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Latest by A. Rosenberg

EVE FanFest invites ‘Dust 514’ fans to “enter the vicious cycle”

CCP Games developers take to the stage for EVE FanFest 2013's concluding day one keynote, which focused on Dust 514 and the coming Uprising expansion.

More alleged XCOM shooter teasing points to April 26 reveal

Another teasing video apparently outs an April 26 reveal from 2K Games, presumably for 2K Marin's long-in-development shooter set in the XCOM: Enemy Unknown universe.

Homeworld rights acquired by Gearbox Software, re-releases headed to ‘leading digital platforms’

Gearbox Software acquires the rights to the formerly THQ-owned Homeworld, announces plans to release the first two games for 'leading digital platforms.'

Something is going on with the XCOM shooter… [updated]

A tipster points us to the seemingly removed official website for 2K Games' long-in-development XCOM shooter, leading to new speculation about the status of the game.

‘Oblivion’ review: Smart sci-fi by committee

Filmmaker Joseph Kosinksi demonstrates his knack for storytelling in what is ultimately unraveled by an ever-present push to lure in wider audiences.

Myst’s co-creator looks back on his game’s 20 year legacy

Digital Trends chats with Myst co-creator and Cyan co-founder Robyn Miller about the game's legacy on the eve of his post-mortem talk at the 2013 Game Developer's Conference.

As ‘Eve Online’ heads toward decade two, CCP talks about the future

Digital Trends chats with CCP Games CTO Halldor Fannar and members of the EVE Online team about the MMO's upcoming 10th birthday and how growth will continue in EVE and Dust 514.
XCOM: Enemy Unknown

Jake Solomon talks about what’s next for XCOM and its mobile future

XCOM: Enemy Unknown lead designer Jake Solomon talks about the upcoming iOS port of last year's turn-based strategy hit and what's next for Firaxis.
telltale games ceo dan connors on the walking dead fables and building a television studio model for gdc interview

How Telltale Games brought adventure gaming back from the dead (with zombies)

We follow up with Telltale Games CEO Dan Connors one year after our chat at the 2012 Game Developer's Conference for a look at where the studio has been and where it's headed.

The story behind the story of ‘Gone Home’

The Fullbright Company asks you to explore an empty suburban house on a dark and stormy night as you make a game out of piecing together the mystery in Gone Home.

Activision is planning something for ‘King’s Quest’ after recovering the rights from Telltale Games [updated]

Replay Games president and founder Paul Trowe offers confirmation that King's Quest is no longer in development at Telltale Games because rights-owner Activision has decided to pursue another option.
looking at leisure suit larry reloaded and whats ahead for replay games with paul trowe cabaret

Meet the man making Leisure Suit Larry live to get slapped again

We sit down for a chat with Replay Games founder and president Paul Trowe for a final look at Leisure Suit Larry: Reloaded and a chat about what's coming next for the Sierra On-Line-loving publisher.

Digital Blend: Wandering the IGF Pavilion at GDC 2013

This week's special edition of Digital Blend takes a peek at some of the cool games we got to check out at the IGF Pavilion during the 2013 Game Developer's Conference.

MOGA Pro Controller aims for mobile gaming dominance

We spend some time fiddling around with PowerA's soon-to-release MOGA Pro Android controller, a console-style Bluetooth peripheral based on the FUS1ON Tournament Controller.

Boots on the ground, fingers on the screen in XCOM: Enemy Unknown

Firaxis lead designer Jake Solomon offers us an eyes-on look at 2K Games' upcoming full campaign port of 'XCOM: Enemy Unknown' to Apple/s multitude of iOS devices.

‘Papo y Yo’ creator takes on bullies in ‘Silent Enemy’

Papo y Yo creator Vander Caballero shares the first details on Silent Enemy, an upcoming puzzle-adventure game from Minority Media that employs metaphor to consider the subject of bullies.
remember me ducktales highlight capcoms gdc 2013 lineup city

Remember Me, Ducktales highlight Capcom’s GDC 2013 lineup

Capcom's 2013 Game Developer's Conference preview session offers hands-on time with Remember Me, Resident Evil: Revelations, Dungeons & Dragons: Chronicles of Mystara, and DuckTales.

GDC 2013: The developer of ‘Fruit Ninja’ returns to show you how not to fish

Players skip a variety of fish as far as they can and with as many skips as possible in 'Fish Out of Water,' the latest charming iOS exclusive from Halfbrick Studios.

GDC 2013: The free-to-play ‘Loadout’ is worth every penny (and quite a few more)

Free-to-play pricing is nothing more than a bonus when you look at all of the carefully crafted bits and pieces that make up Edge of Reality's slick-looking third-person shooter, 'Loadout.'

GDC 2013: ‘Magicka: Wizard Wars’ aims for accessibility and magical multiplayer mayhem

Paradox North gets to work on Magicka: Wizard Wars, a multiplayer-focused 4v4 arena game built on the same spell combo-driven play of the original.

GDC 2013: ‘Spelunky’ digs up good times on PS3 and PS Vita

Mossmouth's fiendishly challenging 2D platformer 'Spelunky' is officially confirmed for release on PlayStation 3 and PlayStation Vita platforms sometime in summer 2013.

GDC 2013: ‘Knights of Pen & Paper: +1 Edition’ coming to Steam, mobile platforms

Paradox Interactive reveals the first details on the enhanced Steam port and upcoming mobile relaunch of Behold Studios' neat-o 16-bit RPG, 'Knights of Pen & Paper: +1 Edition.'

GDC 2013: ‘Blacklight Retribution’ and ‘Primal Carnage: Genesis’ confirmed for PS4

Sony adds two more titles to the list of confirmed PlayStation 4 games: 'Blacklight Retribution' and 'Primal Carnage: Genesis' will be heading to the next-gen console, likely at or close to launch.

Digital Blend: PS Vita prices fall and DLC pops up for Call of Duty, Dishonored, and Borderlands 2

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending March 17).
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The co-founder of the team that made ‘Just Cause’ talks new opportunities with the next-gen, and embracing fear

We sit down for an extensive chat with Avalanche Studios' co-founder about the studio's Just Cause success, the coming of the next-gen, and the dev team's overall ethos.

So about our SimCity review… [UPDATED]

We're going to hold off on posting a review of EA and Maxis' just-released SimCity until lingering network connectivity and server issues can be worked out.

Digital Blend: Angry Birds are set free on iOS and Planescape crushes it on Kickstarter

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending March 10).

Randy Pitchford explains how constantly breaking Borderlands 2 makes it better

Gearbox's founder chats with us about the the team's positive attitude toward experimentation.

Digital Blend: Commander Keen and Gearbox Software interviews, Team Meat returns

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending March 3).

What Microsoft’s next Xbox needs to do to keep up with the PS4

With Sony's PS4 reveal now official, we speculate on what fans can probably expect to hear when the Xbox 360-maker reveals its own next-gen plans.

Digital Blend: PlayStation 4 fallout and D.I.C.E. catch-up

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending February 24).
nerd video games us 2015 dice summit  pool table

Top game developers consider the question of why the D.I.C.E. Summit matters

We chat with Frank O'Connor, Kiki Wolfkill, Randy Pitchford, Amir Rao, and Dave Lebling about the value of the DICE Summit and why it continues to matter.
discussing the emergent silliness and enduring excellence of infocom with founder dave lebling cover art

Discussing the emergent silliness and enduring excellence of Infocom with founder and gaming legend, Dave Lebling

We chat with 2013 D.I.C.E. Summit Pioneer Award winner Dave Lebling about the history of Infocom and its lasting impact on games development.
strolling through bastion with supergiants amir rao interview 1

Bastion was a massive success on multiple platforms; its designer explains how

Supergiant Games' Amir Rao sits down with us to chat about the birth of Bastion and developing in this day and age for multiple platforms and interfaces.
Borderlands 2

To 51 and beyond: The unkown challenges of re-building Borderlands 2 for a new level cap

We chat with Gearbox Software founder Randy Pitchford about the challenges of re-building Borderlands 2 from the ground up for its level cap increase.
Halo 4 cover

Halo 4’s Frank O’Connor and Kiki Wolfkill discuss playing it safe and forging ahead

343 Industries' Frank O'Connor and Kiki Wolfkill discuss Halo 4's development and the careful balance between playing it safe and taking risks.
stepping through the game development looking glass at 2013 d i c e summit dice  awards stage

Stepping through the game development looking glass at the 2013 D.I.C.E. Summit

The 2013 D.I.C.E. Summit has concluded and Digital Trends was there to check out all of the talks, take in the awards show, and speak to some of the most talented creative minds in game development.

JJ Abrams and Gabe Newell fight! (On Stage about the divide between gaming and films)

Newell and Abrams made news by announcing their collaboration. But beyond the headline, they discussed the very divide between the film and game industries.