Skip to main content

Titan Souls review

Titan Souls shines in the colossus' shadow

Titan Souls
Image used with permission by copyright holder
Titan Souls
MSRP $15.00
“A challenging game with a colossal chip on its shoulder”
Pros
  • Boss fights are challenging, but fair – none feel insurmountable
  • The world is mysterious and barren, but beautiful
  • Excellent musical score with unique sound structure
  • Unlockable modes make multiple playthroughs enticing
  • Simple gameplay concepts are immediately understandable
Cons
  • Without tackling hard mode or seeking out every boss, the game is short
  • Incomprehensible story

“Father, forgive them, for they know not what they do.” – Luke 23:34

Recommended Videos

A weight surrounds you. You’re not sure whether to cheer in elation or hang your head low in shame. You’ve just bested a titan – a guardian of sorts, which held within it an immense power known as a titan soul – and now, the world is quiet. And just a bit less magical. You’re not sure why you’re here or why the titan had to die, only that you feel stronger now. Wiser. You head off into the wilderness, eager to slay another.

Welcome to Titan Souls, a game that grew out of a Ludum Dare jam with the theme “you only get one.” This is a gauntlet of boss fights, where each foe only takes one hit to kill, and you only get one arrow to fire. The challenge, and the fun, comes from the ways in which Titan Souls constructs its encounters around these two simple rules, often forcing you to get creative in the ways you dispatch them.

One titan might hide its weak spot within a giant, gelatinous blob that must be split by your infinitely-retrievable arrow until nothing protects it. Another titan might constantly face you as it shoots projectiles, forcing you to attack from behind by firing your arrow ahead of time and then luring the monster into a position where magically drawing the arrow back to you will hit it. Each time your aim must be pixel-perfect, as being even a hair shy of your target necessitates another attempt.

You don’t just charge headlong into battle with a titan; you study it, analyze it, and solve it like a deadly riddle. You’ll die many times as you attempt to figure out what you need to do, but respawns are quick and the rush of eventual victory propels you onward. No titan feels cheaply designed, so once you’ve bested one of these creatures, you feel encouraged. You know that you’re stronger, smarter, and ready to face another challenge.

All told, there are more than 20 bosses to do battle with, though you won’t need to defeat them all to see the credits roll. If you’ve got the time, patience and skill necessary to take them all down though, I highly recommend doing so. Not only is each boss unique and fun to fight since they simultaneously function as puzzles to solve as well as foes to slay, but taking them all down will grant insight into the world Acid Nerve has built; previously unreadable runes translate to English, and you begin to understand just what the titans really are.

A haunting soundtrack, swimming in acoustic guitar, piano and reed instruments, creates a sense of age and loss.

This is not to say that Titan Souls will satisfy those looking for a plot-heavy experience, however. Even with the translated runes and true final boss defeated, I was left scratching my head. A story that can be interpreted many ways is one thing, but Titan Souls‘ tale is so threadbare as to be borderline indecipherable.

It’s a minor setback though, considering how much the game gets right. The world is not particularly massive, but large enough to make you feel isolated and insignificant in comparison. Strange ruins – not to mention the titans themselves – are designed in such a way that you can’t help but wonder where these things came from and why the area seems so desolate. Simple pixel art lets your imagination fill in the blanks, which I quite liked – there’s nothing more existentially terrifying than what your mind can dredge up from its own dark depths, after all.

A haunting soundtrack, swimming in acoustic guitar, piano and reed instruments, creates a sense of age and loss – until you begin a battle, and the tempo rises to give the feeling of action, drama, and urgency. Strong melodies make each tune distinct, and I can easily imagine the Titan Souls soundtrack playing on my iPod. Preferably on repeat.

Titan Souls screenshot 1
Image used with permission by copyright holder

Once you clear the game, new modes are unlocked, making titans faster and more difficult, giving players just a single life, or removing the ability to dodge-roll out of harm’s way. These modes and the obstacles they throw at players transform what would otherwise be a 3-5 hour experience into a much richer, replayable journey.

Titan Souls is both shallow and multi-faceted; it’s hard not to think of it as a sort of top-down, pixel art version of Shadow of the Colossus, but there are also plenty of original ideas to explore, discover and interpret, both in and out of battle. There’s meat on these bones, and there should be; they’re titans, after all.

Now if only I knew what I’ve been doing so I knew whether to ask forgiveness.

This game was reviewed on PlayStation 4, using a code provided by the developer.

Highs

  • Boss fights are challenging, but fair – none feel insurmountable
  • The world is mysterious and barren, but beautiful
  • Excellent musical score with unique sound structure
  • Unlockable modes make multiple playthroughs enticing
  • Simple gameplay concepts are immediately understandable

Lows

  • Without tackling hard mode or seeking out every boss, the game is short
  • Incomprehensible story
Titan Souls - Gameplay Trailer
Sam Prell
Former Digital Trends Contributor
Sam Prell is an acting major-turned-freelance games journalist who has contributed to sites such as G4TV.com, Destructoid…
The best classes in Lords of the Fallen
A warrior stands in an Umbral hallway in Lords of the Fallen.

Choosing your class at the beginning of an RPG is by no means an uncommon task. What makes it especially vital in a soulslike title such as Lords of the Fallen, though, is just how impactful that initial decision is. Your choice of class not only determines what weapons and armor you begin the game with, but even more importantly, your starting stats. Some are easily understood like Strength and Vitality, while Agility is a little more ambiguous. And Radiance and Inferno are downright incomprehensible if you have no prior knowledge of them. What class you want to take is entirely dependent on how you want to focus your build, so we will run through a few picks for the best class no matter what type of player you want to be in Lords of the Fallen.
The best classes in Lords of the Fallen

Lords of the Fallen offers you nine classes to choose from by default, or 10 if you have access to the Dark Crusader class, plus three more you can unlock. We'll focus only on the base nine since those are the only ones everyone will have access to when first starting the game.
Hallowed Knight
For less experienced soulslike players, or those who just want to start off with a reliable, but basic class to get a feel for Lords of the Fallen, the Hallowed Knight is the most friendly class. It starts off with a decent sword and lots of defense thanks to a shield and heavy-class armor that will help you survive some early mistakes, while still staying in the medium equip load range. This is a class most equipped to go for a Strength build with, but you could spec a few points into Radiance as well if you want to have some backup magic on hand. Here are the Hallowed Knights starting stats:

Read more
How to unlock the Dark Crusader class in Lords of the Fallen
A warrior stands in an Umbral hallway in Lords of the Fallen.

While not a universal rule, most games that fall into the soulslike genre feature different starting classes that dictate how your character will play -- at least early on. In Lords of the Fallen, you will choose between a list of nine default classes, but there are a couple more that aren't immediately available to you. The Dark Crusader is an interesting one, as there are technically two ways to get it, but only one that lets you do your first playthrough as this brooding soldier. This isn't an overpowered class to pick, but it is a great choice if you want a strength and radiance build. Here are the two ways in which you can unlock the Dark Crusader in Lords of the Fallen.
How to unlock the Dark Crusader
The easiest way to unlock this class, and the only method where you can have access to it before playing the game at all, is to have purchased the Deluxe Edition of Lords of the Fallen. While it is disappointing for the game to withhold a class from players who didn't pay extra, the silver lining is that there is a natural way to get the class without spending any extra cash.

If you're playing on a normal copy of the game, unlocking this class will take a bit of work. You must access and fully complete Issac's side quest chain. This involves finding and examining four Umbral stigmas, followed by defeating Issac and claiming his gear from the Umbral realm. The last step is to summon Issac to help you during the boss battle against the Lightreaper. After you've finished this questline, you will be able to select the Dark Crusader when starting a new character.

Read more
Project Bloom: everything we know so far
A ronin stands alone in a forest in Project Bloom concept art.

Game Freak is undoubtedly known first and foremost as the developer of almost every Pokemon game (outside of a few remakes and spinoffs). However, this team has made several non-monster-catching titles in the past and is now gearing up to make something very different. Currently known as Project Bloom, this new game is still very early on in its production cycle, but plenty of exciting details are out there. If you're curious about what Game Freak has cooking outside of its most famous franchise, here's everything we know about Project Bloom.
Release date speculation
We have only one clue as to when Project Bloom will be ready -- and that's quite a while from now. Aside from the lack of an official title being a big clue, Private Division, which is publishing the title, did state in the game's announcement that "Project Bloom is in early development and does not yet have an announced release date. It is expected to launch during Take-Two’s Fiscal Year 2026." Take-Two's fiscal year ends in March, so that means, as of now, the game is expected to arrive sometime before March 31, 2026.
Platforms
Again, no concrete platforms are announced currently, but considering Project Bloom will be published by Private Division, it is almost certain that it will come to all consoles, such as PlayStation 5, Xbox Series X/S, and PC. Switch is also possible, but that's too hard to call at this time.
Trailers

There are no trailers out yet, and just a single piece of concept art to tide us over. In it, we see a single swordsman, who appears to be a samurai, in a wooded area. This implies that it will be set in ancient Japan, but all we can do is speculate based on the lone image.

Read more