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All status effects in Starfield and how to cure them

Bethesda is known for making intense, choice-driven games where many dialogue and story decisions you make can have a drastic impact on your character and path in the world. This sometimes also means you make choices that end up having negative impacts on your character, and Starfield has taken this to an entirely new level with an absolutely staggering amount of status effects to deal with as you trek across the universe.

Luckily, you can cure all of them with a quick trip to a doctor or by using an elusive Panacea, but these afflictions can still be debilitating until you’re able to make that happen. Since there are so many afflictions to keep up with in Starfield, we’ve compiled a list of all of them alongside their color coding and how to cure them using the game’s various useful items, so read on for everything you need to know about status effects in this galaxy-hopping adventure.

All status effects in Starfield and how to cure them

Brain Injury

Color Coding: Yellow

Brain injuries can be treated with an Injector or Snake Oil.

Burn

Color Coding: Orange

Burns can be treated with Heal Gel or Heal Paste.

Concussion

Color Coding: Yellow

Concussions can be treated with an Injector or Snake Oil.

Contusion

Color Coding: Red

Contusions can be treated with Bandages or Zipper Bandages.

Dislocation

Color Coding: Blue

Dislocations can be treated with an Immobilizer.

Fracture

Color Coding: Blue

Fractures can be treated with an Immobilizer.

Frostbite

Color Coding: Orange

Frostbite can be treated with Heal Gel or Heal Paste.

Heatstroke

Color Coding: Yellow

Heatstrokes can be treated with an Injector or Snake Oil.

Hernia

Color Coding: Yellow

Hernias can be treated with an Injector or Snake Oil.

Hypothermia

Color Coding: Yellow

Hypothermia can be treated with an Injector or Snake Oil.

Infection

Color Coding: Purple

Infections can be treated with Antibiotics.

Laceration

Color Coding: Red

Lacerations can be treated with Bandages or Zipper Bandages.

Lung Damage

Color Coding: Yellow

Lung damage can be treated with an Injector or Snake Oil.

Poisoning

Color Coding: Yellow

Poisoning can be treated with an Injector or Snake Oil.

Puncture Wound

Color Coding: Red

Puncture Wounds can be treated with Bandages or Zipper Bandages.

Radiation Poisoning

Color Coding: Yellow

Radiation poisoning can be treated with an Injector or Snake Oil.

Sprain

Color Coding: Blue

Sprains can be treated with an Immobilizer.

Torn Muscle

Color Coding: Blue

Torn muscles can be treated with an Immobilizer.

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Billy Givens
Billy Givens is a freelance writer with over a decade of experience writing gaming, film, and tech content. His work can be…
Starfield: Red Mile location and how to survive
Talking to Mei about the Red Mile in Starfield.

What space game would be complete without a seedy casino somewhere in the galaxy? In Starfield, that is best represented by The Red Mile casino and hotel where those willing to risk their Credits, and their lives, have the chance to strike it rich. Of all the games and entertainment available, the Red Mile challenge is no doubt the most deadly. You're free to visit this planet almost immediately after getting your ship, but this challenge isn't made for a fresh character. Even after you've leveled up, get some decent gear, and feel up to the challenge, the Red Mile Run has a lot of surprises that can cut your run short in the worst possible ways. If you think you're tough enough to make it to the end, here's where to find the Red Mile and the best tips on surviving it.
Where to find the Red Mile

The Red Mile is technically the name of the entire casino-hotel resort, not just the challenge. It is found on the planet Porrima III, which is of course in the Porrima system. You can jump there manually anytime you're exploring, but will also be tasked with going there if you're following the Freestar Collective faction questline.

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Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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All status effects in Lies of P and how to cure them
Pinocchio in Lies of P.

Lies of P is a challenging role-playing game that will test your mettle at every turn with deadly enemies and dastardly environmental traps. But to make things even a bit more difficult, you'll have to contend with a collection of status effects that can majorly affect your character and make things much harder for you in battle. We've compiled a list of all status effects in Lies of P, as well as a list of ways to cure them.
All status effects
There are a total of seven status effects, with each either dealing damage or having a noticeable impact on your ability to perform in battle. Here are all of them and how they work.
Overheat
Overheat is caused by taking too much fire damage too quickly. When the Overheat bar fills entirely, you'll begin to burn and lose health until it is cured or wears off naturally. During this time, your Guard Regain recovery amount will also be reduced, which can drastically impact your survivability in fast-paced encounters.
Shock
When Shock is applied, your character's stamina recovery will be reduced significantly, which can have devastating consequences. Until this effect is cured or wears of naturally, you'll be stuck with very limited movement and attack opportunities due to your decreased stamina.
Electric Shock
Not to be confused with standard Shock, Electric Shock is caused by taking too much Electric Blitz damage in a short period of time. When this happens, you'll take increased Electric Blitz and physical damage for the duration of the effect, and your Fable meter will drain continuously, which can reduce your attack options in combat.
Decay
Decay is caused by taking too much Acid damage within a small time window. This will cause constant weapon and acid damage, both of which can make life difficult for you in battle since letting it go on for too long can result in needing to repair your weapon while also dodging your foes' attacks.
Corruption
Corruption is caused by a buildup of, well, Corruption. When this happens, you'll be afflicted with what is essentially your textbook poison effect, meaning your HP will drain continuously until it wears off or is healed with an item. This can be especially challenging to cope with when also fighting enemies, so avoiding sources of Corruption is highly advised when possible.
Break
Break is an annoying status effect to contend with, as letting its bar build up entirely will temporarily decrease how much health your Pulse Cells heal. This can be especially frustrating when you already find yourself at low health and don't have many Pulse Cells left, but it's usually best to wait until the effect wears off before healing so you can ensure you get the maximum amount of health possible.
Disruption
Disruption is perhaps the most concerning of all status effects in the game, as you'll be instantly killed when the Disruption bar fills up entirely. If you find yourself in a situation where a lot of Disruption damage is being doled out, it's best to back off until the bar depletes some or you'll soon be seeing a Game Over screen.
How to cure status effects
There are multiple items in the game designed to help you cure specific ailments, as well as items that can increase your resistance to them so that you can reduce your chance of becoming infected to begin with. You can find these cure and resistance items in various places while exploring throughout the game, or you can buy them with Ergo from Polendia at Hotel Krat.

Attribute Purification Ampoule - Cures Overheat, Electric Shock, Decay, and Corruption
Special Purification Ampoule - Cures Shock, Break, and Disruption
Attribute Resistance Ampoule - Enhances resistance to Overheat, Electric Shock, Decay, and Corruption
Special Resistance Ampoule - Enhances resistance to Shock, Break, and Disruption

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