Skip to main content
  1. Home
  2. Gaming
  3. Photo Galleries
  4. Legacy Archives

Codemasters announces Grid: Autosport, five racing games rolled up into one

Add as a preferred source on Google

Read out full Grid Autosport review.

British developer Codemasters has been making racing games for over 25 years now, covering disciplines ranging from trick driving to street racing to F1. The developer has now confirmed its next foray into the world of racing with Grid: Autosport, a game that will dig deep into the team’s wealth of experience with play that isn’t constrained by a single style.

Due out for the PlayStation 3 and Xbox 360 on June 24, 2014, Grid: Autosport offers five distinct disciplines of racing: Endurance, Open-wheel, Street racing, Touring, and Tuner competitions. Each style can be played at any time, and the streamlined campaign will allow you to choose what types of races you want to compete in, and when.

You choose the style of racing you want – you can play them all, just one, or any combination in between – and then you join a team that provides you with goals and cars tailored to your interests. You sign with that team for one year, and during that time you are given a series of objectives. Once the year is up, you can re-sign or try a different team.

Joining a team also grants you an AI-controlled teammate that can accept simple commands. If you want them to be aggressive and clear you a path on the racetrack, they will, but it may cost them position and therefore cost your team points. Alternatively, you may want them to race defensively and secure a spot for themselves, adding points to your team total.

In addition to the choose-your-own-style campaign, there is a “Grid Legends” series that combines all five styles into one series. Before you can join this series though, you’ll need to prove you belong by taking on races in each, and then earning an invite. Each of the five disciplines features distinct controls and goals that require different approaches. Here’s how each one works:

  • Endurance: In real life, Endurance racing takes the shape of grueling, lengthy road battles that last 24 hours. The gaming equivalent isn’t quite so brutal, but each race will run long enough to make you consider the wear on your tires and strategize around that. If you start out driving at full blast, you better open up a big enough lead and hold on, because the eventual, inevitable pit stop will slow you down. Alternatively, you may want to save the tread and wait for your opponents to show wear before making your move.
  • Open-wheel: Open-wheel racing is synonymous with high-speed Formula 1 racing, and as such it requires tight lines and sharp turning. Rubbing – that is, physical contact with other racers – is highly discouraged, but drafting to pick up speed in a slipstream is vital.
  • Street Racing: Street Racing is more a matter of working through limitations than anything. Set in real cities, these races are all about obscured sight lines and sharp corners while driving well-known, modified cars.
  • Touring: Touring races offer a huge selection of familiar and modern – yet heavily modified – cars from around the world, racing on a variety of professional race tracks.
  • Tuner Competitions: Although you may find many of these cars in the Touring class, the difference here is that the challenges break down in to one of three styles: drifting, time attack, and traditional racing in tuned up cars.

Grid: Autosport also offers a healthy dose of online play, which ties into Codemasters’s browser-based community portal, RaceNet. The online service connects to your account regardless of platform and allows you to form clubs and track your performance. Once connected, your progression in Autosport is counted as part of your club’s overall experience, which in turn leads to rewards for all.

The online modes in the game itself offers play for up to 12 players in traditional races, party races with off-kilter objectives (to be detailed later), and custom races that may include player-created events featuring multiple races. There are also time trials for those that want to see how their abilities stack up against other players from around the world.

“It is about pure, unadulterated automotive racing,” Codemasters senior executive producer Clive Moody told Digital Trends at a recent preview event. “It’s back to our roots, it’s back to our heritage, stripping out anything which is completely unnecessary and getting people to the race.”

 
Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Xbox brings its cloud gaming experience to TCL smart TVs
Xbox and TCL are making console-free gaming easier
Xbox x TCL

Microsoft is expanding Xbox Cloud Gaming beyond consoles and PCs, partnering with TCL to bring the Xbox app to select TCL Smart TVs in the coming months. The move gives gamers another way to access Xbox titles directly from a television without needing an Xbox console.

The partnership, announced on September 4, is part of Xbox’s broader push to make its gaming ecosystem available across more devices. Microsoft says the app will reach millions of TCL TV users across more than 25 countries, allowing them to stream supported Xbox games on TVs they already own.

Read more
Why doesn’t DDR5 memory always perform the way you expect?
Electronics, Hardware, Computer Hardware

This post is brought to you in paid partnership with ASUS.

DDR5 memory doesn't always perform the way you'd expect because so much of its behavior is shaped by the platform it's running on, not the memory kit alone. A motherboard is one of the few PC components that continues to influence your system long after you've finished building it. Even after you've chosen your processor, graphics card, and memory, it continues to shape which upgrades are possible, how well new hardware behaves, and whether your PC evolves gracefully or starts showing its age before the rest of the system does.

Read more
Xbox Cloud Gaming is about to become a lot more appealing to casual gamers with a new pay-as-you-go option
Starting in November, players will be able to buy blocks of cloud playtime hours and stream eligible Xbox games without committing to a Game Pass subscription.
xbox-cloud-gaming-on-amazon-fire-tv

Microsoft is opening Xbox Cloud Gaming to players without a Game Pass subscription. Starting in November, anyone will be able to buy cloud playtime hours directly through the Xbox Store and stream games they already own, no subscription required.

How the new option works

Read more