Skip to main content

Former Infinity Ward heads claim Activision committed fraud

The saga continues. Actually, it more than continues—it just got renewed for another season and closed out with a massive cliffhanger. While Modern Warfare 3 is tentatively locked in for this November, you won’t have to wait that long to get a dose of Modern Warfare battle.

The continued legal battles between Jason West and Vince Zampella (two of the founders of Infinity Ward) against Activision continue, as lawyers for the duo have released a new cross-complaint to the lawsuit. And if true, these may be the most damning charges yet.

The new complaint claims that Activision not only breached the contracts of West and Zampella, they did so blatantly and for months, with plans of firing the two as soon as suited the company’s needs—something that would be tantamount to fraud.

In the new filing, which can be read in full thanks to Kotaku, lawyers for the former Infinity Ward heads claim that Activision blatantly ignored the contract it had in place with the two, which specifically “promised that no game associated with the Modern Warfare brand could be released without West and Zampella’s written consent”. The filing further claims that this included any Call of Duty title that uses a post-Vietnam setting, and that Activision knowingly “began secret development of Modern Warfare and Call of Duty games and related products” that will be set in either modern times or possibly the future. The documents also claim that when Activision employees raised concerns, they were told to ignore West and Zampella altogether.

The filing further states that while “still hard at work developing Modern Warfare 2, Activision began preparing to terminate [West and Zampella] once the game was delivered.”

To add even more fuel to the fire, according to the papers filed in court last Friday, Activision CEO Bobby Kotick told West and Zampella not to worry about a clause that they were concerned about, which claimed they would have “unprecedented control” over the franchise’s creative side–as long as they were employees of Activision. To ease their concerns regarding the wording, Kotick said that it was “impossible for you guys to get fired”, and further claimed that “You’re in the big leagues now.”

The idea was that Kotick gave them what is called a “Memorandum of Understanding”, which West and Zampella inferred to mean that they would receive the same protection as other senior Activision executives, including Kotick himself. The suit claims that the duo were also led to believe that they would have the same autonomy that Blizzard, a company that is fully owned by Activision but operates independently, currently enjoys.

The filing adds to the growing suit that could potentially grant West and Zampella a partial owner ship of all Modern Call of Duty games.

To recap the action the legal warfare, it began on March 1, 2010 when West and Zampella, then President and CEO respectively, were fired just two months after Call of Duty: Modern Warfare 2 reached the $1 billion sold mark.

Activision claims that the pair were secretly negotiating with other companies, and guilty of “breach of contract and insubordination”. Both West and Zampella have claimed that this is a blatant lie, and the real reason for the firing was to avoid paying royalties owed to the pair, and to wrest control of the franchise from them. This launched the first of several lawsuits between the parties, as West and Zampella sued Activision on March 5 for a minimum of $36 million in unpaid royalties, with more sought in damages.

Many assumed that West and Zampella had hoped for a quick settlement, but on April 11, Activision then countersued the pair, claiming that they had actively tried to damage the company by holding up development on other Call of Duty games in order to negotiate for more money on the titles they were working on.

The next day, West and Zampella announced that they had joined up with Activision’s top rival, EA, and formed Respawn Entertainment. Activision immediately came back and said that the reason for the initial firing was that West and Zampella had always planned to take the Modern Warfare 2 royalties and form their own company, and this move was proof. West and Zampella (through their lawyers) claimed that this was ridiculous, and the pair took the best of several offers they received once they were free-agents.

The firing and subsequent founding of Respawn then began a mass exodus of nearly 30 employees from Infinity Ward who then rejoined their old bosses. A group of those that left, as well as many who stayed at Activision or left to go to other companies, then filed their own lawsuit against Activision for $125 million, claiming that the publisher was illegally withholding bonuses.

Things seemed to settle down for a bit, and in early November, Call of Duty: Black Ops was released to record breaking sales numbers. But then as December came to a close, Activision released the legal hounds, and filed an additional $400 million suit against EA for poaching its employees from Infinity Ward.

And that brings us up to the newest filing. Fans of the series may have to wait until early November for the next Call of Duty game, but the legal warfare will begin on May 23 when the trial begins.

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to unlock all weapons in Hades 2
Hades 2 key art from its first trailer.

Hades 2's Melinoë is a very different main character from the first game's Zagreus in terms of personality and in how she fights. Being a witch, magic is core to her moveset, but she still wields all sorts of new weapons. You won't find the standard sword or spear here, as she starts off with just a witch's staff . You'll need to unlock the rest in traditional roguelike fashion. Each item requires you to gather up different materials, but most have some overlap so you will need to be selective about which one you craft first. We're still in the early access period, but for now, here are all the Nocturnal Arms in the game and how you can unlock them.
How to unlock every Nocturnal Arm
Ignoring the Witch's Staff, which you start with, there are four additional weapons to unlock.
Sister Blades
These fast, close-range melee daggers are the easiest to unlock and cost one Silver.
Umbral Flames
This is a medium-range weapon that prioritizes magic and fire attacks for three Silver and three Cinder.
Moonstone Axe
The heavy Moonstone Axe is your big, but slow damage dealer. It will cost you 15 Silver to pick up, so you will need to save up a bit.
Argent Skull
This si an explosive casting weapon that won't be available to unlock until you reach a certain point in the game that we won't spoil here. It will cost you two Glassrock and one Bronze to make.

Read more
Should you play Hades 2 in early access or wait for the full game?
Melinoe fighting under a full moon in Hades 2.

After what felt like a much longer wait than it really was, Hades 2 is out now in early access. PC players can dive into the roguelike sequel right now and start their war against Chronos. Not everyone is rushing to buy their copy, though. Since its release, I've seen a common question across social media and my own personal circles: "Should I play it now or wait for 1.0?"

It's a great question. Personally, I rarely ever play games in early access. I'd much rather prefer to wait for a game's full release so I can play the feature-complete version all at once. I intended to do the same with Hades 2, especially since it's more narrative driven than your average roguelike, but I made a rare exception here. Call me weak, but the good news is that I can now answer that burning question: Should you play Hades 2 now or later? You won't be let down either way.
Should you play early access or not?
If you're skeptical about early access, I don't blame you. The term generally implies that a game is incomplete in key ways, which can lead to an unfulfilling experience. This year's surprise hit Palworld is an extreme example of that. While it hooked players right out of the gate, the early access version was fairly bare bones. That led to a major player drop-off as developer Pocketpair, Inc. looked to staff up to keep up with demand. Roguelikes tend to be especially unsatisfying in early access too. Rogue Legacy 2 initially launched with a limited taste of a full run, including only four character classes. You were better off waiting for 1.0 unless you actively wanted to help shape the game.

Read more
The best Arcana Cards in Hades 2
The arcana cards menu in Hades 2.

Fitting right in line with the new more magical and "witchy" tone of Hades 2, Arcana Cards have been introduced as a new upgrade system to further customize your runs.

These unique cards grant you new abilities and buffs on whatever run you take them on, but the system isn't as simple as activating them and reaping the rewards. Like all things in this game, you will need to slowly unlock them and make choices about which ones you want to equip and which to leave off. The system isn't as complex as reading real tarot cards, but there are enough of them that it wouldn't hurt to have a little help deciding which ones are the most effective.
How to unlock and equip Arcana Cards

Read more