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Starfield will have an Oblivion-style persuasion minigame

When Starfield launches at the end of this year, it will apparently feature a persuasion minigame that takes “beats” from the one found in The Elder Scrolls IV: Oblivion.

Into the Starfield: Made for Wanderers

Speaking in a new trailer about the interactions players will have with NPCs, Starfield lead quest designer Will Shen explained that players will be able to persuade NPCs through a small dialogue minigame, though it won’t be a carbon copy of Oblivion‘s. “It was funny, we didn’t start with an evolution of ‘let’s look back at the old Oblivion system’ but, there are a couple of beats there. You have to think about ‘what’s my risk here?’ right, ‘which one do I want to choose?’ we didn’t want it to be a system where there’s definitely a right thing to say.”

In Oblivion, NPCs could be persuaded into friendly dispositions with the player. While this didn’t always have an effect, persuading merchants successfully meant that they would offer players cheaper prices on their goods. It’s not clear if players will be able to do the same in Starfield or if persuasion will go into Fallout territory, where NPCs can have their outlooks on situations changed with just a few words.

Along with some details on a persuasion minigame, today’s trailer for Starfield revealed that players will be able to join each of the game’s four factions, including its dastardly space pirates. According to Shen, players will have to choose which part of the game “to engage in.” Starfield’s factions range from the tame, spacefaring United Colonies to a western-inspired frontier group called the Freestar Collective.

It also seems like players will be able to manipulate these groups by going undercover. Starfield design director Emil Pagliarulo, explained that players who don’t want to play an evil character can side with the pirates and report back to their superiors with other groups to share their plans.

Starfield is set to release on November 11 for Xbox Series X/S and PC. Due to Bethesda’s acquisition by Microsoft, the game will not be released on PlayStation or Nintendo platforms.

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Otto Kratky
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Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
I don’t need Starfield because I have The Outer Worlds
The spacer looks out over a vast horizon in The Outer Worlds 2 key art.

Starfield will be one of the biggest games of 2023, but I'm not that excited to play it yet.
While  Starfield's spotlight at the Xbox & Bethesda Games Showcase this year highlighted some impressive features, I couldn't shake the feeling that I'd already gotten everything I'd want from a traditional sci-fi RPG like this from another game: The Outer Worlds from Obsidian Entertainment. Ironically developed by another Microsoft-owned studio, The Outer Worlds showed that bloating up a sci-fi game with thousands of planets isn't necessary when a "less is more" mentality can still result in an expertly designed sci-fi RPG. 
Although The Outer Worlds might not be as nearly as grand as Starfield in scope, it still leaves an impression every time I revisit it. It's a focused, replayable, and hilarious adventure without much bloat, which is what I want from my RPGs. It does this while emulating Bethesda's classic The Elder Scrolls and Fallout games too, beating Starfield to the punch.
Starfield could impress me when it launches, but what I've seen of it hasn't got me that eager to play it when I'm so content with replaying The Outer Worlds while avidly waiting for its sequel.
Starfield: Official Gameplay Reveal
Fewer worlds, more fun
From the moment your escape pod accidentally lands on a bounty hunter that's supposed to help you, it's clear that The Outer Worlds is a tongue-in-cheek, satirical take on capitalism, colonization, and the sci-fi genre as a whole. While Bethesda Game Studios' narratives have their fair share of humor, much of its writing tends to be more serious and dryly written. We haven't seen enough of Starfield's dialogue or narrative to get a sense of its thematic identity yet.
Starfield's narrative could be more playful than we've seen so far, but the game's massive scope is what really worries me. During the Microsoft showcase, Todd Howard boasted that there are over 1,000 planets to explore. Because Starfield is so huge, I worry that it risks feeling unfocused. Will I get bored on planets that aren't very handcrafted and don't have as much to do? It's the same potential issue that infamously plagued No Man's Sky at launch.
Meanwhile, The Outer Worlds and its upcoming sequel are intentionally designed to avoid those bloat issues, according to former Obsidian Entertainment Narrative Designer Nitai Poddar in a 2019 Game Informer interview. "There is a lot of value in having an open-ended game that is still structured around individual discreet levels," he said. "It also tends to be easier to develop, and I'm always a fan of making the most of a budget that you have."

The Outer Worlds' developers didn't have a huge budget, and kept the game small but very tightly designed as a result. You might not be able to explore entire planets or fly between them, but you'll definitely remember what you did on every single one you visited. This smaller scope allowed the studio to make the world more reactive to each dialogue choice and player decision.
Playing a combat-focused build in The Outer Worlds gives you an entirely different experience than a dialogue-driven playthrough. You can also murder or scorn everyone you meet in The Outer Worlds, and the game accounts for it in tangible, narrative ways. This makes The Outer Worlds a great sci-fi roleplaying experience, and I'm hopeful its sequel will be too. I'm not as hungry for a sci-fi RPG on such a potentially problematic large scale anymore when The Outer Worlds and its handcrafted worlds and narratives are so enjoyable moment-to-moment, just like classic Bethesda games. 
Where both games will boldly go
As far as sci-fi experiences go, Starfield can stand out from The Outer Worlds with its combat, base-building and shipbuilding, and space combat. But when it comes to the core tenets of Bethesda's best RPGs -- compelling characters, well-written narratives, and lots of reactive and choice-driven moments -- The Outer Worlds beat Starfield to the punch without any additional fat. I already have the Bethesda-like sci-fi experience I always wanted.

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Everything announced at Xbox Games Showcase Extended
Fall Guys parodies Halo's believe trailer.

Microsoft held the Xbox & Bethesda Games Showcase on June 12, giving a first look at gameplay for Redfall and Starfield and revealing brand-new games like Pentiment and Minecraft Legends. As that showcase was focused on reveals, it had a very fast pace outside of the extended looks at Redfall and Starfield. Microsoft changed that with a slower-paced Xbox Games Showcase Extended presentation on June 14.During it, we learned more about some of the games that we saw on Sunday, and even got some news about games that weren't featured, such as Valheim and Slime Rancher 2. This livestream was definitely much slower-paced and less reveal-heavy than Sunday's showcase, but those who want a more in-depth look at Xbox's upcoming lineup of games will enjoy watching it (below). We've rounded up everything that was announced and discussed during Xbox Games Showcase Extended.
Xbox Games Showcase Extended
Valheim is coming to Xbox Game Pass as a console exclusive
Valheim coming to Game Pass - Xbox Games Showcase Extended 2022
The first real announcement of the Xbox Games Showcase Extended was that Valheim is coming to Xbox Game Pass. The PC version of the game will arrive on Xbox Game Pass this fall. It will then come to Xbox consoles and that version of Xbox Game Pass in spring 2023 as a console exclusive.
The Texas Chainsaw Massacre game is coming to Xbox Game Pass
The Texas Chain Saw Massacre - Unrated Gameplay Trailer [4K]
A new trailer was released for the multiplayer horror game based on The Texas Chainsaw Massacre, which will be on Xbox Game Pass at launch. We also learned that the game will be a console launch exclusive on Xbox One and Xbox Series X in 2023 for a bit before coming to PS4 and PS5 later in the year. 
Slime Rancher 2 is still coming this year
Slime Rancher 2 Gameplay | Xbox Games Showcase Extended 2022
After skipping out on the Xbox & Bethesda Games Showcase, console-exclusive Slime Rancher 2 popped up here with a new trailer showing The Conservatory, the player's base of operations, exploration gameplay, and more. It will be released in fall 2022 and be on Xbox Game Pass on day one. 
Fall Guys pays homage to an iconic Halo trailer
Fall Guys 'Spartan Showdown' Trailer - Xbox Games Showcase Extended 2022
Mediatonic and Epic Games revealed that a Halo collaboration is coming to the Xbox versions of Fall Guys on June 30. They made the reveal through a trailer that parodies Halo 3's iconic Believe trailer, as we see a lot of beans frozen in the middle of a battle. This collaboration is called "Spartan Showdown," and players will be able to earn Halo-themed cosmetics by completing challenges while the event is live. 
S.T.A.L.K.E.R. 2 devs urge players to support Ukraine
S.T.A.L.K.E.R. 2: Heart of Chornobyl | Xbox Extended Showcase Trailer
Xbox's Sarah Bond and GSC Game World highlighted the S.T.A.L.K.E.R 2 team's experience as a Ukrainian game developer following Russia's invasion of Ukraine in an emotional interview and video. GSC Game World then showed a new cinematic trailer that confirms S.T.A.L.K.E.R. 2 will now release in 2023. 
Everything Else

Bethesda's Pete Hines defended the delays of Redfall and Starfield, discussed how Redfall was distinct from previous Arkane and cooperative shooter games, referenced The Elder Scrolls Online and Fallout 76's expansions, and emphasized how players have lots of freedom to do what they want in Starfield in an interview.
Naraka: Bladepoint's developers gave an overview of the game's characters, gameplay, and the campaign ahead of its release on Xbox Series X|S consoles next week. NetEase Games also confirmed that it would come to Xbox One later this year. 
We got to see some brief gameplay footage from Ara: Stories Untold as the developers discussed how this grand strategy game supports player agency and reflects player choice. They also confirmed that its technical alpha begins later this summer.
The developers of Grounded reflected on the survival game's development and teased how the 1.0 launch this September will resolve the story and introduce a new Praying Mantis boss. 
Microsoft Flight Simulator and the Smithsonian National Air and Space Museum's collaboration was discussed in a video featuring Gamertag Radio's Parris Lilly. 
High On Life's Justin Roiland discussed the formation of Squanch Games and his quirky new sci-fi Metroidvania shooter where players take down the leaders of a cartel with talking guns.
A dev diary for Pentiment revealed more details about the story, characters, and setting of Josh Sawyer's new medieval narrative adventure game.
As Dusk Falls got a new developer diary showing how its choice-based gameplay works and discussing its themes and narrative ahead of its July 19 launch. 
We saw some new gameplay from the Forza Horizon 5: Hot Wheels expansion, showing just how these toys have been incorporated into four new Mexican biomes.
Mojang Executive Producer Dennis Ries revealed that Mojang first teased Minecraft Legends at Minecon 2018 with a T-shirt and explained why Mojang is making an action-strategy game with Blackbird Interactive's help. 
An ID@Xbox trailer highlighted upcoming indie games like Tinykin, Togges, Coral Island, and Hollow Knight: Silksong.
Bond teased Project Moorcroft, a Game Pass feature that will let developers put demos of their unreleased games in Game Pass to get feedback from players.

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Microsoft is building toward a spectacular 2023 for Xbox
A car rendered in beautiful detail in Forza Motorsport for Xbox Series X.

It's looking like 2023 could be an outstanding year for Xbox, even if that comes at the cost of 2022's lineup. During the Xbox and Bethesda Games Showcase on June 12, Microsoft only showed games it expects to launch within the next 12 months. Many of these games were from Xbox Game Studios, and with the exceptions of As Dusk Falls and Pentiment, they all are set to release in the first half of 2023. Many other Xbox Game Studios titles are confirmed and assumed to be slated for 2023, too.
Next year looks like it may be when Xbox's bold acquisitions and Xbox Game Pass-driven strategy finally starts to pay off massively. Microsoft just needs to follow through on its promises with consistency first. 
The games
The first six months of 2023 are shaping up to be fantastic for Xbox players. During the Xbox & Bethesda Games Showcase, Microsoft reiterated that Redfall and Starfield are still coming in the first half of next year. It then confirmed that Forza Motorsport will launch in spring 2023 and announced first-party strategy games Minecraft Legends and Ara: History Untold for the first half of 2023. Things aren't looking too shabby on the Xbox Game Pass front either, as games like Wo Long: Fallen Dynasty, Flintlock, Ark 2, Ereban: Shadow Legacy, Ravenlok, The Last Case of Benedict Fox, Cocoon, Persona 3 and 4, and more are all launching on the service on day one throughout the first half of 2023 from third-party partners. The Activision Blizzard acquisition may also be completed, so its games will also start coming to Xbox Game Pass.

While Microsoft was extremely quiet throughout the first half of 2022, that certainly won't be the case next year. We have a very clear picture of what early 2023 will look like for Xbox, and it's one of the most promising starts for its platforms ever. Microsoft also has the potential to continue that momentum throughout the rest of the year, with Avalanche Studios' Contraband already having a 2023 release date. We'd also love to see games like Hellblade II: Senua's Sacrifice and Perfect Dark make the cut for 2023 releases. If all of this pans out as expected, 2023 might be a standout year for Xbox as we finally start to see the fruits of its acquisitions, renewed Xbox Game Studios publishing, and lots of high-profile day one Xbox Game Pass games.
Unfortunately, it's hard to already give Microsoft too much credit for its 2023 Xbox lineup just yet because of one big problem Xbox Game Studios has faced: consistency. 
The exceptions
Despite the excitement about how awesome 2023 may be for Xbox, I also don't have complete faith that Xbox Game Studios will follow through with everything it's promising. Many Xbox Game Studios games have reportedly had development issues, and several games have been pushed back. Delays are why we're in the 2023 release situation with Redfall and Starfield in the first place! Of course, outside factors like the COVID-19 pandemic have likely had a negative impact on game development, but it's tough to trust that all of these games will land in their promised release windows when Xbox has repeatedly delayed heavy hitters like Halo Infinite and Starfield.
Games like Avowed and Hellblade II also don't have release windows, so those could easily slip into 2024 and make Xbox's fall 2023 lineup less impressive than we're anticipating. We also don't know if Microsoft can keep up that cadence of releases into 2024 and beyond.

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