Skip to main content
  1. Home
  2. Gaming
  3. Mobile
  4. News

Want to play a mobile game with 500 of your best friends? Slither.io lets you do just that

Add as a preferred source on Google

Steven Howse, the 32-year-old developer of Slither.io, is struggling to keep up with the demands of his new creation. His app consists of a free multiplayer game that gives users control of snakelike creatures to fight for food. The app hit the top 10 most downloaded list, right next to giants like Facebook and YouTube, shortly after hitting the market.

Howse was not prepared for the viral success his app found, and may wish that his biggest problem was still struggling to pay the rent, something he went through before creating the hugely successful game, according to The Wall Street Journal.

Recommended Videos

Slither.io spread like wildfire from word of mouth and social referrals to 68 million mobile downloads and 67 million browser users. Competition in this space is fierce, and success at the level Slither.io found is comparatively rare. Out of the 3.6 million mobile apps, 950,000 are games, but only a small percentage achieve true viral levels of success. Just capturing players’ attention in such a wide field of competitors can be tough, but monetizing that success is even more difficult.

Slither.io not only became explosively popular, but also extremely profitable. Recent reports show the app pulls in a cool $100,000 a day, and developers are struggling to keep up with the demand. The game allows up to 500 people to play at one time, and requires a high level of community interaction to progress in the game. The infrastructure to support that kind of interaction is immense.

Securing server space is one of the immediate requirements necessary to keep up with player demand. Howse spent weeks targeting locations of high demand and finding server space in those areas. He could easily use large companies like Amazon to provide server space and save time, but would quickly lose profitability paying the exorbitant rates charged for the amount of bandwidth that his app requires.

The simplicity of the gameplay is perhaps one of the reasons for its sudden success. Coordinating multi-level play with anything more complex would be difficult at best, but Slither.io sticks with simple concepts, which obviously works. Another plus is that there are no required in-game purchases. Advertising drives revenue, and players have the option to pay a small fee to opt out of seeing the advertisements.

Outside of developing infrastructure to keep the game operational, Howse spends time developing game improvements in response to user requests. Keeping users happy appears to be a high priority for Howse. He is happy that his new success, at least for now, is keeping him from pursing a backup career as a supermarket clerk.

Dave Palmer
Dave’s technology geek-fest began with the classic Commodore 64 computer, which started a lifelong passion for all things…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more