Skip to main content

What we want to see in a new Batman video game, and what we don’t

WB Games Montreal — the studio behind prequel game Batman: Arkham Origins — has been teasing players recently with clues that appear to point to a new Batman video game. It has been nearly five years since the launch of Batman: Arkham Knight, with only Arkham VR to tide fans over. A tweet ordering followers to “Capture the Knight” in September 2019 was followed by another in January 2020 with the same message, and all signs point to another Batman game being in development.

What that being the case, we began wondering: What should go in the next Batman game, and what shouldn’t go in it? Here is what we’re hoping to see and not see in the next Batman game from Warner Bros.

Recommended Videos

Get rid of the Joker

Image used with permission by copyright holder

This is a pretty essential component — or lack thereof — considering how the Batman: Arkham series had progressed over the years. Despite the Joker dying in 2011’s Batman: Arkham City, he appeared as a hallucination to Bruce Wayne over the course of Arkham Knight. He also emerged as the true villain behind the events of Arkham Origins rather than Black Mask. What was supposed to elicit shocks was instead met with groans.

Batman has other enemies who can be the star of the show, and the next game would be better if it didn’t include the Joker at all. There is nothing left for that character to do in this game’s universe, other than hog the spotlight.

Better Detective Mode

The Detective Mode investigations have been a staple of the series since Arkham Asylum, and they help to break up the action that is otherwise heavily focused on traversal, stealth, and beat-‘em-up combat.

However, more could be done to make this mode engaging than rewinding time and examining trails of blood. Incorporating elements of L.A. Noire, such as viewing objects from multiple angles and interrogating bad guys with multiple options, could help to make you really feel like the world’s greatest detective.

Keep the combat system

Batman Arkham Knight: Brutal Combat Gameplay - Free Roam Showcase - Vol.7

Batman: Arkham Asylum’s excellent combat system focused heavily on counterattacking and managing large groups of enemies with evasive maneuvers, and its style was copied by several other Warner Bros. games, including Mad Max and Middle-earth: Shadow of War. As other franchises have started moving away from this approach, such as Assassin’s Creed, it could be tempting to do the same for Batman.

But this would be a mistake. The Arkham games’ focus on acrobatic maneuvers and beating up a dozen low-level goons at a time made you truly feel like a martial arts mater. Getting rid of this for roleplaying mechanics or Souls-style stamina management means not being able to re-create that feeling.

Let us explore outside Gotham

We’ve been limited to different regions of Gotham City itself for the Arkham series thus far, and while that has still led to varied environments because of the games’ different structures, it’s still technically the same city. We wouldn’t want to leave Gotham for the entirety of a Batman game, but why not make things a little more interesting by heading to Metropolis, Blüdhaven, or Smallville?

We could make things even crazier, too. DC Comics is no stranger to stories set in outer space. Could Batman’s mission take him aboard a shuttle or a space station in order to eliminate a plotting enemy? We don’t see why it couldn’t happen!

Include playable villains

Rocksteady Games

We’ve gotten to play as Catwoman and a handful of other villainous or anti-hero characters thus far in the series, but we’d love a section of the new Batman game to include the ability to play as true villains causing chaos in Gotham. It certainly appears that WB Montreal is working on a Court of Owls game, which would mean playing as characters who aren’t as well-known among the mainstream audience.

There’s nothing wrong with that, however – did the average moviegoer know who the Guardians of the Galaxy were before the Marvel film release? No, and that didn’t stop it from being a smash-hit with nearly everyone.

Release on next-generation systems only

The Batman: Arkham games were technical powerhouses when they released, with the notable exception of WB Montreal’s own Arkham Origins, as it came out for Xbox 360 and PS3 just weeks before the Xbox One and PS4 were set to launch. It wasn’t a bad-looking game, but it likely would have been much more impressive had it been released for the newer systems.

Warner Bros. obviously wants to attract as large an audience as possible, but it should launch the games only on Xbox Series X and PS5, alongside PC, in order to deliver the most impressive experience possible. That not only means higher resolution and crisper visuals, but a smoother framerate and more interactive environments.

Keep the world a reasonable size

Batman: Arkham City
Image used with permission by copyright holder

The power of next-generation systems could mean a much larger game world. That would be a mistake. The Batman: Arkham games aren’t the largest around, but they make good use of the space in the city and are varied enough to be exciting from the beginning of the story to the end. Making the world bigger for the sake of making it bigger would only create frustration in getting from point to point, potentially ruining the pacing.

Instead, if it were to focus on a few different areas, such as Gotham and Metropolis, this problem would seemingly take care of itself. Just because Assassin’s Creed and Ghost Recon can never be satisfied with their worlds doesn’t mean Batman has to suffer the same fate.

Let everyone experience the final ending

Batman: Arkham Knight featured some storytelling issues and some rough edges, but its main problem was how it approached the game’s “true” ending. In order to see what happened to Bruce Wayne, albeit in an ambiguous way, you have to complete every single Riddler puzzle. It can take dozens of hours after you’ve beaten the main storyline.

No one likes that. It is intended to pad the game and reward “completionists,” but a trophy or achievement can do the same thing. Have one ending, possibly with an after-credits sequence, and let everyone who finished the game see the full story.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
3 realistic improvements we want to see with PS5 Pro games
A red and blue PS5 stands on a table with matching controllers.

As we reach the middle of this current console generation, people are wondering when improved “Pro” versions of consoles like the PlayStation 5 and Xbox Series X will arrive. PS5 fans had their curiosity rewarded this week when Moore’s Law is Dead and Insider Gaming leaked the specs of what has become colloquially known as the PS5 Pro and is reportedly referred to as “Trinity” internally at Sony.

The leaked documents indicate that the PS5 Pro will have a similar CPU to the base model that can be modified to run at a slightly higher clock speed, as well as 67 teraflops of 16 bit floating-point calculations, a GPU with 60 AMD compute units and faster memory bandwidth, and more. These are improvements over the launch PS5 model, but it isn’t a console generation-like leap in terms of hardware power.

Read more
Don’t miss these eye-catching indies from today’s Humble Games Showcase
Bo runs past a build in Bo: Path of the Teal Lotus

Humble Games held its first gaming showcase today, and presented a variety of gorgeous-looking, diverse set of indie games, with a particular highlight being the reveal of Wizard of Legend 2. 

The original Wizard of Legend is an intense magic-bit roguelike created by Contingent99 and Humble Games in 2018. Its sequel, aptly titled Wizard of Legend 2, has upgraded visually from pixel art to a silky smooth isometric 3D look that still captures the intense pace from the original.
The sequel is developed by Children of Morta developer Dead Mage and not Contingent99 because the latter wanted to focus on different projects. Still, Contingent99 has been consulted during the game's development. Wizard of Legend 2 is in development for PC.
That wasn't the only new game to be shown, though. A new game from animation studio Exit 73 Studios called #Blud is a beautifully animated action game where players fight back against vampires secretly taking over their town. For those scorned by Redfall, #Blud looks like it will provide a more refined -- and more pretty and cartoonish -- zombie-slaying experience when it's released for PC in 2024.

Read more
Don’t expect a Switch Pro or new Nintendo console within the next year
preorder legend of zelda tears the kingdom nintendo switch oled gameplay

If you were hoping that a new Nintendo console was right on the horizon after the release of The Legend of Zelda: Tears of the Kingdom, think again. Nintendo has confirmed that it plans to release no new hardware over the next 12 months.

On May 9, Nintendo shared its financial results for the last fiscal year with investors. Console and software sales both lagged by a bit compared to the year before, with Nintendo crediting a semiconductor shortage and a weaker holiday season for that. Looking to the next year, the company hopes to sell 15 million new Nintendo Switch consoles on top of the 125.62 million that are already out there. Those forecasts are all based on existing hardware, according to a report by Bloomberg.

Read more