Skip to main content

Firewatch review

Gorgeous and daringly different, Firewatch smolders but fails to ignite

Firewatch
Firewatch
MSRP $19.99
“Firewatch goes for a walk in the woods and gets lost along the way.”
Pros
  • Smart, well-acted, personal story of loss and love
  • Hiking through Wyoming’s national forest is arresting
  • Strange discoveries and dialogue choices make for a compelling tale
Cons
  • The game’s mystery solves itself
  • Choices don’t make much difference to story
  • Disappointingly linear
  • Hiking gameplay gets old in a hurry

It’s somewhat rare today for video games to tell smaller, more intimate stories about characters, rather than sweeping epics about saving worlds or stopping unstoppable bad guys. The power of Firewatch, the inaugural effort by studio Campo Santo, is in its focus on simple, human moments — it’s mostly about two people talking on the radio.

Firewatch is mostly concerned with hiking around a seemingly vast but very empty Wyoming national forest from a first-person perspective. It’s often beautifully quiet as trees rise over cliff sides and streams of sunlight cut through the leaves. On a minute-to-minute level, the game becomes an interesting look at human relationships, isolation, and guilt. However, when Firewatch tries to go beyond that elegantly simple premise to become about mysteries and conspiracies, it trips and falls.

Protagonist Henry is having some troubles at the outset of Firewatch. After an intense, text-only opening that’s designed to pull sharply at the heart-strings, he takes a job as a fire lookout in Wyoming for a summer. His job: sit in a lookout tower and watch for smoke, in hopes of identifying and stopping wildfires before they rage out of control. It’s a summer of being alone, hiking, drinking, and (apparently) trying to write something.

Henry’s summer away comes after his wife develops early-onset Alzheimer’s disease, and his life crumbles under the weight of her affliction. For the player, that aspect of his personality is somewhat distant, however — when the player picks up with Henry, it’s at the start of his relationship with Delilah, another fire lookout in the national forest and his supervisor.

All of Firewatch is conversations between Henry and Delilah, and hiking around the forest. On Henry’s first day, he’s sent to stop someone lighting off fireworks in the dry-as-kindling woods and winds up getting into a yelling match with a couple of drunk teens. You navigate the forest with your map and compass, you radio Delilah with your findings along the way, and you choose dialogue options to respond to her questions. And that’s pretty much the whole game.

Firewatch doesn’t quite have the writing chops to be a strong mystery, and it doesn’t bring the gameplay chops to make you feel like you’re an integral part of it.

Moment-to-moment, these interactions are the game’s best stuff. Henry and Delilah are well-written and well-acted, by Mad Men’s Rich Sommer and Cissy Jones of Telltale Games’ The Walking Dead: Season One. The adult relationship of a pair of 40-somethings growing closer and closer — even though they never even physically see each other — feels real and believable. Games rarely attempt drama of this kind, and following and shaping Henry’s journey a fascinating role for the player.

And Firewatch is definitely beautiful, which is good, since you’ll spend all of your time walking around looking at scenery. When you’re not picking dialogue options, you’re hiking from point A to point B, occasionally rappelling down walls or hopping over logs. The National Forest is meant to seem vast and sprawling, but it quickly becomes obvious that it’s just a series of paths, all walled off from any greater exploration. Not that there’s anything to find: The game directs you exactly to everything you’re supposed to do and when you’re supposed to do it. There’s not really much to discover off the beaten path, and when there is, it doesn’t add much to the experience.

Before long, Firewatch shifts to become something more menacing. Someone else is out in the woods with you, and its agenda isn’t clear. There’s a mystery to solve, and Firewatch sprinkles in clues as well as red herrings to throw you off the trail. When viewed with hindsight on the macro level, though, the mystery is the weakest thing about Firewatch. It fails to make much sense in the end; its many red herrings feel like story threads the developers abandoned midstream in favor of something less predictable, so they fail to produce effective feints. And you (and Henry) don’t actually solve the mystery — it solves itself.

For all the emphasis on dialogue choices and, seemingly, gathering evidence, Henry never has an active role in figuring out what’s happening in the woods. You get your objectives — whether from Delilah telling you to check something out or from the stuff you happen across when you get wherever she says to go — and then you head to the next location. When the conclusion finally happens, it’s a heaping helping of deus ex machina that brings the story to a close, and all that hiking around empty landscapes feels like wasted time — even though Firewatch will run for only about four hours from first frame to last.

Conclusion

There’s a lot of talent at Campo Santo working on Firewatch, but the team’s first effort struggles to find its legs. It doesn’t quite have the writing chops to be a strong mystery, and it doesn’t bring the gameplay chops to make you feel like you’re an integral part of it. As a character drama, it lands closer to the mark, but spends too much time meandering in the woods. Firewatch comes off more as an experiment than a fulfilling game, and despite being beautiful and often compelling, it mostly smolders rather than catching flame.

Editors' Recommendations

Phil Hornshaw
Former Digital Trends Contributor
Phil Hornshaw is an author, freelance writer and journalist living in Los Angeles. He is the co-author of The Space Hero's…
The best 17-inch laptop bags and backpacks for 2023
Close up view of a zipper on an Asus ROG Nomad V2 backpack.

You need a bag to safely transport your laptop with you to work or school, but not all laptop bags are created equal. Some bags aren’t robust enough to carry heavier models or large enough to carry your charger and extra supplies. Some bags come at an affordable price, while other options are more of an investment.

Whether you’re in search of a sleek briefcase or a tricked-out gaming backpack, skip the guesswork and read on to find out the best ways to carry your laptop in 2023.

Read more
Star Wars Jedi: Survivor is being review-bombed on Steam as a ‘total crap’ PC port
Star Wars Jedi: Survivor reviews on Steam.

Star Wars Jedi: Survivor is off to a bad start. The game launched to Mostly Negative reviews on Steam, with only 34% of the over 2,000 reviews being positive. That's around the same level as the disastrous The Last of Us Part One PC port released in March, and it's for the same reason: poor performance.

As pre-release footage showed, the game struggles to maintain a consistent frame rate even on a system equipped with an RTX 4090. Steam reviews claim frame rates around 30 frames per second (fps) at 1440p with an RTX 3090, and many are saying the game consumes upwards of 19GB of video memory with ray tracing turned on.

Read more
The best PS5 exclusives
Kratos sternly looks at Atreus in God of War: Ragnarok.

The PlayStation 5 has been out for a while, bringing us next-generation visuals, faster load times, and a slew of new features that have blown our socks off. Of course, all of these features are welcome, but the real stars of the show are the PS5's games. What good is a new console if there are no games to play on it? Luckily, Sony's next-generation system has you covered with lots of exclusives, ranging from wacky family-friendly adventures to experiences of superhuman proportions and even challenging action RPGs.

Since the PS5 is still only a few years old, its list of exclusives isn't massive, but there are still several you absolutely need to check out. In this guide, we'll round up the very best exclusive games the system has to offer. The PS5's exclusive library will undoubtedly grow throughout its life cycle, and we will update this article accordingly as more games come out.

Read more