Skip to main content

New Sony patents could be PlayStation’s answer to Google Stadia

Sony patent PS5 google stadia game streaming
Image used with permission by copyright holder

If you’re one of the many people clamoring for details and updates related to the next generation of home console gaming, Sony has dropped a few patents that could be related to the PlayStation 5 and a next-generation virtual reality headset. One particular patent reads like an answer to Google Stadia and the other focuses on controlling a VR experience using your voice.

The Google Stadia team is positioning the game streaming platform as a flexible option with significant benefits over the competition, but one of its competitors may be working on an answer to Stadia’s ability to reach gamers no matter what type of hardware a consumer may be working with.

Recommended Videos

A Sony patent revealed a “system for combining recorded application state with application streaming interactive video output.” With this, a game would be fed through a hosting service that can be accessed over the internet via a set-top box, PC, or mobile device. That device transmits the game to a monitor or HD TV and players control it with mouse and keyboard or a controller.

Please enable Javascript to view this content

Essentially, this would be PlayStation’s answer to Google Stadia and could launch alongside the PS5 with a separate subscription. One of the benefits of Stadia is that the company can upgrade its hardware and users, theoretically, won’t have to be concerned with upgrading anything to work with newer, more demanding games. Sony and Microsoft aren’t in any danger of losing out on their positions as ideal home gaming solutions yet, but a patent like this one could help to cut into the pie that Google is aiming for. Not every gamer can afford to upgrade their consoles each time a new one comes around and may not be able to buy one at all, so it is possible these streaming solutions could be the perfect answer for them.

The other patent from Sony is “transitioning gameplay on a head-mounted display” and could be related to a next-gen PlayStation VR headset. Specifically, the headset will be listening for vocal input from a person not wearing the HMD and allow the wearer to pause the game and see through an external-facing camera to view the space outside of the headset. This will allow the user to interact with this person and their surroundings without having to take the headset off. This is potentially a safety feature that will prevent collisions with other people or objects in your vicinity when playing in VR. You’re typically wearing headphones and can’t really hear people outside but, with this patent, the headset will be listening for you.

Charles Singletary Jr.
I'm a Birmingham, AL raised author, journalist, and gaming enthusiast currently residing in San Antonio, TX. My work has…
Everything we know about the PlayStation handheld
Astro's Playroom booting up on the PlayStation Portal.

Handheld gaming is bigger now than ever, thanks to the Nintendo Switch (and soon-to-be Switch 2) and the Steam Deck. While these portable devices are not as powerful as the best video game consoles, their convenience and relative power make them ideal for anyone who is on the go, shares a TV, or just wants to play from the comfort of their bed.

Xbox has already made its plans clear about its own handheld, but many thought PlayStation had given up on the market after the Vita. It would later release the PlayStation Portal, which can be used for remote play or cloud streaming, but can't play games natively. Now, we have reports of a true PlayStation portable system on the way. Grab your UMDs and chargers while we talk about everything we know about the next PlayStation handheld.
Release speculation

Read more
2024 gaming report card: How did PlayStation, Xbox, and Nintendo fare?
Living room with Microsoft Xbox Series X (L) and Sony PlayStation 5 home video game consoles alongside a television and soundbar.

After a long and busy 12 months, 2024 is officially in the books. Players have a few weeks to rest before the video game release calendar picks up in February with a barrage of major releases. That's a problem for next month, though. Until then, we've still got some time to reflect on what was a rollercoaster year for the gaming industry, full of surprise hits, total flops, and surprising no shows.

At the center of all that was the three pillars of mainstream gaming: Sony, Microsoft, and Nintendo. While their power may be waning in the age of portable PCs like the Steam Deck, these platform holders are still the watercooler conversation starters whose every move generates buzz. This year, all three companies found themselves in a strange spot. PlayStation 5 and Xbox Series X hit the awkward midpoint of their lifespans, while the Nintendo Switch was left to tread water after its much anticipated successor was pushed out of 2024. All three would have to get creative if they were going to end the year strong.

Read more
We predicted gaming’s 2024 last December. Here’s what we got right (and wrong)
Nintendo Switch.

It's my favorite time of the year at Digital Trends. Every time a year ends, I like play prognosticator and predict what's going to happen in video games the following year. I've run this series for the past few years and I often find that my guesses are spot-on come December. That's always a rewarding moment as I reflect on a long 12 months. On the flip side, sometimes I'm so embarrassingly wrong that I get a good laugh to end the year.

This year, it's the latter.

Read more