Skip to main content

Headlander review

Adult Swim's 'Headlander' is fleshy good fun, but hardly side-splitting

Headlander
Headlander
MSRP $19.99
“‘Headlander’ is a lovely dystopian 70s sci-fi game that's strange, good fun.”
Pros
  • Clever use of the genre
  • Doesn’t outstay its welcome
  • Great gameplay mechanics
  • Fun concept and execution
Cons
  • Amusing, but rarely hilarious
  • Few side quests or extras

You wake up from cryogenic slumber as a disembodied head in a space helmet. It seems like the start of a very bad dream. But don’t worry — you have a rocket booster on your neck to help you zip around, and you can take over robots by replacing the head on their shoulders.

Headlander, a side scrolling Metroidvania (Metroid/Castlevania) game from Double Fine Productions and Adult Swim Games, takes that premise and runs with it. The game is just as silly as the name suggests, though not quite as funny as you might hope, particularly given who made it. Fortunately, Headlander is an otherwise tight, charming, and fun little game that doesn’t take itself too seriously or outstay its welcome.

Pass the Soma

In the future, humanity has poisoned the Earth beyond habitability, and so people have taken to live among the stars in space stations. In order to make this more palatable, everyone has given up cumbersome meat bodies for sleek robotic chassis.

The price for immortality, however, is that everyone has been reduced to docile consumers at the whim of an artificial intelligence named Methuselah. As the last flesh-and-blood (sort of) person left, it’s your job (as prompted by a mysterious voice named Earl and a faction of rebel women) to free the human race from its dystopian numbness.

Headlander
Image used with permission by copyright holder

As a co-production of Double Fine (founded by Tim Schafer, who’s best known for his comedic writing in the Monkey Island games and Psychonauts) and Adult Swim Games (gaming spin-off of the late night stoner comedy block that gave us Aqua Teen Hunger Force and Rick and Morty), Headlander has a strong comedic legacy to live up to. It’s funny – but never as side-splittingly hilarious as both of its creators have been known to be. The game compensates for that with a story that is surprisingly earnest in its critique of media and technological alienation.

The game draws heavily from 70s science fiction classics like Logan’s Run, Barbarella, and Sleeper, both thematically in its ostensibly utopian society with sinister underpinnings, and aesthetically with its clean, white, rounded, retro sci-fi style. Wry, specific references pepper the environments and dialogues for genre fans, but aren’t so common that those less familiar might feel lost.

When a head meets a body, comin’ thro’ the rye

Being a head on a jetpack gives you a lot of freedom, but also makes you vulnerable. While you can fly through the station’s service ducts as a head, the station’s crotchety doors (calling back to The Hitchhiker’s Guide to the Galaxy) won’t recognize you without a body. Acquiring one is as easy as sucking the current head off a robot with your tractor-beam-like vacuum, or shooting it off if you’ve already jacked another body that’s armed.

Headlander is [a] tight, charming, and fun game that doesn’t take itself too seriously or outstay its welcome.

Regular citizens and dogs can walk through standard grey doors. But in order to reach the station’s more secure areas, you’ll need to hijack the bodies of Shepherds, who serve as Methuselah’s security force. They are color coded in rainbow order from Red at the bottom up to Purple at the highest clearance level. Shepherds of ascending color rank can pass through doors of their color and each color below them. Their laser shots will also ricochet one additional time for each rank.

It’s an elegant system that ties your relative power level to your progression through the space. Upgrade points earned through play can also unlock additional abilities that give access to more secret areas, but backtracking is minimal. Secrets are generously scattered throughout the game, with hidden nooks and passages leading to upgrades to your abilities (like increasing your health or the power of your head’s rocket boost).

There’s a handful of side quests to occupy you. Mostly, people scattered around the station will ask you to find particular bodies for them. But these extras are strangely few-and-far between, and feel like an afterthought.

While the moment-to-moment gameplay can devolve into frenetic gunfights, the focus is more on puzzle solving than action. Headlander is all about discovering which bodies you need, and from where, in order to progress. The game automatically saves in every room, so mistakes are never punished too severely.

This breaks down slightly at its two major boss fights. Each with multiple phases, these challenges ostensibly do what boss battles should by testing together all of the skills you have independently developed over the course of play. The difficulty curve is so steep here, though, that it can become frustrating when you die in the final phase and need to repeat the whole ordeal over and over again.

Conclusion

Minor quibbles aside, Headlander is a charming game that works very well within its scope. Adult Swim and Double Fine have taken a silly premise and executed it elegantly from a mechanical perspective. Of Double Fine’s smaller projects in recent years, it is one of the most coherent. This is gimmick-driven gameplay done right, following an idea through to its natural conclusion without forcing anything more out of it.

Headlander was played for review on PC with a code provided by the publisher.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
You can play this 2018 open-world hit for free if you have PlayStation Plus
Arthur Morgan walks into a burning house in Red Dead Redemption 2.

If you somehow haven't played the 2018 open-world classic Red Dead Redemption 2 yet and you have a PlayStation Plus subscription, we have good news. PlayStation announced in a blog post Wednesday that the game will be available for free for the Plus program's Extra and Premium tiers.

Subscribers can play this massive hit, along with 12 other games, starting on May 21.  Users will also get access to Red Dead Online, the game's multiplayer experience that allows players to create their own character and mess around inside the world as they see fit -- from forming a group of outlaws to rob people on the road to hunting animals.

Read more
Is Stardew Valley cross-platform?
Stardew Valley Multiplayer Fishing

Stardew Valley is a game made by just one person, but it has seen more success than most games made by dozens, or even hundreds, of people. It's even one of Digital Trends' top 50 video games of all time. Since its release in 2016, the game has been updated regularly with new features and content to keep its avid fans coming back. This includes an online multiplayer component that allows you and up to three friends to hang out on each other's farms. And with the recent trend of games allowing players on different platforms to join together, you may wonder if Stardew Valley offers cross-platform functionality. Here's everything we know about cross-platform support in Stardew Valley.
Is Stardew Valley cross-platform?
Stardew Valley does not offer cross-platform support, meaning you can't play online multiplayer between any of the systems the game is on. So if you want to team up with some friends, make sure you all are playing on the same platform, such as the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, or PC. Also be aware that whoever starts a multiplayer game is saving that shared world locally, meaning no one else can reenter that world without the host present.

The sad fact of the matter is there doesn't seem to be any indication that crossplay will come to Stardew Valley. The game's official Reddit still lists it as not being supported, and there was only one mention of it by the developer on Twitter back in 2018, when he responded to a question asking if crossplay would come to the game. He replied, "Unfortunately, there will not be crossplay. Apparently, the technical barriers are very high. It's still something I really want to add and I promise to look into it more closely, but first priority is getting the update out there." This was many years ago, and there has been no further information about cross-platform play since, so it seems very unlikely that we will see support for this functionality come to Stardew Valley.

Read more
The best cozy games
Riding in a boat with Kapp'n in Animal Crossing: New Horizons.

In a world where so many games send you on missions with tense action and high stakes, sometimes it's nice to just sit back and relax a bit. That's where the cozy genre comes in with calming exploration, crafting, and decorating that give you a sense of purpose without all of the stress that comes from more action-oriented games. If that's what you're after, look no further, as we've compiled a list of what we consider to be the best cozy games you can play right now.

Animal Crossing: New Horizons

Read more