Skip to main content
  1. Home
  2. Gaming
  3. News

'The Last Guardian' has been hit with yet another delay

Add as a preferred source on Google

After several lengthy delays and rumors of its cancellation, The Last Guardian is finally making its way to the PlayStation 4 this year, but fans are going to have to wait a little longer than they anticipated.

Writing on the PlayStation Blog, Sony Interactive Entertainment president Shuhei Yoshida revealed that the teams at Japan Studio and GenDesign have run into a number of bugs that have slowed the development process, and Sony does not want to release the game in its current state, lest it fails to meet expectations.

Recommended Videos

“Fumito Ueda, GenDesign, and Japan Studio have a wonderful vision for The Last Guardian‘s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long,” Yoshida adds. “Our development continues to push itself to the fullest and we look forward to revealing new content toward launch.”

Hands On: The Last Guardian

The Last Guardian, Fumito Ueda’s long-in-development adventure, is a spiritual successor to both Ico and Shadow of the Colossus, with an emphasis on the bond between a young boy and his flying companion Trico. It was shown off at E3 2009 as a PlayStation 3 exclusive, and its more recent gameplay appears strikingly similar.

In 2012, after missing its 2011 release window and being firmly placed in “development hell,” Yoshida revealed that the development team had run into significant technical issues with The Last Guardian and that they were “much harder to solve” than originally thought. At the time, he remained adamant that the game was a PlayStation 3 exclusive. Its cancellation was erroneously reported a few years later, and Yoshida admitted that Sony would likely have canceled the game completely if fan interest had not remained so high for so long.

The Last Guardian now hits PlayStation 4 on December 6.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more