Complete secondary objectives
As an open-world game, The Evil Within 2 has plenty of side missions. While it may be tempting to skip these missions since they can be tedious at times, you should go out of your way to complete them. Sidequests sometimes reward you with new weapons — the warden crossbow and sawed-off shotgun in the earliest pair. You will also get pouches that increase the amount of ammo you can carry for each weapon.
You won’t always get a game-changing item, but you almost always get a healthy amount of ammo. Since ammo is scarce, doing an extra mission never hurts.
Craft at a workbench, (almost) never in the field
It may be tempting to use the quick crafting option in the menu to make items and weapon upgrades, but you should not do it. Ever. Crafting outside of a workbench costs you hefty premium: Even cheap items like handgun rounds add up quickly.
Obviously, there are exceptions. If you are in the middle of a boss fight, or nowhere near a workbench, you may be forced to craft from the menu to survive, but there are ways to ensure this doesn’t happen.
When crafting at a workbench, use all of your available resources to craft as much as possible. Even if you don’t like using the handgun, craft handgun ammunition instead of saving your resources for the next time you need shotgun rounds. You’ll be happy to have those bullets when you run out of all your other ammo and are forced to pay a ridiculous sum for a single shotgun round in the field.
Weapon wheel and shortcuts
The Evil Within 2 has a friendly inventory system, which allows you to pause and switch weapons at any time without the fear of taking damage. You can also set shortcuts to the D-pad. With four slots available, you should make use of these in whatever way you are most comfortable with.
We strongly recommend setting medical syringes to one of the directional slots for easy access. Beyond that, we almost always have the handgun, shotgun, and crossbow set to the other directions. These are the most common weapons and ammunition you will come across.
Visit the shooting gallery
A few chapters into the game, a new door will appear in the police station. It’s located at the front of the hall leading towards the upgrade chair. Sebastian will make a confused remark about it when it shows up. Inside the room is a shooting gallery with two different games — a moving target practice and a puzzle-shooter that emphasizes accumulating chains of matching blocks.
Beyond being just a fun distraction, these minigames will dole out resources and items for good play. Get better at shooting and earn more ammo? It’s a win-win.