Skip to main content
  1. Home
  2. Gaming
  3. News

The Division lets you betray your friends next March

Add as a preferred source on Google

Ubisoft’s long-in-development shooter-RPG hybrid Tom Clancy’s The Division was first revealed at the publisher’s E3 2013 conference, with very little information given in the following two years. Today, that changed, with a brand new look at gameplay in a dangerous new area, a beta announcement, and – yes – a release date.

Taking place in the “Dark Zone,” a contagious area highly contested by agents in Manhattan, the demo on display finds a group of players searching for supplies on New Year’s Day when they encounter not only a group of other hostile agents, but also a few who are willing to work together to clear the area. Clearly, alliances are new, as the Christmas lights from before world came to a halt are still on full display in Times Square. Ubisoft stresses that you can “work alongside other agents or turn against them,” sometimes with little warning.

Recommended Videos

In the demonstration, this betrayal comes not only when our agents decide to murder the friends who helped them in the previous firefight, but also when a rogue player decides to kill the rest of his team, as well. In The Division, no one can be trusted, even if they’ve been at your side since the apocalypse began.

While the majority of the gear on display during the show was already seen in previous trailers, the addition of a “seeker” grenade — which rolls on the ground to take out hard-to-reach targets — as well as flamethrower-wielding enemies, mix the crudeness usually seen in the post-apocalyptic with the advanced technology that Tom Clancy games are known for.

For those attending E3, The Division will be playable for the first time ever tomorrow, June 16 at the Ubisoft booth, and a beta will begin early next year PS4 and PC, with Xbox players getting early access this December. The game launches for all three platforms on March 8, 2016.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more