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Call of Duty: Warzone will drop on mobile at some point

The next time someone asks where you’re dropping in Call of Duty: Warzone, the answer may be “on mobile.” Activision announced (via a press release on the official Call of Duty blog) that the first-person shooter battle royale is going to be available on the go through mobile devices in the future.

Official Trailer | Call of Duty: Warzone

The Warzone news didn’t come from a game trailer or formal reveal. Instead, Activision shared job listings through its Call of Duty blog and on social media channels to recruit for mobile developers.

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While there aren’t any features shared about the game just yet, Activision states that “this large-scale, battle royale experience is being built natively for mobile.” This means that the Call of Duty Warzone coming to phones and other mobile devices won’t be a simple one-to-one port. This will be a brand-new experience being developed with portable players in mind.

Activision also states that the game is designed to “entertain gamers around the world for many years to come.” Considering Warzone’s live-service status, players can expect the mobile version to be similarly supported with various updates and patches post-release.

This isn’t the Call of Duty series’ first trek onto mobile devices. Besides Call of Duty: Zombies ports to mobile, Call of Duty Mobile released in 2019 and became the Android game of the year. Many have lauded the title as one of the best portable shooters on the market.

While there’s no word on a release just yet, we were given confirmation on a Call of Duty: Warzone 2 and a Modern Warfare 2 coming in the future.

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Marvel Snap road map reveals new competitive mode, token shop rework
marvel snap friendly battle mode impressions key art

Second Dinner released a road map that revealed several significant updates coming to Marvel Snap over the next couple of months, including a new competitive mode called Conquest and revamps of the mobile card game's Token Shop and ranked modes.
The developer went into more detail about all of these features in Marvel Snap's in-game blog. Conquest was thoroughly explained, and we learned it's a competitive version of Friendly Battles' health-based fights. Conquest mode will be split into multiple leagues (Proving Grounds, Bronze, Silver, Gold, Vibranium, Infinite), and players must win three consecutive battles in one to move up to the next and get better rewards. Players will be rewarded with Conquest medals, which can then be used in a new cosmetic-driven Conquest Shop. This major new feature is expected to launch in June, but some updates are coming before then.
In Marvel Snap's next patch, Second Dinner will increase the number of Collector's Tokens players get from opening Collector's Caches and Collector's Reserve, and add the ability for players to claim a free Series 3 card once per season. This should shorten the amount of time it takes to get new cards, and set the stage for a Token Shop revamp in April. That rework will make the Marvel Snap Token Shop much more comprehensive by featuring new Series 5 cards in a weekly spotlight and giving Series 4 and 5 cards their own dedicated shop sections.
More modes and easier card acquisition have been some of the most-requested things from Marvel Snap players since launch, so it's great that Second Dinner will finally deliver on these fronts in the coming months. 

Looking at the long term, the road map also teases several features that are in the development in concept stages at Second Dinner. These updates include widescreen support on PC, Smart Decks, the ability to equip avatars and titles by deck, personalized shops, global matchmaking, social Guilds, card emotes and emojis, mythic variants, PC controller support, season audio, and a Test Deck mode that will let players try out certain deck builds in an unranked mode against AI.
Marvel Snap is available now for PC, iOS, and Android.

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Atlas Fallen unexpectedly gives Forspoken some real competition
Two Atlas Fallen characters stand together in key art.

Atlas Fallen has the potential to surprise a lot of people. Although it's launching in just two months, we haven't seen much about this new game from The Surge developer Deck13 and publisher Focus Entertainment since its reveal at Gamescom Opening Night Live 2022. That's a shame because after going hands-on with an early build of it, I've found that Atlas Fallen has the potential to appeal to people who didn't like one of the year's most divisive titles: Forspoken. 
Atlas Fallen - World Premiere Reveal Trailer | Gamescom Opening Night Live 2022
Square Enix's open-world action RPG featured some neat ideas with its fast-paced magical combat and freeing traversal abilities, but many people couldn't get into it. While more focused on melee combat than magic, Atlas Fallen is a similarly ambitious open-world game that delivers satisfying movement and action that's different from the norm. That makes it a game that might scratch some itches that Forspoken didn't fully reach due to its heavily criticized writing. If it's not on your radar yet, you might want to know what Atlas Fallen has to offer.
Encouraged exploration
Based on my demo, I'm not fully sure what to expect from Atlas Fallen's mysterious story yet. The basic premise is that player was a person from the lowest caste in this world's society who was bonded with an ancient gauntlet. That gauntlet has an amnesic spirit named Nyaal living inside it and is now trying to save the world from gods that have left it in desert-filled ruins. The narrative wasn't a big focus in my preview build, though, and the script is full of jargon that probably will only make sense once I play more of the game.
A talking companion bonded to the player's arm and hand is already an unexpected narrative coincidence between Forspoken and Atlas Fallen. But neither game's story is the appeal of either to me: It's their fun traversal and combat that interest me. The few seconds of Atlas Fallen's sand-surfing and fighting in its Gamescom trailer caught my eye last year, and both lived up to the hype.
 
As I worked my way out of a cave at the start of the demo, I learned how to raise large structures out of the ground, surf across large patches of sand, and dash through the air with the help of my gauntlet. After I entered the game's open world, I could play around with all my movement options and found them to be a treat. Open-ended games with large worlds like Atlas Fallen can live or die on how satisfying they are to explore, and making movement fun is a crucial way developers can make traversal enjoyable.
Forspoken was able to capture some of that magic despite its problems, and it looks like Atlas Fallen has too. Of course, that's only one part of the game, as players will run into many enemy Wraiths and need to fight them. That's where Atlas Fallen's engaging combat system comes into play.
Satisfying combat
Deck13 and Focus Entertainment had yet to go into much detail about Atlas Fallen's combat before now, so I was shocked by how unique it was. The core combat revolves around attacking, dodging, and parrying, with weapons shapeshifting as you use them in different ways. It's faster-paced than I expected from a developer who previously made Souslikes, but it's the Ascension system that really caught my attention.
In between fights, players can equip their character with Essence Stones that buff or add abilities, assigning them to one of three tiers in the process. Once they are in a fight, attacking and defeating enemies causes players to gain momentum, which fills a bar at the bottom left of the screen. As this bar fills, or "ascends," players gradually gain those Essence Stone abilities, getting more powerful the more aggressive they are.
Ascending does come with a catch: The more momentum you build, the more damage you take. Players can counteract this by equipping defensive or health-related Essence Stones or using "Shatter" once an Ascension tier is filled to deal lots of damage and crystalize enemies for a short while. To succeed in Atlas Fallen, I needed to fight aggressively, but fights would quickly turn in the enemy's favor if I missed a crucial parry or dodge when I had lots of momentum.

This system gives each fight a push-and-pull feeling not common in action games. Most of the time, games like to make players feel significantly more powerful or weaker than everything around them; Atlas Fallen does both. This unique system hasn't gotten more attention and promotion, but it ultimately is what makes Atlas Fallen stand out the most at the moment.
There's something exciting about how mysterious this game still is to me, as that means there could be lots of surprises when players finally get to try the whole thing in a couple of months. It's shaping up to be an unexpected, almost accidental alternative to Forspoken. If you're still looking for an action-heavy RPG with innovative movement and combat gameplay ideas, Atlas Fallen should be on your radar.
Atlas Fallen will launch for PC, PS5, and Xbox Series X/S on May 16.

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How to connect your Nintendo Switch to a TV

The Nintendo Switch has quickly become a household item. The system works as both a handheld device and a TV console, making it both versatile and convenient for players to use. Although using the Switch in its handheld form is awesome, the reality is that the graphics on a TV can enhance the experience of any Switch player. For those of us that struggle to put systems together, there is hope. Fortunately for us, the Switch is actually pretty easy to hook up to any TV, so long as it has an HDMI slot. Here's how.
Setting up the Nintendo Switch

For those who are new to the system, every purchase of the Nintendo Switch not only includes the Switch itself but also a Switch dock. This dock will be key in putting your system together for the TV. The first thing you're going to want to do is take out the dock and all the cords. Make sure that you have the dock, an HDMI cord, and a power cord for the system. If all three are present, you're good to start!

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