Skip to main content

God of War Ragnarok: best Runic Abilities

Runic attacks are back from God of War 2018, and they’re more varied and potent than ever. These special moves are unique to each weapon in the game and offer various forms of attack that deal different amounts of damage, stun, and elemental afflictions. You can equip two per weapon — one light and one heavy — and each one can be upgraded using XP to make them even stronger. You’ll need that extra edge in combat, especially when facing off against the tougher bosses in God of War Ragnarok.

You will naturally pick up a lot of Runic attacks as you make your way through the main story in God of War Ragnarok, and while they are easy to manage at first, you will eventually need to make some tough choices. Not only will you need to pick which ones are best, but also which are worth investing upgrades in. With Ragnarok fast approaching, don’t waste any time with the weaker Runic attacks in God of War Ragnarok. Here are the best ones for each weapon.

Note: There will be a spoiler for a new weapon you get in God of War Ragnarok. You pick this weapon up about halfway through the game, so don’t look beyond the Blades of Chaos if you wish to remain unspoiled.

Further reading

Best Leviathan Axe Runic attacks

Light Runic attack — Wrath of the Frost Ancient

The wrath of frost attack page.
Image used with permission by copyright holder

For your Light Runic slot, we love the Wrath of the Frost Ancient move. This attack shoots out a freezing beam that deals insane damage and frost status that can absolutely shred enemies at a distance. The more you hold down R1 after triggering it, the farther it reaches. When leveled up to its highest tier, it maxes out on damage and frost stats but has absolutely no stun. Still, when it deals this much damage, who needs stun? The only real downside is the long cooldown of 97 seconds.

Heavy Runic attack — Fog of Fimbulwinter

The fog of fimbulwinter attack page.
Image used with permission by copyright holder

On the Heavy Runic attack side for your ax, Fog of Fimbulwinter is as deadly as it is cool to look at. When used, Kratos will use the ax to create a wave of frost that hits in an AoE ahead of him, making it great for crowd control. Each tier you upgrade it increases how long the effect lasts, plus the damage and frost. Much like the Wrath of the Frost Ancient, when you max this attack’s level, it will have medium damage, high frost, and no stun.

Best Blades of Chaos Runic attacks

Light Runic attack — Rampage of the Furies

The rage of the furies attack page.
Image used with permission by copyright holder

Moving on to Kratos’ old reliable blades, the Rampage of the Furies takes full advantage of what makes swinging these things around so satisfying. When used, you unleash a series of crisscrossing slashes that can hit as many enemies as can fit around you. This is the most powerful Light Runic attack the Blades of Chaos can get, maxing out the stat when fully leveled, plus applying a good amount of burn as well. It doesn’t take too long to cool down, either, at 65 seconds, so you could potentially use it multiple times in combat.

Heavy Runic attack — Meteoric Slam

The meteoric slam attack page.
Image used with permission by copyright holder

With a name like Meteoric Slam, you’d expect this move to be the best. This move creates a torrent of fire over an area after slamming your blades down into it. Anything in that area will take tons of damage, good burn, and a bit of stun, too, after being upgraded. Even before the stun is added, the attack itself is strong enough to interrupt and lock down enemies getting hit by it. Obviously, a move this good needs a downside, which is where the cooldown comes in to ruin the fun. You will need to wait a long 162 seconds between uses.

Best Draupnir Spear Runic attacks

Light Runic attack — Huldra Charge

Thhe huldra charge attack page.
Image used with permission by copyright holder

Kratos’ newest tool of destruction comes with a brand new set of Runic Attacks that are quite unique. Huldra Charge is perhaps the best example, as it is a lunging attack that sucks out an enemy’s element. While you wouldn’t expect it, Huldra Charge also has a decent AoE, especially after you upgrade it. At level two, it adds in a wind drill that hits multiple times, and level three creates a protective shell around Kratos while performing the move. With a mere 65-second cooldown, this is an easy attack to pull out.

Heavy Runic attack — The Finger of Ruin

The finger of ruin attack page.
Image used with permission by copyright holder

Finally, to fill out your last Heavy Runic attack slot, we pick The Finger of Ruin. This move might actually give Meteoric Slam a run for its money in terms of spectacle, despite a far less impressive name. This move creates a tornado that sucks up and damages all enemies caught in its range. While you can’t control where the tornado goes, upgrading it makes it bigger and last longer, as well as deal more damage, force, and stun to enemies. While that is a bit of a letdown, the real reason some may not enjoy this move is the 211-second cooldown. For our money, though, you should only need to use it once per battle to be satisfied.

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
The best accessories in Rise of the Ronin
A ronin near a cat on a roof in Rise of the Ronin.

Following in the footsteps of the Nioh games, Team Ninja's Rise of the Ronin is absolutely bursting at the seams with loot. Between mission rewards, materials in the open world, drops from enemies, and loot from treasure chests, you will be managing your gear very often to keep your character as strong as possible. Aside from your two weapons and armor slots, you begin with a single Accessory item to equip. These are more unique items that fall into certain categories that focus on buffing specific stats or aspects of your character. Picking the right one, or multiple once you unlock additional slots, really ties your build together. Here are a few of the best Accessories to keep an eye out for while exploring Japan.
Best Accessories
While each Accessory is unique, there are only a few "types" that have variations in terms of their main effect's potency and what secondary bonuses they offer. The examples we list mainly focus on that primary stat, so even after you find one, you may encounter one of the same type later with a better version of that effect. Also, all stats stack. If you have multiple slots and want to really buff one specific thing, slot in multiple of the same Accessory type.
Talismanic Arrow

The Talismanic Arrow's main buff is related to how much Karma you gain for everything you do in Rise of the Ronin. Because Karma is cashed in for skill points, it goes without saying that you will want to build up as much as possible. Early versions will give you low percentage increases, but when you consider how much Karam you get all the time, it adds up fast. The extra perks that come with it are less important but may end up helping your build as well.
Calabash Gourd

Read more
The best skills in Rise of the Ronin
Rise of the Ronin protagonist using a pistol.

While you do pick a starting class of sorts in Rise of the Ronin, that doesn't lock you out of using any of the game's numerous weapons or abilities. That initial choice simply determines your starting stats and skills, and you can still freely mold your ronin's proficiencies with as much detail as you can their appearance. Previous Team Ninja games have had some less-than-friendly UIs for their leveling system, and while it is much better here, it is still quite overwhelming. You have multiple branches of skills spread across the four main categories, plus most skills can be leveled up more than once. If you're ready to learn the ways of the samurai, enter our dojo to learn which skills are the best.
The best skills in Rise of the Ronin
Skills are broken down into the Strength, Dexterity, Charm, and Intellect branches. Some skills just require normal skill points, while others must be unlocked using that section's specific skill points.
Best Intellect skills

A major part of the time period of Rise of the Ronin involves the introduction of outside influences on Japan, with firearms being one of the biggest disruptors. Along with your katanas and bows, handguns and rifles can be equipped and used in fights. The Handgun Critical Hit gives you a second option when you deplete an enemy's ki 9basically a stamina and stagger bar). Instead of doing a powerful melee attack with whatever weapon you have, you can pull the left trigger to deal an even stronger finishing move with your pistol. It's flashy and deadly.

Read more
The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

Read more