steam on March 23.

Read more
Babylon’s Fall commits gaming’s cardinal sin
A menacing Gallu holding a sword

After spending a couple of days with Babylon’s Fall, I sat in front of my computer in complete silence. My mind was completely blank, I desperately struggled to form some opinion on this game. Then as if it were a sign from heaven, I saw this tweet.

https://twitter.com/NathanielBandy1/status/1500184659229134848

Read more
Here’s why PlatinumGames and Sony are all-in on live service
Warriors look toward a beautiful sunrise and enemies in Babylon's Fall.

PlatinumGames President Atsushi Inaba turned heads in a recent interview when he indicated that the beloved Japanese developer would move away from the kind of single-player games it is known for. While PlatinumGames made a name for itself with linear, single-player action titles like Bayonetta and Nier: Automata, Inaba believes the company should make more titles that players can enjoy for long periods of time.
"When it comes to future game production, we want to focus on creating games that are different from the past," he told Famitsu (VGC translated the comments). "I would like to focus on creating games that can be enjoyed and loved for a longer period of time ... Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this."
Some fans fear this means PlatinumGames is about to embrace the live service segment of the video game market. This is worrying to some as Babylon's Fall, the first game of this kind for PlatinumGames, is shaping up to be a disappointing endeavor. Meanwhile, the single-player Bayonetta 3 looks like the kind of fast fun fans come to expect from the studio. 
PlatinumGames isn't the only studio chasing the live service dream. Sony is doubling down even more. After acquiring Destiny developer Bungie, Sony Chief Financial Officetr Hiroki Totoki revealed that PlayStation Studios plans to release 10 live service games by March 2026.
Games like this are controversial because they're monetized, and they vary vary in quality. You either end up a great success like Final Fantasy XIV or become an expensive failure like Anthem and Marvel's Avengers. So why are so many companies still pivoting to this model after high-profile disasters and disdain from hardcore gamers?
It pays to win
The answer is more straightforward than one might think. In reality, it comes down to what makes money. Yes, single-player games can still be successful and perform well for companies, but data from analysts highlights how much the DLC, microtransactions, and subscription elements of live service games make. Mat Piscatella, NPD Group executive director and video game industry adviser, explained this on Twitter, noting that 60% of non-mobile game content spending comes from DLC, microtransactions, and subscriptions.
https://twitter.com/MatPiscatella/status/1490711392449486851
It's not surprising that PlatinumGames executives see that the studio is leaving money on the table by not developing games that engage players like that. Bayonetta 3 could sell millions of copies when it launches later this year, but live service games could sell the same amount and then continue to make money years after launch.
Multiple analysts have recognized this trend too. Niko Partners senior analyst Daniel Ahmad tweeted a chart revealing that Sony made more from add-ons, microtransaction, and DLC content than digital and physical game sales combined. 
https://twitter.com/ZhugeEX/status/1490714400000512005
To stay appealing to investors and keep the business afloat, companies will go where the money is. This approach, unfortunately, can have some harmful side effects. We've seen it happen more recently with NFTs, but there's a history of live service games gone wrong as well. High-profile live service games like Anthem and Marvel's Avengers have failed because they got bogged down in nickel-and-diming players or did not ensure the quality of gameplay increased with the length. If your game isn't fun, no one's going to want to spend hundreds of hours in it just because they can eventually unlock some cool-looking things.
Babylon's Fall currently seems like it may not do well, so PlatinumGames needs to focus on quality if it continues to go down this path. 
Quality over quantity 
DLC and microtransactions do have a bad rap around the video game industry for a good reason. When companies merely focus on player engagement and sales data, they often forget to make games that players will enjoy. The best approach for Sony and PlatinumGames is to make sure the gameplay, story, and worlds are a lot of fun before they stretch the experience to last a long time. It also seems likely that neither PlatinumGames nor Sony should completely abandon the types of games they are known for.
In the same interview with Famitsu, Inaba states that PlatinumGames "would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta." Inaba also wants the games to feel like what the studio is known for, saying, "I want to lead PlatinumGames in a direction that is pure and unadulterated."
While Babylon's Fall makes this trend look worrying, we don't know if that's the only way PlatinumGames plans to create games that players engage with for a long time. PlatinumGames must learn from the shortcomings of Babylon's Fall and improve if it doesn't want to release a string of live service flops. 
Meanwhile, live service will be just one part of Sony's first-party game strategy in the future. While the Bungie acquisition may allow the company to make more live service games, plenty of single-player PS5 exclusives like Horizon Forbidden West, God of War: Ragnarok, and Marvel's Spider-Man 2 are still on the way. Sony also intentionally acquired Bungie because of its live service experience with games like Destiny 2, so it wants to approach that kind of game correctly. 
We've seen plenty of companies get the live service model wrong as it's a high-risk, high-reward market. To stay relevant, PlatinumGames and Sony might have to embrace forever games more than their fans may prefer. Still, if making great, fun games remains a priority, these companies shouldn't go off the rails anytime soon. They'll just make more money while doing it. 

Read more