Vapor cooling, synonymous with “vapor chamber” and “vapor chamber cooling,” has been a common buzzword in the laptop industry for almost a decade. And like many things borrowed from laptop-makers, the term has also funneled down to the segment of performance-oriented smartphones in the last few years. Vapor cooling is among the most widely used smartphone technologies, and it helps with the dissipation of excessive heat generated during stressful workloads.
When we run a resource-hungry app or game on our smartphones — or record a video for a long duration — the phone’s processor must do a lot of work to compensate for those things. Vapor cooling is one way to address it, and it’s quickly becoming much more prominent in devices. But how exactly does vapor cooling work, and does it even matter? That’s what I wanted to find out.
How vapor chamber cooling works
As the name reflects, vapor chamber cooling utilizes a vapor-filled chamber used for cooling. The vapor chamber is a flat pipe or a conduit that contains a liquid. It can evaporate and then condense easily without a mechanical condenser.
The fluid absorbs heat from a source and changes into its vapor state. These vapors travel to the cooler parts of the chamber, where it condenses and gives off the absorbed heat. After switching to its liquid form, the chemical returns to its original position and repeats the cycle. This is repeated until the heat is evenly distributed throughout the vapor chamber.
In a smartphone, this vapor chamber is a thin pipe that is flattened to about a millimeter to ensure it doesn’t increase the thickness of the device. The process is more or less the same in smartphones as described in the previous paragraph, but companies can choose different materials to ensure better heat radiation away from the chipset. The following graphic from Xiaomi will help you visualize this process better.
Furthermore, the extensive heat generation from
To improve cooling further,
Examples of phones with big cooling promises
We often witness brands marketing “X-layer cooling apparatus” (where X is a number). The OnePlus 10 Pro, for instance, has a five-layer cooling system; the Realme GT 2 Pro uses one with nine layers, one of which is made of stainless steel.
Certain brands also boast in terms of the total area of the cooling apparatus. For example, the Realme GT 2 Pro is claimed to have a total cooling surface area of over 36,000 square millimeters (mm2) — roughly three times the surface area of the phone’s back. The caveat is that companies such as Realme also take the liberty of summing up the surface area of all the layers, giving them a number significant enough to boast about. But at the same time, Realme also claims the surface area of the vapor chamber alone is more than 4,000 square millimeters (mm2).
It is to be noted that in the case of multi-layer cooling systems, heat dissipation occurs in a three-dimensional space. The vapor chamber absorbs the heat from the chipset and transfers it to the cooler parts. At the same time, some of the heat is also radiated to other layers, and each layer further dissipates heat across its entire surface.
But it doesn’t stop at multi-layer setups. Certain phones (such as ZTE’s Nubia RedMagic 7 Pro) use fans inside to eject the heat even more efficiently. Likewise, some other phones, such as the ROG Phone lineup, come with external fans that aid in cooling down the rear surface of the phone. You can also buy these fans as separate accessories and use them with any phone.
Of course, these claims make no sense if they do not translate to real-world performance.
Putting phones’ vapor cooling to the test
To see if vapor chamber cooling actually makes any difference, I decided to test things out for myself. To do this, I used three phones: the Samsung Galaxy S22 Ultra, the OnePlus 10 Pro, and the Realme GT 2 Pro. These phones are powered by the Qualcomm Snapdragon 8 Gen 1 chipset, among the best-performing mobile chipsets available today. The same chipset is also infamous for heating a lot, and we will note the extent to which vapor chamber-backed cooling setups help diminish that. These devices also have metal frames, allowing for better heat dissipation outside the device.
For this, I ran three tests to strain the processor, resulting in extensive heat generated. These tests include running PUBG: New State Mobile — one of the most demanding mobile games — and two benchmarks that are heavy on the CPU and the GPU.
Notably, these tests are done without any protective case, as that can prevent heat from radiating into the atmosphere. The brightness of the phones was set to automatic with the screen resolution set to QHD+ and the refresh rate set to 120Hz in each case. Lastly, all these tests were done at an approximate ambient temperature of 25 degrees Celsius (77 degrees Fahrenheit).
The results for these tests are as follows.
PUBG: New State Mobile
For this test, I played a battle royale match on PUBG: New State Mobile on each phone. Each game lasted roughly 30 minutes, and I noted the temperatures of the CPU using the CPU Monitor app along with the temperature on the highest external surface at several intervals from the start of each match.
These tests were run at the highest graphics settings in the game, and the results based on the trial run are as follows:
- Samsung Galaxy S22 Ultra
10 minutes | 15 minutes | 20 minutes | 25 minutes | |
CPU temperature (°C) | 37 | 38 | 40 | 42 |
Surface temperature (°C) | 40 | 41 | 42 | 43 |
Difference (°C) | 3 | 3 | 2 | 1 |
- OnePlus 10 Pro
10 minutes | 15 minutes | 20 minutes | 25 minutes | |
CPU temperature (°C) | 42 | 45 | 45 | 45 |
Surface temperature (°C) | 38 | 39 | 39 | 40 |
Difference (°C) | 4 | 6 | 6 | 5 |
- Realme GT 2 Pro
10 minutes | 15 minutes | 20 minutes | 25 minutes | |
CPU temperature (°C) | 41 | 40 | 39 | 40 |
Surface temperature (°C) | 39 | 38 | 38 | 38 |
Difference (°C) | 2 | 2 | 1 | 2 |
The approximate average differences in the inner and outer temperatures of the
Interestingly, the
The average internal and external temperatures are plotted in the figure below:
While the
GFX Benchmark
In our second test, I ran GFXBench, a synthetic benchmark that is used to measure the performance of the CPU and the GPU by simulating graphics-intensive tasks. I recorded the internal and external temperatures for each of the three phones, and the values are as follows:
Samsung Galaxy S22 Ulta | OnePlus 10 Pro | Realme GT 2 Pro | |
Starting internal temperature (°C) | 32 | 26.2 | 28 |
Ending internal temperature (°C) | 46 | 50.5 | 44.4 |
Starting external temperature (°C) | 30.9 | 39 | 29 |
Ending external temperature (°C) | 42.7 | 56 | 56 |
The temperature values are also plotted in the graphs below:
The dotted line represents the internal temperatures of the chipset, while the flat line represents the external temperatures on the three devices. As can be seen, the
CPU Throttling Test
For our third and final test, we ran the CPU Throttling Test app that repeats the same process for a particular time to measure how much a phone heats and, in turn, suppresses the performance. We ran the test on the three smartphones and plotted the internal and external temperatures at the end of the test.
Once again, the
Vapor chambers on phones aren’t going anywhere
Cooling mechanisms — of which the vapor chamber is the most crucial part — play a vital role in keeping the internal temperature of the smartphones under check. It also ensures the external temperatures of the smartphones are not too high, so holding them does not become a challenge. Both of these aspects have equal importance. High internal temperature can reduce the performance and have dire effects on the battery, while rising external temperatures can make a phone uncomfortable to hold. In some instances, if the internal temperature exceeds a certain point, the phone shuts automatically to cool down, which is also undesirable.
Our tests show that all three phones are mighty capable in front of challenging environments, and each has its benefit. The
In the future, we should see more devices adopting vapor chambers. One of the most noteworthy of those is the iPhone 14 Pro, which is rumored to feature a large vapor cooling chamber. Meanwhile, Microsoft has also been speculated to test vapor cooling embedded in foldable displays and its Holo Lens augmented reality glasses. Naturally, as our smartphones get more powerful and get replaced by more ergonomic and personal gadgets, we can expect to see vapor cooling being applied more extensively. In fact, a cyberpunk future is incomplete without fluorescent liquids cooling all forms of electronics and electrical systems.
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