Skip to main content

PS2 Accounted for 42 Pct of June’s Gaming

PS2 Accounted for 42 Pct of June

According the market tracking firm Nielsen‘s new Nielsen GamePlay Metrics (the company’s new effort to measure and cash in on the burgeoning and increasingly ad-driven video gaming market), Sony’s deprecated PlayStation 2 accounted for some 42 percent of all video game play during June 2007, while PC gamers found themselves enthralled with World of Warcraft, which garnered four times as many players as any other PC game during the month. And—surprise—Nielsen says Wii owners are more likely to pull in more than $100,000 per year.

Nielsen’s GamePlay Metrics collects data using Nielsen’s People Meter TV sample group, covering video game usage across more than 12,000 households and over 33,000 individuals. The system uses a proprietary audio signature library to track tames on PS2s, PS3s, Xbox, Xbox 360, Wii, and GameCube consoles, while PC metrics are obtained via a weekly online survey of 1,200 gamers ranging from 7 to 54 years of age who play at least an hour a week and buy at least one game every six months.

“With Nielsen GamePlay Metrics, we have significantly advanced the understanding of how video game consoles are used and which games are actually being played,” said Jeff Herrmann, VP of Nielsen Games and Nielsen Wireless, in a release. “This is the first glimpse of metered in-home video game player data, providing game publishers, console manufacturers, advertisers and competing entertainment media with the most accurate, objective, and quantifiable metric available. We believe this will change the discussions surrounding which games get developed for what consoles and how publishers represent their actual audience to advertisers.”

According to Nielsen, the original Xbox garnered the most play time after the PS2, with 17 percent of June’s game play. The Xbox 360 got 8 percent, the GameCube 5.8 percent, and the newly-introduced Wii got 4 percent of the month’s total play time. However, perhaps more interestingly, all other systems—the ones Nielsen couldn’t be bothered to measure—accounted for 21.3 percent of the month’s gaming, more than any system save the PS2. It’s important to remember Nielsen is interested in providing data useful to advertisers and game publishers, which isn’t necessarily the same thing as measuring what people are actually playing. Since there’s little or no advertising money in systems like the original PlayStation, Sega, vSmile, and other consoles—and developers don’t publish many (or any) games for them, Nielsen isn’t interested in researching their use.

Nielsen found that World of Warcraft consumed almost 18 percent of PC gaming minutes during June 2007, and nearly 85 percent of all gamers measured reported playing WOW at least once during the reporting period. Microsoft’s Halo: Combat Evolved came in a distant second, with 3.6 percent of the month’s gaming minutes, with The Sims franchise getting 3.3 percent. Halo 2 and RuneScape took up less than 3 percent of the month’s gaming minutes, but were played by more than 1 percent of surveyed PC gamers.

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
5 games we want to see running on PS5 Pro: Black Myth, Stellar Blade, and more
The main character of Black Myth: Wukong.

The PlayStation 5 Pro will launch in less than two months, and although it's not as technologically advanced as some hoped, it can still benefit many games. Many titles this generation have launched with shoddy performance on the PS5. Other games would also see a boon from making their already gorgeous visuals look even better with features like PlayStation Spectral Super Resolution (PSSR). So far, we've only gotten the names of 14 games that have confirmed PS5 Pro support, but there are several other games I'd love to see running on Sony's new console hardware. These five games, in particular, could truly benefit from being enhanced for the PS5 Pro.
Black Myth: Wukong

The biggest video game of 2024 has been Black Myth: Wukong, a Chinese-developed action game inspired by Journey to the West. It has found massive success across both PC and PS5, but currently, PS5 is the inferior way to play it. A Digital Foundry breakdown highlighted how Black Myth: Wukong encounters frame rate consistency and latency issues when attempting to run at 60 frames per second in performance mode on PS5. Having a stable frame rate and minimal input latency are musts for action games, so the fact that Black Myth: Wukong is struggling to have both on PS5 is telling as to why we need a mid-gen console refresh. If the PS5 Pro can make the game much more stable in performance mode, it can ride the coattails of gaming's biggest 2024 gaming breakout to great success.
Star Wars Jedi: Survivor

Read more
After cameoing in Astro Bot, these games deserve to be on PS5
The Um Jammer Lammy VIP bot in Astro Bot.

One of the best things about Astro Bot is all of the cameos from PlayStation's history that it features. Astro Bot highlights iconic franchises like God of War, Horizon, and Uncharted, as well as more obscure or dormant ones like Ape Escape, Wild Arms, and Cool Boarders. My favorite cameos are the ones that are impossible to find elsewhere on PS5. For most of the games referenced within Astro Bot, there's a way to play them on PS5, mainly through PS Plus Premium's classics catalog or PS3 game streaming. Some of the VIP Bots in Astro Bot that are based on characters from these games aren't so lucky.

It's wonderful that Astro Bot can serve as a springboard for people to look up and familiarize themselves with video games, both iconic and obscure. It's also in Sony and other game publishers' best interest to have those titles readily available for interested players to purchase and play on PS5. These VIP Bots need stronger representation on PS5, and I hope Astro Bot lights the fire required for rereleases or remasters of these games.
Legacy of Kain

Read more
Control 2 and more games safe for now after Annapurna Interactive implosion
The main cat from Stray looking into the foreground with cyberpunk buildings behind him

The video game industry was rocked on Thursday with the news that Annapurna Interactive, the publisher behind successful indie and AA hits like Stray and The Outer Wilds, had lost its entire team.

Bloomberg first broke the news, reporting that all 25 members of the team resigned after negotiations concerning the video game division potentially going independent went south.

Read more