Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Xbox gets a new camouflaged controller with a matching charger

If you want to add some more camouflage to your Xbox wireless controller collection, Xbox has got you covered. Microsoft has unveiled the Mineral Camo Special Edition controller.

This controller combines four different shades of blue to create a beautiful camouflage pattern. It has a vibrant mineral blue, aqua, and bright and dark purple — all of which are inspired by oceanic geode crystals that give the controller its name.

Front and back view of the Xbox Mineral Camo Special Edition controller.
Microsoft

The Mineral Camo controller is the fourth controller in the camo series of Xbox controllers — following Night Ops Camo, Arctic Camo, and Daystrike Camo — and its vibrant ocean color design makes it the most unique controller in the entire series. It also joins the rainbow of other controllers released since the Xbox Series X/S’ debut in November 2020, including the Xbox 20th Anniversary Special Edition Controller and the Deep Pink controller.

What makes the Mineral Camo controller even more unique is that Razer created a matching quick charging base stand for it. The charging stand works for both Xbox Series X/S and Xbox One controllers, and charges them in less than three hours.

Unlike some of the camo controllers, the Mineral Camo controller has a hybrid D-pad and a textured grip on the triggers, bumpers, and the back case. And like most controllers, you can remap the buttons and create custom controller profiles for it from the Xbox Accessories app, share in-game screenshots with the Share button, and plug any headphones into a 3.5mm audio jack for a fully immersive gaming experience — or for total volume control to avoid waking up other people while you’re playing in the middle of the night.

You can get the Mineral Camo Special Edition controller for $70 on the Microsoft Store or at your local retailer. The matching charging stand is sold separately for $50.

Editors' Recommendations

Valheim finally comes to Xbox next month with full crossplay
Valheim player standing in a field.

Iron Gate Studio and Coffee Stain Publishing confirmed that the Xbox Series X/S and Xbox One versions of Valheim will finally launch on March 14. The early access Xbox Game Preview title will be included as part of the Xbox Game Pass subscription when it releases on consoles, as it is already available via the PC version of the service.

The announcement came as part of IGN's 2023 Fan Fest event. In addition to a release date announcement, we also saw a gameplay trailer showing it running on Xbox Series X, which seemed on par with how the game runs on higher-end PCs. We also learned that Valheim will support full crossplay between PC and Xbox consoles when it finally launches. This release marks the first time Valheim will be available on console since the fantasy survival game rose to popularity in early 2021. For the time being, this also means that Valheim is an Xbox console exclusive.

Read more
Xbox Series X vs. Series S
Xbox Series X Stylized Graphic

The Xbox Series X and Xbox Series S represent Microsoft's fourth-generation home video game consoles designed around AMD's 8-Core Zen 2 CPU and Radeon RDNA 2 graphics architecture. The two consoles succeed the Xbox One X and Xbox One S, offering better performance and more power across the board. New features include display resolutions up to 8K, built-in solid-state drives for faster access times, and support for real-time ray tracing.

With two powerful consoles available, it's important to be aware of how they stack up against one another so you can make the most informed buying decision. Here's our Xbox Series X and Series S comparison.
Specifications
 

Read more
Hi-Fi Rush director reveals the secret to making a great music game
Chai points a finger gun at a robot in Hi-Fi Rush.

I’ve never played a rhythm game that keeps me on beat as well as Hi-Fi Rush. While I’m a musically inclined person who fronts his own band, even I have trouble keeping time in music games. I’ll inevitably start to drag behind notes and then speed up too much to overcompensate. Sometimes I lose the music altogether and need to stop clicking entirely just to rediscover the beat. But in Hi-Fi Rush, I always feel like I’m completely locked in as I attack, dodge, and zip to the sound of early 2000s alt-rock.

That’s no accident. For Game Director John Johanas and a small development team within Tango Gameworks, “accessibility” was a keyword when embarking on the unique passion project. Johanas knew that rhythm isn’t something that comes naturally to every player, putting a natural barrier to entry over any game that requires precise beat-matching and button timing. If Hi-Fi Rush was going to be a fun and welcoming experience for a wider range of players, it would require a more flexible approach to design.

Read more