Skip to main content

‘Civilization VI’ sacrifices Sean Bean for ‘Rise and Fall’ in February

Civilization VI: Rise and Fall Expansion Announcement Trailer [EN PEGI]
Civilization VI will see its first major expansion this February with Rise and FallFiraxis announced the upcoming addition with a cinematic trailer, featuring the return (and predictable death) of narrator Sean Bean. In the same fashion that Gods and Kings and Brave New World did for Civilization VCivilization VI: Rise and Fall will expand the base game with a generous infusion of new systems and content to enrich your nation’s stories on February 8.

Civilization VI was a strong game at its launch, elegantly incorporating most of the gameplay systems that V accrued over years of expansion and re-balancing. One area where VI felt particularly weak, however, was diplomacy. Rise and Fall addresses that shortcoming by enhancing alliances. Friendly civilizations can now specify different types of alliances (Research, Military, Economic, Cultural, or Religious), that imbue specific benefits to the participating teams. These benefits also grow over time as the alliances become stronger, encouraging long-term investment in diplomatic relations.

The marquee feature of Rise and Fall is a new system of Ages that will color broad swathes of your history. Fulfilling particular objectives during the preceding era can trigger a Golden or Dark Age. Golden Ages give you powerful bonuses but at the cost of making it more difficult to achieve future Golden Ages. Dark Ages, on the other hand, will create negative effects, but then make it easier to trigger a Golden Age in the future. Dark Ages also allow for the possibility of a Heroic Age, which is like a super Golden Age. On top of the natural strength of particular civilizations, based on when their unique units come into play, Ages will add an interesting ebb and flow to the power of civilizations over the course of history.

A crucial lever being pulled by Ages is a new system of Loyalty. When a given city’s Loyalty drops too low, the border may recede, they run the risk of going independent, or even changing loyalty to another civilization that looks more appealing. Golden and Dark ages will raise and lower Loyalty, respectively. As a non-military option to allow a territory to change hands, the Loyalty system is reminiscent of previous games wherein you could flip cities through an aggressive use of Culture.

One of the most immediately effective ways to boost Loyalty is by assigning a Governor to the city. As in some Paradox grand strategy games, such as Stellaris, you assign Governors to your different cities, giving them bonuses across the whole range of systems in the game. Governors are unique and, like districts, allow you to specialize your cities to make them feel distinct from one another.

The extremely long play time of any given game of Civilization means that early advantages can snowball out of control to make the late game a breeze. Balancing against that with a headwind or rubber-banding mechanics is tricky because you don’t want to make it feel like players are punished for smart, strategic play. Rise and Fall‘s approach to this is Emergencies, which trigger when a player is doing particularly well in a given area of the game — the examples provided for triggers were converting a holy city or using a nuclear weapon. Other players will be given the opportunity to “join in an Emergency against the target” earning “permanent benefits,” though there are not yet any particulars on what form these Emergencies will take.

In addition to all of the systemic additions, Rise and Fall will also include nine new leaders, eight civilizations, 15 wonders, four units, two tile improvements, 14 buildings, two districts, and three resources.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
How to start the Automatron DLC in Fallout 4
A man and a robot walking in the wastelands in Fallout 4.

Each piece of Fallout 4 DLC adds something substantial to the base experience. In the case of the Automatron expansion, an entire new questline pitting you against a robot army led by a figure known as the Mechanist. Starting it isn't as difficult as starting other DLCs like the Nuka-World expansion, but it-s still a bit cryptic. Buying the DLC doesn't automatically make it apparent how to actually start this new adventure, but we'll give you specific directions to find it in the wasteland.

Read more
One of 2023’s best indie games is getting a movie starring LaKeith Stanfield
James descends on an elevator in El Paso, Elsewhere.

El Paso, Elsewhere, one of Digital Trends' favorite indie games of 2023, now has a film adaptation in the works.

Variety reports that LaKeith Stanfield -- an actor known for his work in films like Judas and the Black Messiah, Knives Out, and Haunted Mansion, as well as TV shows like Atlanta -- is going to star in and produce the film. The adaptation is in the works at Di Bonaventure Pictures, the production company behind the Transformers, G.I. Joe, and The Meg film franchises. Little else is known about the film at this time, although we'd presume it will be a fairly direct adaptation of this intense story-driven game.

Read more
Get in on the action: Helldivers 2 for PC is 15% off for a limited time
A soldier in silhouette in Helldivers 2.

If you are a fan of Starship Troopers the movie, you'll really love Helldivers 2. It takes that hyper-militarized world and the excellent satire and completely immerses you in it, providing for a thrilling and absolutely hilarious experience overall. It's also been a massive hit, and it often has well over 100,000 concurrent players at any given moment, even though it's a couple of months past its launch date. As such, if you want to dive into the fun, then you can grab the game for much for 15% off at CDKeys, which brings it down to $34 from $40.

Why you should buy Helldivers 2
Helldivers 2 is a big upgrade on the previous game, taking you to a fully 3D world to bring Managed Democracy to the rest of space. That primarily means that you get to either fight bots or bugs, with some actually great gameplay differences, and Arrowhead, the studio that made the game, even creates major orders that the whole player base is supposed to work towards. As a player, though, you can group up with three more people and dive into the hell of future space combat against alien species. You get tons of weapons and armor to pick from and even orbital stratagems that you can call down from your destroyer spaceship, which are very cool.

Read more