Skip to main content

‘Cuphead’ Review

Cuphead' is the best-looking game of 2017, and may also be the hardest

From the moment it was announced in 2014, run-and-gun platformer Cuphead blew us away with its gorgeous hand-drawn animation and StudioMDHR’s remarkable eye for detail, which creatively replicated the art style of 1930s animated shorts. The Xbox One and Windows 10 game’s unique and engrossing art is a glossy veneer over a downright dirty playing game, with some of the most difficult shooting and platforming in recent memory. Still, Cuphead may well be the best-looking game of 2017, and as you’ll read in our review, its finely honed style is so cool, you may forget that you’ll probably never reach the end.

Cuphead’s premise is simple: The titular character — a literal cartoon man with a cup for a head — and his brother Mugman have found themselves indebted to the Devil himself after a night at the casino goes horribly wrong. To buy back their souls, the Devil and his underling King Dice make the duo an offer they can’t refuse: If they reap enough souls from others who dealt with the devil and lost, they will earn theirs back.

Its finely honed style is so cool, you may forget that you’ll probably never reach the end.

These debtors — the game’s numerous boss fights — make up the majority of Cuphead. As you attempt to dodge their various attacks, you fire a selection of weapons such as a spread shot and a homing shot, gradually whittling down their health. These fights are moderately difficult from the word “go” – you’ll likely find yourself retrying them at least a few times — and the difficulty ramps up to near-insurmountable heights as you progress and make it ever closer to the game’s “finale.” A fairy tale dragon breathes giant balls of fire, forcing impossible dodges. A robot launches a barrage of crystals that fills the entire screen. A Tom and Jerry-esque cat swipes its massive paws as you desperately try to avoid them.

Though boss battles make up the majority of the game, there are other kinds of levels in Cuphead. Several platforming stages scattered throughout each world force you to make precise jumps while avoiding dozens of enemies. Every level, regardless of the structure, features the same fast pace and challenge. Though the platforming levels never reach the dizzying difficulty of its later when compared to the rest of the game, but as a quick diversion, they help to bring your blood pressure back down before heading into another fight.

Cuphead review Cigar
Image used with permission by copyright holder

To keep yourself alive, you have access to just a jump and dash, as well as a “parry” ability, which you can trigger on specific environmental hazards and projectiles. The environmental elements add wrinkle of precision to the game that bears a resemblance to recent remakes and retro-minded platformers, such as DuckTales or Shovel Knight. Cuphead can only take three hits before going down so, as in those games, every move matters. Completing a level is not so much a victory or your enemy, but a mastery of its complicated and deadly puzzle it thrusts your way.

Even within the context of a game that demands perfection, though, the last few bosses feel so ridiculously difficult, and will leave you more frustrated than motivated. We’d be genuinely shocked if even a tiny fraction of players complete the game.

It’s just so pretty, though…

Were it not for the game’s stunning animation, Cuphead’s frustrating finale might not be worth struggling through. Every moment feels like it was pulled directly out of a classic cartoon, complete with dust and burn marks simulating the experience of watching a cartoon on film in a theater. The colors have a slightly washed-out look, as if they were affected by years of aging. StudioMHDR clearly put its heart and soul into every aspect of this game: Characters have a level of expressiveness and detail rarely seen in animated films today. As bombs explode, small puffs of smoke go out in all directions. Characters move with just a small amount of stiffness, replicating the limitations found in classic animated films. Cuphead’s visual design is as composed and coherent as anything Disney has ever made.

While the game’s visuals are sure to grab your attention first, Cuphead’s audio is equally impressive. During loading screens, you can hear a faint crackle and hiss, its imperfection almost soothing in our digital world. When you enter both boss battles and the less-common platforming sections, you’re greeted with a bombastic jazz soundtrack. Horns, bass drums, and piano blare in your ears as you make your way through each stage, offering a slightly different take on the genre depending on the enemy you’re facing. Even the title screen had us singing along, with an old-timey a cappella number giving you a very brief summary of the story.

Cuphead is a tremendous success, both as an action game and as a tribute to the golden age of animation. Every stage offers something to make you smile, whether it be an upbeat new song or a creative enemy design, and at its best, it offers a thrilling and rewarding level of challenge. We just wish that the difficulty were balanced slightly better so that we could take some time and enjoy how gorgeous it looks.

Cuphead was reviewed on Xbox One with a retail code provided by the publisher.

Editors' Recommendations

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Bethesda’s Indiana Jones and the Great Circle is coming out this year
Indiana jones buried in the sand.

 

The first gameplay footage of Indiana Jones and the Great Circle was revealed at Xbox's January Developer Direct showcase. The game will be released later this year.

Read more
How to watch January 2024’s Xbox Developer_Direct
Senua stares ahead wearing war paint.

Microsoft will hold the first notable video game showcase of 2024 today with its second annual Developer_Direct showcase. As Microsoft comes off a successful 2023 with games like Hi-Fi Rush, Starfield, and Forza Motorsport, this show is poised to give us an in-depth view of the development of games coming this year, like Senua's Saga: Hellblade II and Avowed. Plus, we'll see MachineGames' Indiana Jones game in action for the first time.

Xbox fans who are curious about the company's lineup of games over the next year or so will definitely want to tune into the January 2024 Developer_Direct. To help those planning to watch, we've rounded up information on when and where you can watch and what you should expect from it.
When is January 2024's Xbox Developer_Direct?
2024's Xbox Developer_Direct will begin at 12 p.m. PT today, January 18. Microsoft has not confirmed a specific length, but it's expected to be under an hour long because as The Elder Scrolls Online Global Reveal live stream will take place after the Developer_Direct at 1 p.m. PT.
How to watch January 2024's Xbox Developer_Direct
Developer_Direct 2024

Read more
Persona 3 Reload leads a surprisingly strong batch of Xbox Game Pass additions
A character uses a bow and arrow in Persona 3 Reload.

Microsoft unveiled the next batch of new Xbox Game Pass titles, which are dropping between January 18 and February 8. Of the seven new titles coming to the video game subscription service over that time span, four are new games being added on the day of their release. The most noteworthy of those games is Persona 3 Reload, Atlus' highly anticipated remake of an RPG classic.

Persona 3 was first released for the PlayStation 2 in Japan in 2006 and came to North America just a year later. While its sequels would go on to garner a bit more immediate acclaim, Persona 3 provided the solid foundation that they all built on. It is darker than those future entries, though, as you'll go from living your life as a Japanese teenager to shooting a gun at your own head to summon a Persona in stylish turn-based battles. Persona 3 is considered one of the best RPGs of its generation, and this remake brings the experience to modern platforms with a visual overhaul that makes it look more like Persona 5.

Read more