Skip to main content

What Metroid Dread gets right (and wrong) about horror

Metroid Dread is scary. While it won’t permanently scar any seasoned horror veterans, it’s certainly the most unsettling Nintendo game ever made. It features tense chase scenes, boss battles against grotesque monsters, and some late game twists that are genuinely unnerving. Those who need a suitably creepy game for the spooky season can’t go wrong here.

Metroid Dread - Another Glimpse of Dread - Nintendo Switch

The game’s use of horror differs from other titles in the genre. It never stoops to jump scares, instead finding different ways to create a sense of, well, dread. It’s built on paranoia as Samus is at times helpless against nearly unstoppable foes. At its best moments, Metroid Dread is an effective psychological horror experience that understands how to stack the odds against players even as they’re powering up. It does make some missteps in other moments, reminding us of the limits of video games as a horror medium.

Recommended Videos

We’ll be taking a deep dive into the ending of Metroid Dread in this article, so turn away if you don’t want it spoiled.

Creating consequences

A common horror philosophy is that a story should start with the worst thing that could happen. You’ll often see slasher flicks opening with the grizzliest murder possible as unaware teens who never stood a chance are sliced up. It creates an immediate threat u front, showing viewers just how high the stakes will be for their heroes.

Metroid Dread only gets that equation half-right, which starts the game on a weird foot. Like most Metroid games, we open with a sort of “all hope is lost moment.” Samus lands on the mysterious Planet ZDR and is attacked by a powerful Chozo creature. It wipes the floor with her, destroying her suit’s powers and trapping her in the deepest reaches of the planet. It checks all the boxes for a good horror story. By inverting the series’ usual “explore a planet” formula into an escape narrative, we begin with Samus at her most vulnerable.

Samus cloaks herself to avoid an EMMI in Metroid Dread.
Image used with permission by copyright holder

That sets us up for our first encounter with the E.M.M.I., a batch of creeping, killer robots that can only be destroyed with a specific, high-powered weapon. On paper, the E.M.M.I. should be terrifying — and they are at times. When Samus enters a robot’s patrol zone, they stalk her by snaking around platforms. Each one is faster and smarter than the last, making for some tense games of cat and mouse. These are sequences that feel especially perfect in the age of content creators who are eager to get a good clip of themselves shrieking as they play.

But the E.M.M.I. are a mixed success as a horror tool, which speaks to a tricky situation in video games at large. For one, Metroid Dread makes an immediate mistake by showing players how to safely destroy a robot before they can even get chased by one. Samus slides under her first attacker’s metal legs, climbs up a wall, grabs a gun and blasts it away. It’s hard to be too scared of a foe after taking it out in two minutes flat, but Dread has to balance terror with tutorial.

Getting caught by a robot is more frightening. Players have a split-second opportunity to counterattack an E.M.M.I. and wriggle out of its grasp. It’s extremely hard to pull off and more often than not will result in failure. When players mess up, they watch as a robot violently (but bloodlessly) jabs a metal needle into Samus’ helmet.

An E.M.M.I. attacks Samus in Metroid Dread.
Image used with permission by copyright holder

The problem is that it’s not much of a setback for Samus. She’ll just respawn back at the start of the E.M.M.I. zone (Dread doesn’t even kick you back to your last save point like older Metroid games). If a character gets caught by a killer in a horror movie, that’s probably the last time you’ll see them alive. Seeing a character that we care about, or are otherwise invested in, permanently die lends noninteractive media high stakes. But the show must go on in a video game. How unsatisfying — and frustrating — would it be if Samus actually died there? It’s just not feasible, which makes death a sometimes hollow threat in games.

There isn’t a great way around that problem. Unless a game adopts a high-concept idea (like the “permadeath” threat in Hellblade: Senua’s Sacrifice), the hero will always respawn unharmed. The consequence is little more than a one-minute rewind in Dread, taking some bite out of an otherwise tense setup.

Loss of self

If the threat of death is rarely permanent in a horror game, can the genre really create lasting scares? Metroid Dread answers its own question in its second half, which de-emphasizes the E.M.M.I. in favor of something much more distressing. At the midway point, Samus travels to the temple-like Elun and makes a horrifying discovery: The shape-shifting X parasites are thriving here. We’re treated to a series of nightmares as parasite-ridden enemies begin transforming into greasy, black creatures all around the screen. After beating Elun’s boss (an infected Chozo knight with a horrifying head), we get a haunting visual as X parasites start to spill out of the temple. Adam soon informs Samus that every creature on ZDR has likely been infected. That’s how fast and dangerous these blobs are.

The back half of the game feels different. ZDR’s entire ecosystem has been destroyed by an invasive species that has essentially possessed all life. Fights become more erratic, which raises the tension. In one room, Samus shoots a standard four-legged enemy as she’s done dozens of times in her journey. It morphs into a parasite and reforms as a stronger variant. She kills it again and it builds back even stronger. No creature is in control of its own body anymore.

The real scary thing about Dread isn’t death; it’s a total loss of self. The X parasites are more of an existential threat as they can turn any living being into a brainless weapon against their will. Suddenly, dying feels like the easy way out. Samus would be so lucky.

METROID DREAD SAMUS GETS SCARED OF HER NEW SUPERPOWERS - Is Samus scared of going to the darkside?

Those themes come to a head in the game’s most shocking twist: Samus is turning into a Metroid, the very species she spent several games fighting against. A late game reveal explains that lifesaving Metroid DNA she received in Metroid Fusion has started to take over her body. We see it happen via several cutscenes where Samus seemingly sucks the energy out of her foes just like a Metroid would. In one sequence, a monster attacks and her instincts kick in … but not her human ones. She turns around and nearly sucks the life out of it with her hand. She freezes in horror, perhaps realizing that she has nearly lost control of herself, before blasting it away with her arm cannon. Samus’ very body is split, with her hands representing the DNA clashing within her. She’s Jeff Goldblum in David Cronenberg’s The Fly, torn between human and monster — a real Brundlefly situation.

Dread’s narrative crescendo makes that comparison stick even more. After a climactic battle against Raven Beak, Samus’ survival instincts push her over the edge. Her entire body undergoes a full transformation as her metal suit is replaced by a grotesque, fleshy one that resembles a Metroid. The worst thing that could happen to Samus happens: She has become the last living member of a species she wiped out. Her reckless past claims her identity, just like an X parasite that hijacks other creatures. She’s alive, but haunted like an Edgar Allen Poe character at the heart of a cautionary tale.

Metroid Suit from Metroid Dread.
Image used with permission by copyright holder

Naturally, everything goes well for Samus in the end (this is a Nintendo game, after all). Her body is restored to normal just before the credits roll and she goes on to fight another day. That doesn’t lessen the impact of Metroid Dread’s horror, though. Two weeks after finishing the game, its images still stick in my mind. I can’t stop thinking about Samus draped in a suit of the same flesh and talons she recklessly blasted away in Metroid 2. Death is a minor inconvenience in Metroid Dread, but being forced to live consumed by the consequences of our actions is the real terror.

Metroid Dread is out now on Nintendo Switch.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Wii classic Donkey Kong Country Returns gets an HD remaster
donkey kong country returns hd dk

During the June 2024 Nintendo Direct, Nintendo announced that an HD remaster for Donkey Kong Country Returns will release on January 16, 2025 for the Nintendo Switch.

It's unknown which studio is handling the remaster, but the game's original developer was Retro Studios. It was the first game in the Donkey Kong series that did not involve original developer Rare, which Microsoft acquired in 2002.

Read more
Everything announced at the June 2024 Nintendo Direct
An image of the Nintendo Switch - OLED Model Mario Red Edition.

What may be one of the last Nintendo Direct presentations entirely focused on the Nintendo Switch has arrived. While Nintendo was still not ready to talk about its popular platform's successor just yet, this Direct showed that there are still plenty of compelling Nintendo Switch games on the way. We already knew about titles like Luigi's Mansion 2 HD and Nintendo World Championships: NES Edition, but we also learned about new games like Mario & Luigi: Brothership, Super Mario Party Jamboree, and The Legend of Zelda: Echoes of Wisdom.

We also finally got a look at Metroid Prime 4, which now has the full title of Metroid Prime 4: Beyond. Third-party companies showed up as well, with Square Enix unveiling some HD-2D remakes of Dragon Quest games and Capcom revealing Marvel vs. Capcom Fighting Collection: Arcade Classics. To help you keep track of everything that got announced, here's a full recap of everything shown during the June 2024 Nintendo Direct.

Read more
Nintendo Direct June 2024: How to watch and what to expect
Luigi with the Poltergust 5000.

The next Nintendo Direct, confirmed earlier this year alongside a Switch successor, is nearly upon us. Nintendo took to X (formerly Twitter) to confirm that a lengthy Nintendo Direct is just one day away. This is shaping up to be quite a significant Direct for the Nintendo Switch, as it's quite possibly the last one that we'll get without knowing more about whatever the hybrid gaming platform's follow-up is going to be.

With unreleased Nintendo Switch games like Nintendo World Championships: NES Edition and Metroid Prime 4 still on the horizon, we know Nintendo has some important upcoming games it can talk about. There are bound to be some surprises as well, so all Nintendo fans should be tuning in. If you're planning to do just that, we've rounded up all the necessary information you need to know before watching the June 2024 Nintendo Direct.
When is the June 2024 Nintendo Direct?
The June 2024 Nintendo Direct will begin at 7 a.m. PT on Tuesday, June 18. Nintendo says the presentation will last "roughly 40 minutes," so it'll be wrapped up well before 8 a.m. PT.
How to watch the June 2024 Nintendo Direct
Nintendo Direct 6.18.2024 – Nintendo Switch

Read more