Skip to main content
  1. Home
  2. Gaming
  3. News

PS4 and Xbox One controller mod will supercharge your rumble

Add as a preferred source on Google
INSANE PlayStation 4 | Xbox One Controller MOD

The PlayStation 4 and Xbox One controllers offer a fair amount of rumble in games, providing you with that much-needed feedback for whenever you’re hit by a bullet or start skidding off the racetrack, but what if you could get more? That’s what ex-NASA engineer Jake Middleton hopes to do with the MEGA-one, a controller kit that will bring you closer to the game.

Recommended Videos

Currently seeking crowdfunding support on Kickstarter, the MEGA-one controller mod promises a motor that is 500 times stronger than those included with the Xbox One and PlayStation 4 standard controllers, and it’s capable of delivering vibration at about 10 times the strength of those controllers.

Middleton promises that you’ll be able to install the modification kit yourself without any tools in just five minutes and the intensity of the motors can be adjusted. The “exoskeleton” surrounding your controller will be made of “aircraft-grade” aluminum, so you know it means business, and a jet-fighter-style ignition switch will turn the whole thing on. We’re pretty sure the controller won’t explode, but if you ever want to remove it, you can apparently do so in about 10 seconds.

The campaign is seeking just under $7,500 to produce the mod kits, and they are slightly discounted for those who back the project. For roughly $98, you will receive the kit itself, while $150 will also get you a controller pre-installed. Both are expected by February 2019, and the Kickstarter campaign will be live until August 26.

We’re a fan of the rumble motors built into the triggers on the Xbox One for games like Forza Motorsport 7, but Nintendo’s Joy-Con just might be our favorite when it comes to haptic feedback. The firm’s “HD Rumble” is more than a marketing term, offering a nice hefty response after defeating an enemy in Octopath Traveler or solving platforming puzzles in Super Mario Odyssey. If the MEGA-one can offer a similar experience on other consoles, it could make the playing experience much more enjoyable.

Kickstarter projects carry some risk, as you aren’t guaranteed to get the exact product you originally backed. For more information, check out our guide on how to back the best projects and avoid getting burned.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more