Skip to main content
  1. Home
  2. Gaming
  3. News

Rockstar Games employees defend work culture following controversy

Add as a preferred source on Google
Image used with permission by copyright holder

Employees of Rockstar Games have taken to social media to discuss the working conditions at the renowned studio. The testimonies of current developers at the studio come just days after studio co-founder and head writer Dan Houser told Vulture that some members of the development team worked 100-hour weeks on several occasions this year. Houser soon clarified his comment to Kotaku by saying only the senior writing team worked for 100 hours per week over a period of three weeks and that no one at Rockstar is forced to work long hours.

The developers who have chosen to speak out have relayed largely positive experiences while working on Red Dead Redemption 2. Timea Tabori, an engine programmer at Rockstar North, wrote: “In over 5 years, never have I been asked or pressured to work anywhere near 100 hours.”

Recommended Videos

In over 5 years, never have I been asked or pressured to work anywhere near 100 hours. I have occasionally worked maybe 50 hours a week at most and nobody demanded or even expected that.

— Timea Tabori (@TimeaTabori) October 18, 2018

18-year Rockstar Games veteran Rich Rosado said he has never been asked “to work anything near a 100-hour work week.” Rosado added that he has worked overtime, but only when he wanted to.

Image used with permission by copyright holder

Multiple Rockstar employees noted the progress Rockstar has made over the years with regards to long work weeks (otherwise known as “crunch”). Rockstar North scripter Owain Davies wrote: “I’ve worked at Rockstar North for almost 5 years now, and in that time I’ve been asked to crunch leading up to many deadlines. During my first few years here, it was a lot worse. There were several 70+ hour weeks. The worst it ever got I think was just shy of 80 hours.” Davies added that crunch for his work typically falls in the 50-55 hours range. Davies noted that his experience hasn’t been “as bad as other colleagues.”

Numerous Rockstar employees, like Vivianne Langdon, mentioned that when they work overtime they are compensated for it.

Red Dead Redemption 2 Launch Trailer

Rockstar is a multinational corporation with many different studios and departments, so the experiences of the employees that have spoken out doesn’t necessarily reflect the experiences of everyone at Rockstar.

However, it does sound as if Rockstar’s work culture has improved over the years. In 2010, anonymous allegations surfaced out of Rockstar San Diego about lengthy hours during the development of Red Dead Redemption.

Former Rockstar employee Job Stauffer compared his experience of working on Grand Theft Auto IV to “working with a gun to your head 7 days a week.” In a widely shared tweet, game designer Jenn Sandercock said when she worked at Team Bondi, Rockstar pressured her employer to curb her “Cake Days” tradition. Sandercock said that once per week she brought a cake to work for her colleagues to eat during a 30-minute break.

Red Dead Redemption 2 launches on October 26 on PS4 and Xbox One and is available to preload now.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
The $1300 Acer Predator Atlas 8 handheld is finally US-bound, and its pre-orders are already sold out
Acer’s first gaming handheld to launch in the US arrives November 1 with Intel Arc G3 Extreme hardware.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Read more
ASUS ROG Zephyrus G14 (2026) Review: Almost everything I want from a gaming laptop, except the price
Asus ROG Zephyrus G14 gaming laptop

Quick Take

Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.

Read more
Google Play is copying one of the Nintendo Switch’s handiest features
Sidekick can now save the previous 30 seconds of an Android game after something worth recording has already happened
google-playstore-sidekick-AI-for-android-games

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.

Read more