Skip to main content

Microsoft Confirms Kinect Will Be $150 – Unofficially

Image used with permission by copyright holder

When Microsoft formally introduced its Kinect motion-sensing interface system for the Xbox 360 at E3 (see Digital Trends’ first impressions), the company left out one critical little detail: pricing. Gamers who can’t wait to literally jump into the action were thrilled yesterday when third-party retailers started listing the accessory with a $150 price tag, and although Microsoft still hasn’t come out with any kind of formal pricing announcement, its own online store now lists Kinect for $149.99.

Kinect is set to go on sale November 4, 2010, just in time for the end-of-year holiday buying season. Given that November is still so far away—and Microsoft is going to be seeing competition from the likes of Sony Move for the PlayStation 3 and, of course, the more-affordable motion sensing technology from Nintendo—current price listings may not reflect actual prices consumers will pay come November.

Microsoft is looking to the Kinect system—which enables users to control games using their bodies rather than a physical controller—as a way to breath some life into its aging Xbox 360 console gaming franchise. Although Microsoft has seen strong success with Xbox Live, online gaming, and a plethora of top-selling titles, Sony’s Blu-ray equipped PlayStation 3 is finally gaining some momentum in the marketplace after years of sluggish sales. Although some industry watchers expect Microsoft to sell millions of Kinect units right out of the gate, ultimately, Kinect’s success will come down to game developers’ ability to create engaging content using the controller system.

Editors' Recommendations

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Microsoft gives Activision Blizzard cloud gaming rights to Ubisoft
Microsoft's Xbox Cloud Gaming Service Enters Beta This Week

Microsoft announced its intention to grant Ubisoft, the publisher behind series like Assassin's Creed and Far Cry, the cloud streaming rights for Activision Blizzard titles if Microsoft's acquisition of the Call of Duty publisher goes through.
This deal was made in order to appease the U.K.'s Competition and Markets Authority (CMA). Microsoft has not had an easy time trying to acquire Activision Blizzard as it has run into heavy resistance from regulatory bodies like the U.S. Federal Trade Commission (FTC) and the U.K.'s CMA. The CMA's complaints centered around the potential monopoly Microsoft could have on cloud gaming if the deal were to go through. There was speculation that Microsoft would divest its U.K. cloud gaming efforts to appease the CMA, but it has now presented this new plan that would technically make it give up control of Activision Blizzard game-streaming rights worldwide for the next 15 years.
In a blog post, Microsoft President Brad Smith explainsed that if the Activision Blizzard acquisition happens, Microsoft will give "cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years" in perpetuity following a one-off payment.
Essentially, Ubisoft will be the one deciding which cloud gaming platforms and services to put Activision Blizzard games on, not Microsoft. Smith claims that this means "Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service -- Xbox Cloud Gaming -- or to exclusively control the licensing terms of Activision Blizzard games for rival services," and that Ubisoft will allow them to honor existing agreements with companies like Nvidia. 

Ubisoft has been cloud gaming friendly over the past several years, eagerly putting its games on services like Google Stadia and Amazon Luna. With this deal, Ubisoft says it plans to bring Activision Blizzard games to its Ubisoft+ subscription service. Activision Blizzard CEO Bobby Kotick also commented on the deal, saying that he approves of the deal, but that "nothing substantially changes with the addition of this divestiture" for Activision Blizzard and its investors.
The current deadline for Microsoft's Activision Blizzard acquisition is October 18.

Read more
The impending Xbox 360 Store closure makes me wary of Game Pass’ future
The Xbox logo.

I'm an avid Xbox Game Pass user, often trying almost every game that comes to the service and closely following the games coming to and leaving the service each month. Following some recent announcements by Microsoft, though, I've been thinking a lot more about something else about Xbox Game Pass and Microsoft's current digital-focused Xbox storefronts and ecosystem: what happens when it all goes away?
Microsoft announced last week that it will shut down the Xbox 360 Store in July 2024. After that day, it will be impossible to buy games, movies, or TV shows digitally on the Xbox 360 store; it's just like what happened with the 3DS and Wii U eShops earlier this year. That announcement also came not long after Microsoft revealed it would replace Xbox Live Gold with Xbox Game Pass Core in September. With these changes, Microsoft is stamping out any support or focus its giving to the Xbox 360's era as a platform. As someone who grew up mostly playing Xbox 360, seeing these things I grew up with go away is saddening. It's also making me think about the day this will eventually happen to Xbox Game Pass or the store on the Xbox One and Xbox Series X/S.

Frankly, I'm not as concerned that Microsoft is going to do it anytime soon. Microsoft has given no indication that it plans on abandoning Xbox Game Pass. It's a really successful subscription service heavily integrated into all of its current platforms, there are titles confirmed to launch day one on it into 2024 and beyond, and Xbox initiatives like Play Anywhere and Smart Delivery ensure that at least some version of most Xbox games are available on other platforms. While I expect it to be the primary part of Microsoft's gaming strategy over the next decade, as someone who mainly played Xbox 360 growing up and is now seeing its storefront and subscription service go away, I'm now thinking about what the end of the Game Pass era will look like.
These recent actions have indicated that Microsoft will eventually be willing to do the same to the storefronts and subscription service we're currently using. Even after the backlash PlayStation, Nintendo, and Xbox all faced from these announcements, Sony is the only one that has backtracked its plans to close down older digital storefronts, at least temporarily. Xbox Game Pass is the current hotness for Microsoft, but what happens come the day it isn't? A lot more games are digital-only or tied to a subscription this generation, and those are the games most at risk of being lost if a digital storefront shuts down.
What happens to the Xbox console versions of games like Pentiment or Immortality on Xbox once Xbox Game Pass and the current iteration of the Xbox Store are shuttered? Yes, they can be played on PC, but the Xbox console version will be lost forever. And right now, it doesn't seem like Microsoft has any publicly shared plans to permanently preserve those experiences, nor has it done so for all of the Xbox 360 digital games going away. Game preservation is a significant problem facing the game industry, and Microsoft has just made a move showing that it's on the wrong side of that effort. 

Read more
Starfield’s file size is massive no matter what platform you’re playing on
A spacecraft in Starfield.

The file sizes for Starfield finally appeared across some of the storefronts it's available on now that it's available to preload. As a result, we've learned just how massive the game is.
On Steam, Bethesda recommends that players have 125 GB of space for the game, but Microsoft's own launcher shows an even bigger PC install size of 139.84 GB for Starfield. That size is only slightly smaller on the console, with the Xbox Store showing me that the game will take up 117.07 GB on my Xbox Series X. It's now very understandable why Microsoft is launching a 1 TB version of the Xbox Series S around Starfield; still, the game will even take over a tenth of that system's memory if players aren't expanding it at all. 
This 110+ GB file size across all platforms for Starfield demonstrates just how big Bethesda's upcoming sci-fi RPG will be. It also follows a recent trend of even single-player taking up gigantic chunks of your game system's memory. This year alone, we've seen Star Wars Jedi: Survivor take up over 130 GB of space on consoles, while Baldur's Gate 3 clocks in at 125.14 GB currently. As games get bigger with more detail, it's clear that our gaming platforms will be able to accommodate fewer and fewer games on their SSDs going forward. 
At least you can play the game via Xbox Cloud Gaming if none of your platforms can accommodate that file size. Starfield will be released for PC and Xbox Series X/S on September 6. Those who pre-order the Premium Edition will get access on September 1, though.  

Read more