Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Sony factory in Japan makes a PlayStation 4 every 30 seconds, mostly with robots

Sony reportedly has a mostly automated factory across the bay from Tokyo, Japan that is capable of churning out a PlayStation 4 every 30 seconds.

The facility, located in the outskirts of Kisarazu across the bay from Tokyo, is described as “a large white building” that “towers over an otherwise suburban landscape,” according to the Nikkei Asian Review.

The factory, which is operated by Sony’s manufacturing arm Sony Global Manufacturing & Operations, features a 31.4-meter (103 feet) assembly line for the PlayStation 4 that was completed in 2018. The process requires only a few human workers —  two to add motherboards to the assembly line, and two to place the finished consoles in their packages.

A total of 32 robots take up the rest of the assembly line, with 26 of them dedicated to attaching wires, tape, and other flexible parts. The PlayStation 4’s flexible flat cable, for example, is attached with one robot arm holding up the cable and another twisting it, in a specific direction and at a certain pressure, the Nikkei Asian Review reported.

“There’s probably no other site that can manipulate robots in this manner,” said one of the site’s engineers.

PlayStation 5 production

The PlayStation 5 is set to launch in this holiday season, and COVID-19 will have no significant impact on the console’s timeline, a spokeswoman for Sony told Bloomberg in March. It remains to be seen if that will hold true, but with a factory that can churn out a PlayStation 4 in half a minute, it might take more than a pandemic to thwart Sony’s plans.

Meanwhile, a photo of what looks like the upcoming PlayStation 5 coming off of a production line has recently made the rounds online. The details behind the image remain unverified, including where the picture was taken.

Digital Trends has reached out to Sony for confirmation on whether the PlayStation 5 will also be assembled at the Kisarazu factory, and if a similar, mostly automated process will be used for the next-generation console’s production. We will update this article as soon as we hear back.

Editors' Recommendations

Aaron Mamiit
Aaron received a NES and a copy of Super Mario Bros. for Christmas when he was 4 years old, and he has been fascinated with…
PS4 vs. PS5: which console should you buy in 2024?
PlayStation 5 controller and PS5.

PlayStation 5 has been available for several years now, and it's easier than ever to find it in stock at retailers. The new-gen hardware makes big upgrades over its predecessor, letting gamers enjoy better graphics, shorter loading times, and support for the fancy DualSense controller. It's also much more expensive than PS4, so while PS5 is better than PS4 in most regards, it might not be ideal for frugal shoppers.

But is PS4 or PS5 the better choice in 2024? Does the aging PS4 really make sense to purchase right now, or should you opt for the PS5? From pricing and available games to storage and resolution, here's a closer look at these two popular consoles.
PS5 vs. PS4 vs. PS4 Pro specs
Even a cursory glance at the specs of the PS5 shows that it’s in a different league than the PS4 (and even the PS4 Pro). Sony has improved the capabilities of its platform in every way, adding more efficient storage, faster compute parts, support for larger capacity disks, and support for higher resolutions. We know there are two versions of the PS5 -- the Standard Edition and Digital Edition -- both of which will offer the same specs (with the exception of the omission of a disc drive with the Digital Edition).

Read more
You need to try PlayStation VR2’s most psychedelic game yet
Key art for Akka Arrh shows psychedelic images.

You know that it's a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That's exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn't exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming's true visionaries.
It's a trip
Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that's tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level's map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can't be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Read more
PlayStation lays off 900 people and shuts down London Studio
The PlayStation Studios logo in black and white.

Sony is the latest company in the video game industry to announce massive layoffs in 2024. We've learned that Sony Interactive Entertainment is letting go of about 900 people across several studios; PlayStation's London Studio will shut down as a result.

In a blog post, soon-to-depart Sony Interactive Entertainment President and CEO Jim Ryan says these cuts amount to about 8% of PlayStation's workforce. "Through discussions over the past few months about the evolving economic landscape, changes in the way we develop, distribute, and launch products, and ensuring our organization is future ready in this rapidly changing industry, we have concluded that tough decisions have become inevitable," Ryan explains. "The leadership team and I made the incredibly difficult decision to restructure operations, which regrettably includes a reduction in our workforce impacting very talented individuals who have contributed to our success."

Read more