Skip to main content

Cyberpunk 2077 problems shine a harsh light on CD Projekt Red management

Sony’s decision to pull Cyberpunk 2077 from its digital storefront on Thursday night, December 17, and to offer refunds to anyone who bought the game, was the latest in a series of damnations on what many expected to be one of the top titles of 2020. It may be the act that results in some real changes at the company too.

CD Projekt Red’s stock has taken a beating Friday, falling 13% on the Warsaw Stock Exchange and tumbling as much as 17% in early trading in the U.S. OTC markets. And while gamers might have some power to influence corporate decisions, that’s nothing compared to the power of investors, and those investors are speaking loudly.

The tumble in share price, along with the threat to long-term overall sales of the game, should result in a fast-turnaround statement from the company about make-goods to affected consumers — likely free major expansions and other content, perhaps game giveaways — and a very loose timetable about when the game will be fixed. (The most logical timing for that announcement would be Sunday evening or Monday morning, in hopes of getting a bump when the markets open in Warsaw.)

Assuming that happens, it might appease some players, but it won’t erase the magnitude of the company failure — one that could have been avoided, though maybe not quite as easily as some players imagine.

(Digital Trends reached out to CD Projekt Red to discuss the game’s problems, but the company referred us to its recent tweet as its official statement and said it would not be conducting any interviews of any sort until 2021.)

Uncharted waters

It’s worth noting that Sony’s delisting of Cyberpunk is seemingly unprecedented. Other games have been removed from stores before (WB games pulled Batman Arkham Knight on PC and Ashes Cricket 2013 was actually so buggy it was canceled after its release), but those were publisher decisions, not platform holders.

It’s hard not to view Sony’s actions as punitive. It’s unfathomable that CD Projekt Red wasn’t aware of the problems the game had on legacy consoles, yet it published it all the same. And when the hue and cry became deafening, it announced refunds for anyone who wanted them without first conferring with its console partners. When Sony and Microsoft balked, as any company would when others began messing with their finances, it shifted some of the outrage away from CD Projekt Red … temporarily.

It was, in other words, a PR juke that backfired.

Management failures

It’s hard not to feel bad for the development team on Cyberpunk. They spent too long in crunch and worked hard to get the game to where it is. But it’s the job of management to look at the big picture and make the difficult decision to delay. And the higher-ups at CD Projekt Red were seemingly obstinately opposed to this.

That’s likely because of a few factors. Licensing deals and marketing commitments were already in place. A delay would cost money. And there was certainly a fear that a notable delay for the game (which would have been the fourth one announced) would impact sales. Before the current fiasco, analysts were projecting the game would sell over 30 million copies.

CD Projekt Red might argue it focused its QA efforts on PC and top-end platforms, as Cyberpunk was always envisioned as a next-gen game. Even if true, it rings hollow, though. The company knew the size of the installed base on the PS4 (and Xbox). They knew the majority of console players wouldn’t have a next-generation machine, and were counting on current-gen systems for the bulk of console sales. It was management’s responsibility to ensure the game was, at the very least, functional on current-gen systems.

The delays that were announced — especially the most recent one pushing the game from November 19 to December 10, made after the game went gold — were as close to last minute as they could be. And that shows a lack of situational awareness on the leadership’s behalf.

“We’re aware it might seem unrealistic when someone says 21 days can make any difference in such a massive and complex game, but they really do,” the company said at the time. Today, with our hindsight, it’s staggering to think how poorly the game must have been running on baseline consoles at that point.

What’s particularly baffling is that the company had an easy scapegoat to point to for a sizable delay. The pandemic has impacted several development teams making less ambitious titles. CD Projekt Red could have pushed Cyberpunk back as much as a year and not seen a notable impact on sales. The hubris to make a 2020 release, though, could cost them millions of dollars.

CD Projekt Red has tremendous goodwill with gamers, but it’s burning that at a phenomenal rate. The big question is how will this impact players’ trust in the company for future games. It’s one thing for, say, Bethesda to flub a launch, like Fallout 76. They have a long history and a wide portfolio of other titles. CDPR doesn’t have that sort of PR capital with a wider audience.

Potentially worsening things, statements from the company about the game’s issues have not struck an apologetic tone (even the ones that did offer token apologies). They’ve been defensive, used misdirection and touted the platforms that have had fewer problems.

It’s a rough spot for everyone. Gamers’ excitement over one of the most anticipated titles of the past few years is now muted. Developers who worked inhuman hours to ship the game have to deal with the emotional impact of that disappointment. And managers, who are responsible for the company’s bottom line, have a boatload of angry investors.

The most frustrating part is that none of it was necessary.

Editors' Recommendations

Topics
Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Cyberpunk 2077 support bleeds into 2023 with story expansion
Holding a gun to an enemy in Cyberpunk 2077

During an investor relations call, CD Projekt Red revealed that its long-awaited story expansion for Cyberpunk 2077 will not be released this year. Instead, the expansion is set to release sometime in 2023.

https://twitter.com/CyberpunkGame/status/1514646107434987532?s=20&t=RlvdedDMZ8OHf66Mznx86Q

Read more
The Witcher reveal repeats Cyberpunk 2077’s biggest mistake
A player points a gun at a cyborg in Cyberpunk 2077's reveal trailer.

On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
While this tweet clarifies the biggest misconceptions about CD Projekt Red's The Witcher announcement, it also highlights that the developer announced this game way too early and vaguely. CD Projekt Red is already losing control of some of the discourse around the game and risks repeating one of the biggest mistakes of Cyberpunk 2077's development and marketing: Overpromising.
Cyberpunk 2077's big mistake
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a "gripping non-linear story filled with life and detail" and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would "set [a] new standard in the futuristic RPG genre with an exceptional gaming experience."
Cyberpunk 2077 would not release until December 2020, over eight years later. But in the meantime, CD Projekt Red continued to tease the title with trailers and interviews, highlighting the game's ambitious scope and vision. CD Projekt Red developers hyped up how the main story and sidequests intertwined, how the game would feature multiplayer, how cops would be very reactive, and more. Although the game looked and sounded very impressive prior to its release, many of these features and promises were either missing or half-baked in their implementation into Cyberpunk 2077.
Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
The reality is that game development is an arduous journey that doesn't always go according to plan. Designs change, features are cut, and sometimes the finished product just doesn't come together. CD Projekt Red probably never meant to lie to its fans, but priorities and development timelines shifted and what the developer ultimately delivered with Cyberpunk 2077 wasn't up to snuff.
As CD Projekt Red made the mistake of announcing Cyberpunk 2077 too early and overpromising, I thought the studio would what to share more details on its next game until it was close to release. That was not the case. 
Initial Confirmation
CD Projekt Red was not willing to share a development time frame or release window as part of The Witcher announcement, so it's likely that this game is still several years away. Although the developer didn't reveal many details at this time, announcing the next The Witcher game so early gives s the Polish studio plenty of time to do so. For example, the game's director is already promising that there will be no crunch during the development of this game, something people may hold him accountable for as stories about the game's development emerge. CD Projekt Red must be cautious about what it shares about this new game before launch if it doesn't want another PR disaster, and it already seems to be getting a bit out of hand.  
Grabowski's tweet indicates that there are already some misconceptions about the game. That will likely exponentially worsen as CD Projekt Red continues to tease this title in job listings, interviews, and trailers. It's a dangerous approach, so why did the developer make this "initial confirmation" happen so early? There are several reasons why this could be the case. First off, most of this announcement was focused on CD Projekt Red's partnership with Epic Games and the use of Unreal Engine 5, and the developer wanted to confirm the first game that will be part of this partnership to make it more exciting for fans. 

Meanwhile, CD Projekt Red is still recovering from the backlash toward Cyberpunk 2077's rocky launch. Announcing a follow-up title to The Witcher 3: Wild Hunt now not only restores a little bit of goodwill with fans and investors but will also attract some Unreal Engine-experienced developers who might be nervous to come to CD Projekt Red following Cyberpunk 2077. 2022 has been a year of anticlimatic and purposefully vague game announcements. CD Projekt Red's The Witcher announcement is simply the latest one to be part of this trend, but it's also one of the most worrying because this developer has made this mistake before.  
While CD Projekt Red felt pressured to confirm this game early, they need to be very careful if they don't want to repeat the mistakes of Cyberpunk 2077. The best course of action for CD Projekt Red to take now is to stay completely silent until it has a clear idea of what the finished game will entail. If that isn't the case, this could all be building to disappointment in the year 2030. 

Read more
A new The Witcher game is in development at CD Projekt Red
A talisman depicting a dog with glowing red eyes lays in the snow.

In a surprise post on the franchise's website, CD Projekt Red announced that it is currently developing a new game based on The Witcher, one that isn't a spinoff focusing on Gwent.

https://twitter.com/witchergame/status/1505945110722326529

Read more