Skip to main content

One Piece Odyssey’s great ending would have made for a perfect anime arc

One Piece Odyssey might be the best One Piece game of all time, but it didn’t stop me from wishing its story was saved for an anime instead. The RPG smartly incorporates existing One Piece lore and builds its characters well enough to appeal to both fans and newcomers alike. However, some meaningless video game fluff makes it difficult to get fully attached to its world and characters, especially in its slow beginning.

I don’t think that I’d feel that way, though, if it didn’t include such a strong, thematically sound ending. One Piece Odyssey‘s great story stands in contrast to some of its more tedious video game elements, making me wish I could have seen it play out as an anime arc.

This piece contains spoilers for One Piece Odyssey.

Setting sail isn’t so easy

One Piece Odyssey strands the series’ Straw Hats gang on the island of Waford. Before the crew can repair its destroyed pirate ship, a mysterious girl named Lim steals their powers and disperses them throughout the island and the land of Memoria as cube fragments. The only way to collect all the cube fragments is to find them scattered throughout the different settings, defeat the island guardians, and venture into Memoria using Lim’s powers.

Memoria, a land constructed from memories, reunites the Straw Hats with old foes and friends in some of the most emotional arcs in One Piece history. That’s actually the source of one of One Piece Odyssey‘s main issues: a series of half-baked translations of preexisting stories into engaging gameplay.

ONE PIECE ODYSSEY | Launch Trailer

In our four-star review, we note that the game suffers from a slow start but picks up the pace after its lengthy Alabasta chapter. One Piece Odyssey didn’t appeal to me as much as it did to our reviewer, but we agreed that the game was an “entertaining one thanks to the solid characters, plot, and world-building.” The backtracking problem becomes a glaring issue in Alabasta and continues as far as Water Seven. At that point, players could easily tire of running throughout the entire town and into the sewers to progress what would’ve taken half as much time to watch.

After all, anime would focus solely on story. You wouldn’t need to run back and forth for a pair of keys or pester NPCs for clues.

A great anime filler arc

Even with its pacing issues, One Piece Odyssey respectfully handles its source material. It references other characters, entities, and stories that point to the existing One Piece canon. It also builds the plot around two original characters, Lim and Adio, which separates the story from the main plot of the manga and anime. You’d think this would detract from its appeal as an anime arc, but that just means that Odyssey‘s story doesn’t conflict with the wide plot of the franchise.

The Straw Hats standing together in One Piece Odyssey.
Image used with permission by copyright holder

Even better, Lim and Adio visibly develop as characters over the course of the game. Lim gets most of the attention because she accompanies the Straw Hats throughout their most pivotal moments in Memoria, and ultimately learns the value of friendship (more specifically, “nakama” or friends so close they might as well be family) as a result.

Meanwhile, Adio doesn’t travel with Luffy’s crew as much but is still believably integrated into the One Piece world. He has connections with One Piece villain Smoker and a clear understanding of the World Government that affected many of the Straw Hats’ adventures in the anime and manga. One Piece Odyssey‘s story also takes care to weave Waford’s lore into the Straw Hats’ memories, like tucking a book about Waford into an unsuspecting Water Seven library. It also plays into the characters’ strengths, like handing resident archaeologist Nico Robin the reigns for unraveling the mystery behind Waford’s connection to the sky people and Weatheria.

One Piece Odyssey ultimately wraps up loose ends at its conclusion before the Straw Hats leave Waford, answering questions like where Lim came from, Adio’s true intentions, and what the Straw Hats’ role was in the overall adventure. It ends with Lim and Adio adopting new perspectives, even if the latter ends up leaving the island before the epilogue because he can’t give up his dream of avenging his people.

True friendship never ends

The ending itself is what particularly resonates for me. In case it wasn’t obvious from his Yu-Gi-Oh! villain look, Adio is the antagonist of One Piece Odyssey. He manipulated Lim into stealing the Straw Hats’ powers and leading them into defeating the island’s guardians. This becomes increasingly obvious toward the later half of the game as he takes steps to awaken Waford’s god-like sentient weapon, the Divine Breath.

Adio seeks to destroy the world and recreate it with the weapon’s weather-manipulating abilities, a goal he feels strongly enough about that he’s willing to sacrifice his bond with Lim for it. He might’ve succeeded, if it weren’t for the real Lim.

That’s right: The Lim Luffy and the gang knew wasn’t actually the real Lim. She was a copy created by the Priestess of Waford, who looks exactly like her but with red eyes instead of blue.

Adio shoots Lim to prevent her from stealing his powers. However, perhaps because of her adventuring alongside Luffy through Memoria, she still cares about Adio despite his betrayal. She uses her last words to ask Luffy to bring Adio back to his senses before turning into a cube (because she’s not actually a real person). Then begins the arc where the Straw Hats have to defeat Adio and reign in the Divine Breath.

After Luffy defeats Adio, he admits that the bond he mocked was truthfully stronger than his own convictions of vengeance. Priestess Lim speaks to him on her other’s behalf, pointing out that he could’ve easily killed her but didn’t shoot, in a vital point. Luffy says something similar, suggesting that Adio couldn’t win against them because of his bond with Lim — that he couldn’t actually pull the trigger on them in the end.

One Piece Odyssey leaves that up to the player’s interpretation, but we’re led to believe this is probably the case based on framing. Adio has a flashback with Lim in his final clash with Luffy. Like the Priestess pointed out, he has the skill to kill her when he shoots Lim, yet he doesn’t. He feebly remarks, “Sometimes, I miss,” and hobbles off with the beat-up Divine Breath before Luffy and the gang revive Lim. By the time the Straw Hats leave Waford, the Priestess and Lim decide to rebuild Waford and hope for Adio’s return because he’s their “nakama.”

ONE PIECE ODYSSEY | Full Memory Trailer

One Piece Odyssey isn’t canon. Producer Katsuaki Tsuzuki confirmed as much in an interview with Ungeek before the game’s launch. It didn’t directly progress anything related to the main One Piece plot or the main cast as people, even if they affected Lim and Adio. However, it ends on an emotionally satisfying note that does the characters justice. Heck, even the action-packed cutscenes look like something straight out of the anime.

I’m satisfied with the story, but with a feeling that I could have gotten more out of One Piece Odyssey had I watched it rather than trudged through its RPG parts. It would’ve saved hours of my time to experience a heartwarming and canon-worthy story without the grind. Bandai Namco crafted a fairly robust RPG that freshens many mechanics that have since grown stale in the turn-based genre, but sometimes you just want to know what happens without backtracking through the desert to get there.

Editors' Recommendations

Jess Reyes
Jessica Reyes is a freelance writer who specializes in anime-centric and trending topics. Her work can be found in Looper…
How to unlock the Hermit’s Cave in Lies of P
Pinocchio in Lies of P.

Despite clearly taking a lot of inspiration from FromSoftware's seminal titles, specifically Bloodborne, Lies of P has a distinct lack of optional areas. In fact, playing through the game naturally to the end may lead you to believe there aren't any extra zones or locations off the main path at all. That isn't quite true, as there is one area called the Hermit's Cave that stands as the only secret area you can go out of your way to visit. This isn't a place you can just waltz into, though, and has a very cryptic set of steps you need to take in order to access. Here's how you can unlock the Hermit's Cave in Lies of P.

Read more
All costumes in Lies of P and how to get them
Pinocchio in Lies of P.

Not every Soulslike game has a character creator, but even when they do, it tends not to matter much when you will be covered up for the entirety of the game. Lies of P has you play as a set character, but you are free to dress up your puppet boy however you wish. The only hurdle is that you need to find and collect new costumes in order to wear them. Instead of having tons of individual components like pants, shirts, gloves, boots, and more, Lies of P sticks to simple outfits for your body and accessories that are all headwear such as masks, hats, and the like. These costumes are completely cosmetic, meaning they have no impact on your stats whatsoever, so you can feel free to wear your most outlandish outfits with no drawbacks. There are nearly 30 in all to fill your wardrobe with, so let's go on a shopping spree and go over all the costumes in Lies of P and how to get them.
Every costume in Lies of P

We will start with the outfits, of which there are 18 to find, in alphabetical order. Note that there will be two outfits and three accessories that are preorder exclusive. As of the time of this writing, there is no other option to obtain these outfits but we will update this post should that change in the future.

Read more
Play Xbox Game Pass’ weirdest game before it leaves on September 30
weird west leaving game pass september 2023 art

Earlier this year, Arkane Studios disappointed on Xbox Game Pass with Redfall, a game that dropped much of the studio’s immersive sim expertise for an underbaked multiplayer adventure. But what if I told you that the person who founded Arkane and helped create series like Dishonored had left the studio prior to Redfall and made an excellent immersive sim that is also available on Xbox Game Pass?
Well, that actually happened, and the game in question is Weird West.
In March 2022, former Arkane Studios founder Raphaël Colantonio released Weird West under the newly formed WolfEye Studios. While it swaps out a third-person perspective for an isometric one, Weird West is a joyfully odd supernatural Western game that manages to tap into the immersive sim design philosophy that made many of the games Colantonio worked on excellent.
Unfortunately, Weird West is leaving Xbox Game Pass on September 30, so we recommend you give it a shot before it’s gone.
Embracing the weird
Surprisingly, there aren’t a lot of games set in the Wild West, and even fewer that lean into creepy, supernatural elements like Weird West does. The game’s world is full of supernatural cults, magic, and creatures like pigmen, zombies, and werewolves. Its story is told across five distinct campaigns, starting with one about a retired bounty hunter whose child is killed and husband kidnapped, setting her off on an adventure to get them back.
The individual stories of all five of Weird West’s playable characters are emotionally captivating and quite distinct from each other. That’s very noticeable as soon as you jump over to the second story, which follows a human turned into a Pigman. Still, it’s a living and reactive world, so decisions made and characters killed in an earlier character’s journey do have an impact on subsequent characters’ adventures; you can even find and recruit characters that you previously played as.

It’s here where Weird West’s immersive sim roots start to shine, as a lot of emergent narrative moments with impact feel crafted by the player. This carries over into gameplay, which is done from an isometric perspective. Like Arkane’s best games, there are always multiple solutions to any objective, and going in with guns blazing isn’t always the best option. Instead, players are encouraged to stealth around, sweet-talk characters, and even use some magical abilities if the playable character can learn them as they progress through a character’s journey.
With these more dynamic elements, the isometric perspective, and the narrative focus, Weird West can feel like as much of a CRPG as an immersive sim at times. As such, it might be an enjoyable follow-up to Baldur’s Gate 3 for players finally coming off that lengthy RPG. At the very least, if you enjoy games that emphasize player freedom and also find novel ways to make it influence the game’s broader narrative, then you’ll enjoy Weird West.
The game had some technical issues and rough edges when it was first released, so it has flown under the radar. Most of those have all been smoothed over by now, though. Post-launch updates have fixed most of the major bugs and improved the character progression, aiming, and companion and stealth systems by adding more depth and UI clarity to them. Weird West is in the best state it has ever been in, but still feels as distinct and strange as ever.

Read more