Skip to main content
  1. Home
  2. Gaming
  3. Features

Turn on these 6 accessibility settings in The Last of Us Part I before you start

Add as a preferred source on Google

The Last of Us Part I is out now on PlayStation 5 and it’s a bit of a strange release. In our review, we noted that it’s an excellent game, but not exactly an excellent remake. It’s full of impressive, but superfluous tech improvements that don’t meaningfully change the 2013 classic. For players who have experienced it before, $70 is a high price to pay for a game that seemingly brings nothing new to the table.

The Last of Us Part I - Accessibility Trailer | PS5 Games

The remake does include a key feature though: a massive selection of accessibility features. Head into the game’s menu and you’ll see tons of customization options, from voice cutscene descriptions to haptic dialogue feedback. Those features will make it so some players who’ve never gotten a chance to experience Joel and Ellie’s story now can for the first time.

Recommended Videos

Players who can get through games without tweaks might think they have no reason to explore those options. However, several of the included tools are excellent additions that can improve the experience for all players, even those that don’t have specific needs. It’s a shining example of how a strong commitment to accessibility can simply make a game better for everyone. If you’re jumping into the game, consider enabling these options to enhance your adventure.

Enhanced Listening Mode

Before starting the game, I recommend that every single player pop into the Navigation and Traversal menu and enable Enhanced Listening Mode. When in the game’s usual listening mode, this tool will let you press the circle button to scan for nearby items and square to look for enemies. This is especially useful if you are neurotic about getting every single item in a room. By triggering this, you can see exactly where everything is so you never miss a crafting material. You can also adjust the range of the scan as well as how long the scan is active.

The system adds some neat audio cues as well. When your scan finds objects, it’ll ping at the target’s location. The pitch of the sound will change depending on where the object is relative to your height. It’s an incredibly in-depth scan tool that I wish had been in the game the first time I played it. By using it, I spent way less time scouring rooms only to discover there was nothing in them.

Navigation Assistance

A white arrow shows Joel where to go in The Last of Us Part I.
Image used with permission by copyright holder

Navigation Assistance is a no-brainer. This simple, but useful, tool allows you to click on the left thumbstick to bring up an arrow on the screen pointing towards where you should go next. The setting also goes hand-in-hand with Enhanced Listening Mode. When you have the mode active and press the stick in, the arrow will direct players towards the most recently scanned item or enemy instead of the next objective. The feature kept me from getting lost during the game, allowing me to move through it more fluidly.

Combat Vibration Cues

This feature was so crucial to my playthrough that I forgot it was meant to be an accessibility function. Combat Vibration Cues can be found in the Screen Reader and Audio Cues menu and it’s something that can really enhance combat. When enabled, it does two things. For one, the DualSense controller will vibrate anytime you’re aiming at an enemy. That made it so I was wasting shots less often and could more easily line up headshots. You’ll also get a rumble anytime you land a shot on an enemy, which makes shots feel more impactful as you can feel the thwack of them hitting enemies. Being able to tackle battles by feel is a neat experience, one that I’d love to have in more games.

Ledge Guard

This is a simple tweak, but one that I was thankful I could turn on. Ledge Guard is available in the Navigation and Traversal menu and it’ll reduce some frustration. Enabling this will prevent you from walking off any ledge that would normally kill you. So that means fewer accidental deaths after misjudging a cliff’s height. You’ll also get a bit of rumble and an audio cue when you’re near a non-lethal ledge, which will help you proceed with caution.

Auto Weapon Swap

Joel places a rifle on a table in The Last of Us Part I.
Naughty Dog

In The Last of Us, you don’t have a huge amount of ammo at any given time. You’ll likely chew through every handgun bullet during a clicker-filled encounter and be sent scrambling through your weapon wheel to swap in another gun. If you want to cut down on time spent in menus and focus on the action, Auto Weapon Swap will switch your weapons for you. That becomes especially useful in the later game once you have to start opening a menu and holding the square button to cycle through your arsenal.

Auto Pick-Up

Do you hate having to mash a button to pick up every individual crafting component on a table in The Last of Us? Then Auto Pick-Up is your savior. The setting makes it so you’ll automatically grab any healing items or items lying around. It’s a small time saver, but one that’ll let you stay focused during combat. This can be found in the Assistance section of the Alternate Controls menu.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more
GTA 6 may not get the real physical release fans were hoping for
The game may come in a case, but not on a disc
GTA 6 cover art

Grand Theft Auto 6 pre-orders recently went live, but the excitement came with one frustrating catch. The so-called physical edition of the game will not include a disc. Instead, buyers will get a box with cover art and a download code inside.

That decision immediately caused backlash online, especially among collectors who still care about owning games on disc. For a while, there was some hope that this would only be temporary. Reports suggested that Rockstar could release a proper disc version of GTA 6 in December 2026, giving physical media fans something to wait for.

Read more
The Steam Machine launch hasn’t even happened, but the resale circus has begun
Scalpers are already trying to cash in on Valve’s Steam Machine
Valve Steam Machine Featured Design Coverplate

Valve has started sending out reservation emails for the Steam Machine ahead of its June 30 launch, and scalpers have wasted no time turning the whole thing into a comedy act.

The Steam Machine is already an expensive device, as RAM and SSD prices have made hardware pricing miserable across the industry. Valve has previously said it would like to lower the price if component costs improve. That makes the resale listings even harder to take seriously, because the official price was already higher than many people expected before scalpers added their own fantasy tax.

Read more