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Sony Gets Ancient with God of War II

Sony Computer Entertainment has released God of War II, the follow-up game to its best-selling God of War violent first-person action game. Set in the milieu of Greek mythology, God of War II invites players to once again take on the role of Spartan warrior Kratos as he journeys to far reaches of the known earth, battles mythical terrors like Cerberus, the Gryphon, the Cyclops, Colossus, and many more, in his quest to become the new God of War. Players will recognize some skills and weapons from the original God of War game, but will also be able to tap into new combat moves and magic, plus a series of puzzles and mini-games will advance the story along between brutal bouts of combat.

In a move which somewhat undermines Sony’s support for its Blu-ray equipped PlayStation 3 console, God of War II is shipping for the PlayStation 2—there’s no word yet on whether the now-famous compatibility glitches might keep the game off newer PS3 consoles. The game will also ship with a bonus DVD containing more than two hours of behind-the-scenes footage on the creation of God of War II; Sony is also releasing the God of War II soundtrack on iTunes and Sony Connect.

God of War II demonstrates our continued commitment to provide compelling content for the PlayStation 2 and sets the stage for the God of War franchise to become a staple across the PlayStation family of products,” said Jeff Reese, Sony Computer Entertainment of America’s director of software marketing. “There is so much more of the God of War story left to tell and we are excited to bring the franchise to PSP—fans may even see their esteemed God of War in full 1080p HD in the not-too-distant future.”

God of War II is priced at $49.99 and is rated M for “Mature 17+” by the ESRB. Sony has also announced it plans to bring God of War title to the PSP in a new original game; no dates or pricing were announced.

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Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Star Wars Jedi: Survivor is the culmination of the series’ rocky gaming history
Jedi Cal Kestis.

I've played Star Wars Jedi: Survivor's Coruscant heist opening multiple times at this point, and every time I play it, I can't help but think about what could've been with Star Wars 1313, the franchise's most infamous canceled game. 
The idea of an Uncharted-like game about Boba Fett fighting throughout the Coruscant underworld is such an excellent pitch that I've grieved the loss of a game I never even had a chance to play for over a decade. Playing through Survivor's opening doesn't elicit feelings of disappointment about 1313, though. Instead, I feel happy that at least some fraction of that idea was able to be realized.

Survivor's Metroidanvia-like level design and Lightsaber-and-Force-based combat are much different than what was promised from 1313. However, the idea of cleverly climbing and fighting across a seedy-looking level of Coruscant during a heist was still realized. Reflecting on the lost project ahead of this year's Star Wars Day, I had a revelation about Respawn Entertainment's latest game. Despite technically being a sequel to just Fallen Order, Star Wars Jedi: Survivor feels like the culmination of over a decade of Star Wars games, both released and canceled, that came before.
A walk through Star Wars gaming history
Growing up, two of my favorite video games were the original Star Wars: Battlefront II and Star Wars: The Force Unleashed. To this day, 2005's Battlefront II is my favorite game of all time, not only because of all the great memories that I had with it but also because it feels like an authentic Star Wars simulator where multiple eras, planets, and characters are preserved in incredible detail. Survivor feels like it has the same keen attention to detail.
Players may not visit as many planets as they do in Battlefront II, but each location in Survivor is densely packed with content and immaculately packed with detailed environments and characters that faithfully represent the High Republic, prequel, and Imperial eras. While the aesthetics feel as detailed as Battlefront, the gameplay fantasy pulls more from The Force Unleashed.

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All Stim upgrade locations in Star Wars Jedi: Survivor
Cal picking up a stim upgrade with BD.

Just like Fallen Order before it, Star Wars Jedi: Survivor has many Souls-like elements. Outside of the general flow of combat, and the way Meditation Points work, Stims are essentially analogous to your Estus flas -- a limited healing resource that you can only replenish by resting. You will only start with a meager two Stims, leaving you with very little room for error even on low-difficulty settings. Thankfully, Stim Upgrades allow you to increase that number by one for each you manage to find. Given how powerful these are, you'll want to gather up as many as possible to ensure your survival in the galaxy far, far away. If The Force isn't so strong with you, allow us to guide you to all the Stim Upgrade locations in Star Wars Jedi: Survivor.

We will outline where to find each Stim organized by the planet they're on, so minor spoilers ahead if you haven't seen every planet in the game yet.
All Stim Upgrades on Coruscant
Undercity Meats

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Star Wars Jedi: Survivor ending explained: What happens to Cal, Cere, and Bode?
Bode helps Cal up in Star Wars Jedi: Survivor.

Respawn Entertainment’s Star Wars Jedi: Survivor finally launched on April 28, continuing the story of Jedi Knight Cal Kestis during the Reign of the Empire era. Its predecessor, Star Wars Jedi: Fallen Order, ended with Kal, his mentor Cere, Nightsister Merrin, and Mantis pilot Greez destroying a Holocron with the locations of force-sensitive children on it. Star Wars Jedi: Survivor follows Cal five years after the events of that game as he struggles to balance his well-being with his fight against the Empire and uncovers a new threat linked to The High Republic and a mysterious planet.
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This article contains spoilers for Star Wars Jedi: Survivor.
How does Star Wars Jedi: Survivor begin
Star Wars Jedi: Survivor begins with Cal Kestis seemingly captured on Coruscant. While it initially seems like he’s being turned over into the custody of a Utapauian senator, it turns out this is all part of an elaborate heist with a new crew that Cal has been running with since the Mantis crew from the first game disbanded. During this mission, Cal meets Bode Akuna, who tells Cal he’s fighting to protect his daughter Kata from the Empire.

They are eventually able to track down the Utapauian senator’s damaged ship, and all seems to be going well. Unfortunately, they are then ambushed by an Imperial Squad led by the Ninth Sister from the Fallen Order. Cal kills the Ninth Sister and escapes on the Mantis, but everyone but him and Bode is killed, and the Mantis is heavily damaged. With no other choice, he flies to the planet Koboh, where Greez is now living, and crash lands on the planet.
After fighting some of the Bedlam Raiders, led by a powerful Gen’Dai named Rayvis, Cal reunites with Greez. While Greez encourages Cal to settle down, Cal refuses and looks for a piece of technology in the caves beneath Greez’s Saloon. While doing this, he discovers an old ruin from The High Republic era, and frees a droid named ZN-A4 (or Zee) for short, who was sent on a mission by a Jedi Knight named Santari Khri during the High Republic era to find the “Key to Tanalorr.”
Cal investigates this, learning that Santari Khri and a Jedi named Dagan Gera found Tanalorr, a hidden planet beyond the dangerous Koboh Abyss, where they wanted to build a new Jedi base. Cal decides to free Dagan from his Bacta Tank, but he quickly betrays Cal after learning of the Jedi’s fall, adamant about retaking Tanalorr with the help of Rayvis, who owes him a life debt. Now, Cal, Bode, and Greez make it their duty to stop Dagan and potentially claim Tanalorr as a safe haven for themselves.
The quest to stop Dagan Gera
Following this encounter, Cal, Greez, and Bode, who found Cal on Koboh, decide to look for Tanalorr and make it their new home together. Looking for any existing information on Tanalorr, the group decides to go to Jedha, where Cal’s mentor Cere Junda is working with Jedi Master Edo Cordova to rebuild the Jedi Archives and support the Hidden Path, which protects force-sensitive people from the Empire.

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