Skip to main content

Final Fantasy XIV shouldn’t come to Xbox consoles, and the past proves why

Final Fantasy XIV has been on a wild ride over the last decade. Starting off as a train wreck that threatened Square Enix’s very existence before becoming one of its biggest revenue sources, the game has grown considerably throughout its existence. The MMORPG is about to get even bigger as fans predict that the fourth expansion pack could be announced at a fan event tonight.

There’s more than just new content to be considered for the game’s next update. With two new consoles out there, it’s time for its developers to talk shop about how they’ll be supported. A PlayStation 5-optimized version is a no-brainer, and with Microsoft’s new machine holding more power under the hood, it’s only natural for the game to finally make the jump. But it won’t. And, quite frankly, it shouldn’t.

The long road to stability

FFXIV high poly pot
Credit: Famitsu

The PS5 and Xbox Series generation is just now getting started, and it seems like Square Enix could be enticed to bring its massive open-world game to more powerful devices. After all, as Final Fantasy XIV grows in popularity, so do the want and need to accommodate its ballooning following. But Microsoft’s noble gesture to leave no player behind is exactly why it may never be able to offer Eorzea to its fans.

With the exception of the franchise’s original MMO, Final Fantasy XI, releasing on Xbox 360, Final Fantasy XIV has skipped Microsoft’s console business entirely. Microsoft and Square Enix were previously in talks about bringing the MMO to its consoles, but it’s never gone beyond that. Some speculated that it was due to Microsoft’s Xbox Live Gold paywall blocking free-to-play and subscription-based games — a barrier Microsoft has committed to removing in the near future. With the wall about to fall and crossplay now more prevalent than ever, Square Enix has a whole new platform to grow its player base. But what if it’s ultimately the wrong direction for current players?

There’s no denying Microsoft’s latest machines are more than up to the job of powering Square Enix’s fantasy MMO. But that doesn’t mean they’re fit for the purpose. Microsoft’s commitment to have any and all Xbox games work across both current and last-gen machines threatens to hold Final Fantasy XIV back in much the same way the PS3 did at the start of the last generation.

It wasn’t until after producer Noaoki Yoshida came into the picture that the root cause of the game’s performance issues during the PS3 era became apparent. Large, empty zones, cutting-edge player models, and a ridiculously detailed plot were bringing even powerful PCs to their knees. Even with sacrifices made to get a version of A Realm Reborn out on PS3, the aging hardware struggled to keep up, and within two expansions, it was phased out completely.

FFXIV battle gameplay

Since then, the game has grown in more ways than one — new zones dwarf the old ones, major battles are more interactive and cinematic than ever, and player housing — a favorite feature among the game’s sprawling roleplay community — has flourished thanks to drastically reduced furniture limits. The PS3 hasn’t been the only casualty in keeping the game fresh, either. With the launch of Shadowbringers, support for low-spec PCs ended, all in a bid to ensure the developer’s ambitions weren’t held back by ancient hardware. And with World of Warcraft: Shadowlands pushing for SSDs as a system requirement, Final Fantasy XIV might not be far behind.

The powerful tech that drives the more noteworthy features of next-gen machines alone could mean great things for the future of FFXIV’s instance-based gameplay. Larger zones, more grandiose battle sequences, and snappier response times have all come from dropping older tech and embracing increased system requirements. When you’re scraping the barrel of one system’s resources, more powerful machines are left wasting their potential, leaving a game that still has so much to give no room to spread its wings.

A generational challenge

The delicate nature of releasing and supporting live-service games on platforms about to be phased out is nothing new. The original Destiny, one of the most expensive and anticipated games of the last decade, released simultaneously across both Sony and Microsoft’s new and old consoles. With the next generation of consoles fresh out of the gate, it was hard to imagine just how much developing for new and old tech meant holding one back in order to safely support the other. It didn’t take long for the cracks to show, though. Just a year after release, Bungie made the decision to expand player item storage. The seemingly easy addition came at a cost: Last-gen players could no longer compare the stats between two items.

FFXIV dungeon gameplay

Final Fantasy XIV has been forced to make similarly perplexing design decisions in the past, including moving the party bonus HUD element to a separate menu to allow each player’s available resource to be visible to the group in a fight.

Destiny as a whole oversold its promise of having massive planets to explore. On release, those worlds were nothing more than a collection of relatively small zones. Final Fantasy XIV ran into similar issues before its rerelease, with large maps consisting of needlessly complicated corridors being swapped for notably smaller, but generally less claustrophobic fields and deserts. Destiny 2 would eventually fix those faults, solidifying the idea that a game crafted with multiple generations in mind would only suffer for it.

I’m not bold enough to bet that Final Fantasy XIV won’t ever come to a Microsoft console. With a Series X sitting on my desk ready and raring to go faster than my PC at this point, I truly hope it does. It’s only natural to expect PS4 support to be dropped in the years to come as adoption rates grow. But until Microsoft relaxes its demand that any Xbox game runs on a machine as old as A Realm Reborn, don’t expect to be exploring Eorzea and beyond with your Gears of War squad in the near future.

Editors' Recommendations

Josh Brown
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
MLB The Show 23 returns to Xbox, PlayStation, and Nintendo Switch this March
Jazz Chisholm's cover art for MLB The Show 23.

Sony San Diego Studios announced MLB The Show 23 today, and confirmed that it will launch across all major PlayStation, Xbox, and Nintendo systems on March 28. 
No new platforms were added this year, so PC players aren't getting in on the fun. Still, this announcement makes it clear that MLB The Show is a multiplatform series across PlayStation, Xbox, and Nintendo platforms for the foreseeable future. Xbox's version of the trailer also confirms that MLB The Show 23 will be on Xbox Game Pass at launch, making this first-party Sony series a day-one Game Pass title three years in a row. 
MLB The Show 23 - Cover Athlete Reveal
As is typically the case with sports games, MLB The Show 23's reveal was primarily focused on its cover athlete. We learned that Jazz Chisholm Jr., a second baseman for the Miami Marlins, will grace the cover of the game. Like last year, the PS4, Xbox One, and Nintendo Switch versions of the game will cost $60, while players  on PS5 and Xbox Series X/S without Xbox Game Pass will need to pay $70. So far, no new gameplay features have been teased, although a blog post confirms that cross-platform multiplayer, saves, and progression across all versions of the game will return this year. 
So far, there's not a lot that actually seems new about MLB The Show 23, but this reveal concludes the genesis of a new era for the long-running baseball series. MLB The Show 23 will be released for PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch on March 28. 

Read more
This console generation isn’t about games or hardware. It’s about services
A character stands below a ship in Starfield.

It’s been over two years since the start of the current console generation, which launched with a rocky start at the end of 2020. You'd think it's been more than long enough to understand what it's all about, but for many, there's still confusion. That might be changing this year. As Tomas Franzese wrote earlier this month, 2023 could be the year where we finally see what games define this generation’s consoles, at least in terms of exclusives. He also noted that games could stop being cross-platform, launching on just current-gen consoles instead of simultaneously on last-gen ones.

While that'll finally give us some memorable games, it doesn't bring us closer to defining the hardware itself. Besides a few extra teraflops and new ultra-fast SSDs, there isn’t much that helps the PS5 and Xbox Series X and S stand out from their predecessors. Sure, the PS5 looks like a giant spaceship, and the Xbox Series X is built like a fridge, but we didn’t know what these devices could offer that the PS4 and Xbox One couldn’t besides some pretty lighting effects and virtually non-existent loading times.

Read more
The best live service games of 2022: 10 ongoing games we couldn’t stop playing
A Sea of Thieves skeleton sits in front of text that says 2022 Best Live Service Games.

Some games are meant to be played once, savored, and then shelved for the next one -- not unlike a book or a movie. But many other games are meant to be played and replayed over a long period of time, offering wildly different experiences each time you sit down and boot them up. There were many ongoing games to pick from in 2022, a lot of which include live service elements like online multiplayer, microtransactions, and regular content updates -- though not all are worth investing your time into.

Even though there are plenty of stinkers out there to avoid, there were also several ongoing games that kept our attention in 2022, ranging across several genres. From globe-trotting online roleplaying games to far simpler games you can play at a café bench, here are 10 games that set the bar for live service in 2022.
Fortnite

Read more