Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Samurai Warriors 4 coming to PS3, PS4, and Vita this fall

Add as a preferred source on Google

It’s been a long few years for fans since Tecmo Koei first announced Samurai Warriors 4 in 2012. The game has finally gotten an official Western release date of October 21 in North America, and October 24 in Europe for Sony’s PlayStations 3, 4, and Vita.

The game features 55 playable characters, including re-designed fan-favorites like Yukimura Sanada and Nobunaga Oda, previous Japanese-release-exclusives like Takatora Todo and Naotora Ii, and new warriors such as Nobuyuki Sanada and Yoshitsugu Otani. There is also a host of tactical options like charged-up Rage Attacks, the ability to switch between two characters in real time, and seamless transitions between foot and mounted combat.

Recommended Videos

Story mode chronicles the Warring States Sengoku period of feudal Japan, leading up to its political unification under the Tokugawa shogunate. Story missions are divided between regional stories which focus on characters within each of the game’s myriad factions, and the story of unification, which shows the climactic struggle leading to Japanese unification. There is also a Chronicle Mode, which is a more freeform way to develop your warriors and armies.

The PS4 version obviously takes advantage of the console’s powerful hardware for richer visuals and more detailed environments, but gameplay is otherwise be the same across all platforms. Online co-operative and competitive multiplayer is also playable across all three platforms. Cross-saving is enabled for picking up and playing your game wherever you go.

This sequel marks the series’ return to Sony’s platforms. Although the first Samurai Warriors game launched for the PlayStation 2, Samurai Warriors 3 was a Wii exclusive outside of Japan, and its follow-up, Samurai Warriors: Chronicles was exclusive to the Nintendo 3DS. Further details on Samurai Warriors 4 will be available next week at E3.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more