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2 new Control games are in the works, Remedy road map reveals

Remedy Entertainment has released a new road map for the projects the company is currently on, including what is most likely a sequel to 2019’s Control, code-named Heron. According to Remedy, Heron is a “bigger” game set in the Control universe and is currently in the concept and prototyping stage.

Since Remedy is also working on a spinoff game of Control, code-named Condor, Heron‘s scale suggests that it is most likely a sequel. Condor is continuing along in the proof-of-concept stage.

Remedy’s road map, which was shared with investors, includes updates on its other projects as well. Crossfire X launched in February and while it wasn’t well-received critically, Remedy says it still has a dedicated team supporting it.

Alan Wake 2, which was announced last year and is now in full production, is currently set for a 2023 release. Interestingly, Alan Wake Remastered has not secured any royalty revenue yet during its first quarter of release as marketing and development expenses haven’t been recouped. Since Epic Games Publishing published Alan Wake Remastered, it’s unlikely that it will make its way onto Steam later on. The same could be true for Alan Wake 2.

While Remedy is mainly known for its single-player offerings, it is also working on a multiplayer live service game with Tencent, code-named Vanguard. Not much else is currently known about the project aside from its free-to-play nature, but Remedy says that development on it is making good progress.

Finally, Remedy announced last month that it had partnered up with Rockstar Games in order to remake Max Payne and May Payne 2: The Fall of Max Payne. Both games are currently in development in the concept phase, according to the road map.

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
The best video games of October 2023: Mario, Spider-Man 2, and more
Spider-Man soars through the air in a biomechanical suit in Marvel's Spider-Man 2.

October 2023 was one of the best months for video games in a long time. From the indie to the AAA space, there was a spectacular new game coming out every few days. Marvel’s Spider-Man 2 and Super Mario Bros. Wonder arrived and improved upon their predecessors in almost every way, while indies like Jusant and Wargroove 2 hit the scene with fresh ideas. While the phrase “there’s something for everyone” is played out in the game industry, that truly felt like it was the case this month.
Having so much to play can also be overwhelming, though. Players are left to sift through which titles are worth checking out, which are fine, and which should be passed up entirely. To help you out on that search, I’ve rounded up our seven favorite games released during the blockbuster gaming month of October 2023.
Super Mario Bros. Wonder

Nintendo dropped a brand new 2D Mario game this month, and it's outstanding. Super Mario Bros. Wonder lives up to its namesake, eliciting a sense of wonder with its expertly designed levels that reward players who poke around in them and also feature Wonder Effects that can drastically change what players are doing on the stage. From singing Piranha Plants to a top-down perspective shift, Super Mario Bros. Wonder stays consistently fresh and creative the whole way through.
“With its wealth of unpredictable levels, Super Mario Bros. Wonder is the series’ best 2D entry since its SNES days,” Giovanni Colantonio wrote in a four-star review of Super Mario Bros. Wonder. “It’s still the same familiar platformer, but one that’s been given a new lease on life thanks to a fantastic new art style, delightfully absurd transformations, and flexible difficulty. It’s the closest I’ve gotten to recapturing those magic moments with the original platformers, even if there’s still room for Mario to grow into his new overalls.”
Personally, Super Mario Bros. Wonder is my favorite game of the year and one that I know will appeal to gamers of all ages and skill levels. If you only play one game on this list, I urge you to make it this one. Super Mario Bros. Wonder is available now exclusively on Nintendo Switch.
Marvel's Spider-Man 2

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Alan Wake 2 is proof that more PC games need a potato mode
Alan Wake 2 running on the Samsung Odyssey OELD G9.

Alan Wake 2 is one of the most beautiful games I've ever played -- and it's the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it's so demanding that some otherwise-powerful PCs won't be able to post playable frame rates.

It's clear developer Remedy set out to create a certain atmosphere with Alan Wake 2 that can only be captured with photorealistic visuals. That said, Alan Wake 2 is  proof that more PC games need to adopt a stripped-back graphics setting, even if that means sacrificing a part of what makes the game special.
What in the world is a potato mode?
A potato mode is something so easy to run that you could run it on a potato -- not literally, of course, but that's the sentiment. It's a kill switch graphics option that will only be used by a small fraction of PCs, but it can help the least powerful (and least expensive) rigs at least run an otherwise demanding PC game.

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I wish I loved Alan Wake 2’s most creative gameplay feature
Saga doing a deduction in the mind place.

Among all the marketing material and features shown off leading up to Alan Wake 2's release, nothing got me more excited to return to Bright Falls than The Mind Place. More than the focus on survival horror, the mix of live-action and in-game cinematics, or simply getting to conclude a story I began over a decade ago, the idea of a metaphorical space in which I -- or rather FBI agent Saga Anderson -- could visualize and construct the clues I was collecting to piece together the darkly magical mystery presented captivated my imagination most.

What we ended up getting wasn't quite what I hoped for. Created as a clever space where players could piece together the game's driving occult case, the space doesn't leave as much room for smart deduction as I'd hoped. For as much potential for this space had to elevate Alan Wake 2 on both a narrative and gameplay level, it felt like a missed opportunity during my playthrough that only slowed the sequel's strong momentum.
Not quite a True Detective
Creating a detective game where the player is an active participant in solving a mystery sounds like a nightmare to design. On one hand, the designers need to provide all the clues to reach the correct solution, while simultaneously making it neither too obvious nor obscure to solve. Lean too far in either direction and the player will either feel unsatisfied and potentially pandered to, or frustrated and betrayed. It is a task few games attempt, and even fewer manage to pull off.

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