Choosing between Eevee and Pikachu can be hard, but deciding to play Pokémon: Let’s Go is easy. The game brings you back to Kanto, where the first three Pokémon games began. The setting will be familiar to anyone who played Pokémon Yellow, and the catching sequence will be familiar to fans of Pokémon GO.
Pokémon: Let’s Go brings together the mainline game and the mobile, creating its own identity somewhere in the middle. The game wants you to pay attention by providing an adorable setting for different catch sequences, leveling up animations, and in general making your way around Kanto. For trainers just starting their adventure, we have a few tips and tricks to help you become the Pokémon League Champion.
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Let’s Go removes both random battles and fights with wild Pokémon. In its place is a catching minigame in which you toss Pokéball at a wild Pokémon. A ring appears around each Pokémon to note where to throw the ball. A second ring progressively shrinks on loop. Your goal is to land your Pokéball in the ring when it’s just big enough for a Pokéball to fit inside it. The better the timing, the higher the likelihood is that you’ll secure the wild Pokémon. You’ll know you had a good throw based on text on the screen that reads Nice, Great, or Excellent.
The other thing you have to watch out for is the shrinking ring’s color, which can either be green, yellow, orange, or red. Green means the Pokémon should be easy to catch, while red is on the other side of the scale. The color can change by feeding berries to the Pokémon to calm it down or by switching to a different Pokéball.
There’s not much to the actual catching sequence, otherwise. Just make sure you work quickly and keep lobbing those Pokéballs before it flees. If you’re having trouble with the motion controls in docked mode, handheld mode largely removes motion controls. However, it’s easier to make accurate throws in handheld mode, in our experience.
Since random battles are gone, catching is the main source of XP. In fact, you can get far more XP catching than battling if you’re persistent. Since catching Pokémon usually takes no more than a minute, we recommend catching any Pokémon you see. You get more XP for quality catches (excellent rating), but you can stack the deck with a couple of tricks.
Catch the same species repeatedly
Catch combos can greatly increase XP. As you catch the same species over and over again, a catch multiplier builds that increases the XP you earn with each successive catch. Catching many of the same species also increases your chances of finding a Pokémon of that species with really good stats. So it pays off to be dedicated to hunting.
Favor tiny and huge Pokémon
Some Pokémon have a glimmering aura around them. Prioritize these over others, as this marker indicates that the Pokémon is either tiny or huge. Tiny and huge Pokémon dole out more XP by default.
Since you’re not battling wild Pokémon, you don’t need to have your best Pokémon in your party. Thanks to a new Pokémon storage system that lets you swap party members straight from the menu, you can game the system a bit by leveling up Pokémon that wouldn’t normally thrive in battle while catching. For instance, if you want to level your Nidoran into a Nidorino, it’s faster to throw him in your party while catching wild Pokémon than wasting a spot for him in battle, where he’ll earn much less XP through experience share.
Just because we recommend catching tons of Pokémon, it doesn’t mean you should keep all of them. In the Pokémon box, you can send unwanted Pokémon to Professor Oak. In return, he’ll give you candies that you can use to level the stats of your other Pokémon.
You’ll either have Pikachu or Eevee hanging on you at all times, but you can also release one additional Pokémon from its Pokéball. We started with Eevee but still had a Pikachu we caught early in travel on our heels. Your companion Pokémon’s bonding level increases from letting it out of its cramped Pokéball, and you can increase this further by stopping to interact with it. You’ll be rewarded in battles at times when the Pokémon cures itself of status conditions, refuses to faint or avoids attacks.
The other benefit of having a Pokémon follow you is that it will find hidden berries. When it stops in its tracks and has a text bubble over its head, you will often receive a few berries.
The bike shop remains in Kanto, but you can’t ride a bike. Never fear, though, a much cooler travel option is available. Rideable Pokémon. If you release a Pokémon from its ball that can be ridden, you will automatically hop on its back instead of seeing it trail behind you. There are conventional rideable Pokémon like Rapidash and more humorous options like Onix. The full list of rideable Pokémon:
Many of the NPCs you come across between towns will want to battle you, but once you get to towns, they are typically much less competitive. You’ll want to talk to everyone you see, everywhere you go. NPCs sometimes give you Pokémon, offer to trade, or gift items. You can even get the original three starter Pokémon — Squirtle, Charmander, and Bulbasaur — by talking to NPCs.
After catching 30 Pokémon, you can talk to the person standing next to Bulbasaur in Cerulean City to receive the grass-type Pokémon as a gift. On route 24 just across the bridge, you can get Charmander if you’ve caught 50 species. Just after entering Vermillion City, Officer Jenny will offer you Squirtle if you’ve caught 60 Pokémon.
Beyond the starters, you can also get Alolan versions of certain Pokémon by speaking with NPCs in Pokémon Centers who want to trade. You cannot find these variants in the wild, so being personable pays off!
Your primary source of income comes from battling trainers. You can make enough throughout the game to not have to worry much about running out of money to buy Pokéballs and health items. But if you’re catching everything you see, you might start running low on funds. Bridging off of our tip about talking to everyone you see, don’t just talk to them once. Specifically, if you come across someone who gives you a valuable trinket like a Big Pearl or Nugget, remember that location because you can go back again tomorrow to get another one.
Let’s Go is designed as a more casual experience than mainline entries in the series. That means it’s easy, even the late gym trainers and Elite Four. But you can still lose battles if you’re careless with strengths and weaknesses. In Let’s Go, “super effective” moves are really, really effective. You need to pay attention to the type of Pokémon you’re battling to not only knock them out quickly but avoid getting knocked out yourself. So yes, put a water type Pokémon against a fire, but don’t choose a water type when you are against grass Pokémon. Make sure you know which types gain bonuses against others.
Coach trainers are a new addition at this point in the game and require you to take the initiative for a battle by approaching them first and speaking with them. You can spot Coach trainers by the text bubble filled with an ellipsis above their head. These trainers are typically more challenging than the regular ones in the same area. Beating them, however, often rewards you with TMs (new moves to teach Pokémon), special candies, and more cash.
You can transfer first-generation Pokémon from Pokémon GO to Let’s Go. To do so, open the app on your phone and click “settings,” then “Nintendo Switch,” and finally “Connect to Nintendo Switch.” In Let’s Go, open the menu and press Y. Then choose “Pokémon Go Settings” and press Yes. This procedure allows you to pair Let’s Go with GO.
Inside the GO app, choose a Pokémon to send over. From there, you have to go to the Go Park building in the northern section of Fuschia City in Let’s Go. You’ll have to get permission from the building’s front desk clerk to take the Pokemon to the park. Once you’ve successfully finished the move, you will go into the park to capture the Pokemon as a new addition to your box.
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