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Halo Infinite’s long-term woes should come as no surprise

Halo Infinite’s first six months haven’t gone as planned. When the multiplayer game launched in December 2021, it seemed destined for success thanks to glowing critical praise and immediate fan excitement spurred on by a surprise early beta release. Though the game was missing key features like co-op play and Forge mode, it seemed that 343 Industries had a firm plan for getting them out, alleviating concerns.

The honeymoon period didn’t last long. With each passing week, gripes began mounting. Fans criticized everything from the game’s slow progression to its overpriced cosmetics to its lack of playlists. Soon enough, 343 was forced to shift its priorities, kicking key features down the line. The public sentiment around the game isn’t quite as enthusiastic as it was in December, and the game’s woes are only continuing in season 2.

None of this should come as a surprise. Halo Infinite’s trajectory was clear the moment 343 Industries started punting features into a post-launch road map. Despite several stories of rocky live service launches over the years, games like Halo Infinite continue to fall into the same traps by failing to anticipate unforeseen problems.

Infinite problems

Since December, 343 Industries has found itself playing a seemingly never-ending game of whack-a-mole. That began immediately when the game launched, as fans took issue with the game’s slow battle pass progression. The studio quickly made tweaks to the way experience points are doled out over the course of multiple updates.

A Spartan carrying the enemy flag in Halo Infinite.
Image used with permission by copyright holder

It seemed like a simple enough change, but it kicked off a snowball effect. Fans began voicing their concerns with various parts of the game, calling for a slew of quality of life changes. Again, 343 acted quickly, tackling complaints like the game’s lack of playlists, but disaster struck when the game’s Big Team Battle mode broke. Suddenly, players couldn’t load into the playlist at all, prompting a more urgent emergency response. Big Team Battle would remain broken for well over a month, with some of 343’s patches meant to correct the issue outright failing.

The backlog of issues has carried over into season 2. While 343 addressed some major fan feedback in the latest update by changing its approach to cores, it’s now dealing with another set of fires. For instance, the update features a new mode called Last Spartan Standing, but challenges related to the playlist were beset by bugs at launch. The update also removes players’ ability to hijack Pelicans, which is already fueling another round of complaints.

The team has acknowledged that season 2 isn’t going according to plan. In a tweet, creative head Joseph Staten apologized for the unforeseen issues. “Hey Spartans, this week has been bumpy,” Staten tweets. “That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”

Hey Spartans, this week has been bumpy. That definitely wasn't our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We're reviewing options and will have more news to come. 💚 https://t.co/RWEHK7VpDl

— Joseph Staten (@joestaten) May 5, 2022

Each issue creates another roadblock on the path to Forge and co-op. With 343 Industries addressing fundamental issues and major bugs at every turn, those features keep getting punted down the line. Co-op isn’t set to arrive until August now and Forge won’t arrive until November at the earliest. And of course, that’s if everything goes according to plan. The shooter finds itself in danger of stagnating as players impatiently wait for features that they expected to have at this point in the game’s life span.

Plan for the worst

Halo Infinite’s troubles seem to stem from a common issue that plagues many live service games: 343 Industries didn’t plan for the worst. We’ve seen this cycle routinely. A studio will launch a game with an ambitious road map that convinces players to sign on. However, those plans never seem to anticipate the inevitable issues that arise when launching something as complicated as a live service game.

Marvel’s Avengers is a notable case study. When the superhero game launched in September 2020, fans bought in expecting a steady flow of new heroes and content to make up for the base game’s thin endgame. Instead, developer Crystal Dynamics found itself swamped by bugs. The game’s first big patch would aim to fix over 1,000 issues. As a result of the unstable release, the game wouldn’t get its first big content drop until December. By then, the game had reportedly lost 96% of its player base.

Marvel's Avengers Hawkeye.
Image used with permission by copyright holder

Similar stories plagued Fallout 76 and Anthem, though the worst case scenario happened with Cyberpunk 2077. CD Projekt Red’s title isn’t a service game, but it’s one that was supposed to receive long-tailed support through DLC and updates. A promising road map was quickly foiled by a buggy launch that left the developer addressing a mountain of bugs. To date, the game still hasn’t received any originally promised story expansions and won’t until 2023.

Halo Infinite’s situation isn’t nearly as dire as any of those games. The core multiplayer shooting has always been a strong foundation, giving 343 more leeway with fans. It still feels good to play a round of Halo, regardless of the quality of life problems, but the game’s constant development left turns find it navigating around the same pitfalls. I constantly find myself wondering what would have happened if the game had been delayed even three months, with 343 taking extra time to focus on co-op and Forge rather than building the runway while the plane was already in the air.

In my review of Halo Infinite, I anticipated what was destined to happen. “I’m left feeling a little skeptical about the proposed timelines,” I wrote in December. “Will Forge actually make it out this year? Will co-op get delayed as 343 is forced to make more basic quality of life changes? Playlist issues and weapon balancing feel more pressing at the moment, and I wouldn’t be surprised if they take priority.”

It was an easy prediction to make based on historical data. Launching a game without key features is a gamble that rarely pays off and 343 Industries is grappling with that reality now. Season 2’s early woes threaten to push important updates back even farther; at this rate, Halo Infinite might not be the game players expected at launch until 2023. I still believe Halo Infinite is one of the most fun multiplayer shooters on the market today, but by that point, there’s sure to be dozens of hot new games vying for players’ attention. In such a competitive industry, first impressions are becoming more crucial than ever.

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Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Xbox’s Phil Spencer responds to blockbuster leak: ‘So much has changed’
Xbox Series X on a table.

Head of Xbox Phil Spencer has finally commented on the massive Xbox leak that happened earlier today. In his public statement, he explained that "so much has changed" since many of the documents were created and asked fans to be excited about Xbox's future.
On Tuesday morning, unredacted versions of a lot of documents pertaining to the Xbox vs. FTC trial appeared. These emails and documents, most of which were created or written sometime between 2020 and 2022, revealed a lot of unannounced information. That included things like a mid-gen refresh for the Xbox Series X and S, some unannounced Bethesda games, and even Microsoft's early goals for its next-generation console. Hours later, Spencer commented on the leak.
"We've seen the conversation around old emails and documents," Spencer explained on X (formerly known as Twitter). "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future. We will share the real plans when we are ready."
https://twitter.com/XboxP3/status/1704233222752571842
At first, people didn't know where the leak came from, with the FTC quickly denying that it leaked these things. Ultimately, United States District Judge Jacqueline Scott Corley revealed that Microsoft had done it to itself while trying to provide the court with a secure cloud link to relevant exhibits for the trial. The Verge went on to report that Phil Spencer also sent out a memo internally about the leaks today, echoing the statements in his tweet.
"Today, several documents submitted in the court proceedings related to our proposed acquisition of Activision Blizzard were unintentionally disclosed. I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved," Spencer's memo reads. "I also know we all take the confidentiality of our plans and our partners’ information very seriously. This leak obviously is not us living up to that expectation. We will learn from what happened and be better going forward. We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. That said, there’s so much more to be excited about, and when we’re ready, we’ll share the real plans with our players. In closing, I appreciate all of the work that you pour into Team Xbox to surprise and delight our players."
The fact that Microsoft did this to itself is an embarrassing accident, especially when some of the information contained within the documents and emails is no longer accurate. For now, all we can do is wait and see if Microsoft will actually release new versions of its Xbox Series X and S consoles next year and if games like Doom Year Zero, a sequel to Ghostwire: Tokyo, and Dishonored 3 get announced.

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Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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The impending Xbox 360 Store closure makes me wary of Game Pass’ future
The Xbox logo.

I'm an avid Xbox Game Pass user, often trying almost every game that comes to the service and closely following the games coming to and leaving the service each month. Following some recent announcements by Microsoft, though, I've been thinking a lot more about something else about Xbox Game Pass and Microsoft's current digital-focused Xbox storefronts and ecosystem: what happens when it all goes away?
Microsoft announced last week that it will shut down the Xbox 360 Store in July 2024. After that day, it will be impossible to buy games, movies, or TV shows digitally on the Xbox 360 store; it's just like what happened with the 3DS and Wii U eShops earlier this year. That announcement also came not long after Microsoft revealed it would replace Xbox Live Gold with Xbox Game Pass Core in September. With these changes, Microsoft is stamping out any support or focus its giving to the Xbox 360's era as a platform. As someone who grew up mostly playing Xbox 360, seeing these things I grew up with go away is saddening. It's also making me think about the day this will eventually happen to Xbox Game Pass or the store on the Xbox One and Xbox Series X/S.

Frankly, I'm not as concerned that Microsoft is going to do it anytime soon. Microsoft has given no indication that it plans on abandoning Xbox Game Pass. It's a really successful subscription service heavily integrated into all of its current platforms, there are titles confirmed to launch day one on it into 2024 and beyond, and Xbox initiatives like Play Anywhere and Smart Delivery ensure that at least some version of most Xbox games are available on other platforms. While I expect it to be the primary part of Microsoft's gaming strategy over the next decade, as someone who mainly played Xbox 360 growing up and is now seeing its storefront and subscription service go away, I'm now thinking about what the end of the Game Pass era will look like.
These recent actions have indicated that Microsoft will eventually be willing to do the same to the storefronts and subscription service we're currently using. Even after the backlash PlayStation, Nintendo, and Xbox all faced from these announcements, Sony is the only one that has backtracked its plans to close down older digital storefronts, at least temporarily. Xbox Game Pass is the current hotness for Microsoft, but what happens come the day it isn't? A lot more games are digital-only or tied to a subscription this generation, and those are the games most at risk of being lost if a digital storefront shuts down.
What happens to the Xbox console versions of games like Pentiment or Immortality on Xbox once Xbox Game Pass and the current iteration of the Xbox Store are shuttered? Yes, they can be played on PC, but the Xbox console version will be lost forever. And right now, it doesn't seem like Microsoft has any publicly shared plans to permanently preserve those experiences, nor has it done so for all of the Xbox 360 digital games going away. Game preservation is a significant problem facing the game industry, and Microsoft has just made a move showing that it's on the wrong side of that effort. 

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