We return for a second look at Star Wars: The Old Republic, capping off last month's review with a one-month-later look at how the sci-fi MMO continues to take shape in BioWare's capable hands.

Greetings from a galaxy far, far away! It’s been about a month since we last got together to talk about Star Wars: The Old Republic. Or, more accurately, it’s been a month since I raved about BioWare‘s work on this highly story-driven massively multiplayer online game. The thing about MMOs is that they’re so community-driven and content update-driven that it’s not fair to either the player or the developer to assess the overall quality of the game immediately after release and call it a day.

Skyrim is a huge game, but a relatively unchanging one until DLC is released. A single review can suffice. The Old Republic, like any other MMO, is a constantly changing world that lives and dies by how many people are playing it, and how frequently. You can only measure that over a long period of time. So over the past month I’ve taken on the back-breaking task of pouring 100+ hours of time into my Star Wars: The Old Republic character so I could come back to you today and share some additional insights.

Okay, that was a filthy lie. Nothing about that 100+ hours of gaming was back-breaking. For one, I have very good posture. More importantly, however, The Old Republic continues to prove a month after its release that it has the legs to keep up the same pace that earned it our tentative 9 out of 10 score the first time around. If the score is what you’re here for, then you can rest easy: 9 out of 10 is what it was and 9 out of 10 is what it continues to be. We even have a fancy graphic to prove it.

Welcome To The Late Game

The early experience in The Old Republic — say your first 20 or so character levels — is all about coming to grips with the layout of this new MMO universe and forging ahead in the single-player campaign to see your chosen character class’s Act One, and gain access to the necessary tools you’ll need to properly enjoy the later portions of the game. Completing the first story act, which happens at around level 30, unlocks your account’s Legacy, which for now is just a last name and a family or friend connection between all of the characters in a single player’s account. In the next content update, BioWare will be fleshing out the Legacy system with perks designed to help your future characters speed through early sections of the game. More on that below.

Star-Wars-The-Old-Republic-screenshot

A key fact that quickly becomes clear as you enter into the latter portions of The Old Republic is how easy it is to link up with other people and participate in cooperative Heroic and Flashpoint missions (and, eventually, endgame Operations). That chat feed is always right there in the corner of your screen, with scrolling text constantly alerting you to players who are LFG — “Looking For Group” — for one mission or another in whichever zone you’re currently running through.

Linking up with these people is as easy as saying so in General chat and accepting a party invite. It’s a minimally intrusive process that doesn’t require any special hardware like headsets or the like. You have your avatars meet up near the mission point, use text chat in the party to communicate any basic needs, strategies or suggestions and, ultimately, part ways with little more than a “thank you” or “good game” once the co-op mission is over and you’ve reaped your experience rewards. It’s simple and non-threatening to the point that even a relative MMO noob like myself can quickly come to rely on these co-op missions as a main source of XP.

The leveling up process slows down considerably as you rise into the higher character levels, but the resource-gathering and crafting options offered by Crew Skills helps you forget about that by offering more immediate rewards. As you come to understand these systems, you find that you’re constantly sending one or more of your Companions off on missions to raise the associated Crew Skill level, with the ultimate goal being to get yourself to a point where you can craft some of the game’s most useful customizable gear. These more immediate dangling carrots help occupy the grind to the next character level, so much so that it rarely DOES feel like a grind.

Then there are features like PvP, which you can access early but which really shines brightest in the endgame. Not to mention Operations, which are like super-sized versions of the game’s story-driven four-player Flashpoints, for eight or 16 players. Multiple difficulty settings are also available for endgame players, allowing them to run back through Flashpoints that they out-leveled long ago. It’s a tremendous amount of content, as you would expect from an MMO, but it benefits from the same high production values that characterizes the earlier parts of the game. In short, The Old Republic doesn’t get leaner as you play; the story, the rewards, the challenging content– all of it just keeps on coming.

Fixes And Future Plans

There’s another important element to be judged in this follow-up review: BioWare’s continued commitment to fine-tuning the experience as more players jump in and existing ones reach the endgame. The studio’s commitment to keeping players informed of the goings-on behind the scenes has been nothing less than commendable. The game’s official website is home to a constant stream of updates concerning new content, bug/exploit fixes and the like. A few potentially problematic issues have arisen in the month since SW:TOR arrived, and on every occasion BioWare was quick to act, issuing a fix of some kind within days.

This week saw the first actual content update to the game, adding a new endgame Flashpoint and significantly expanding one of the two Operations that TOR launched with. BioWare has already promised another, even bigger update for March, one that will introduce the aforementioned changes to the Legacy system as well as adding new content for PvP, guilds and endgame play. If there’s any complaint to be made, it’s that none of the new or forthcoming changes really impact players before they’ve reached the endgame. That is to be expected, however; TOR shipped with a TON of content, and most of that is geared toward giving players a fun experience as they climb from level one to level 50.

A few minor annoyances mar what is otherwise an outstanding use of the Star Wars license. As quick as BioWare has been to issue bug fixes, TOR is still a huge game and making everything work perfectly is going to be a never-ending uphill climb. I still encounter one or two major problems when I play that really ought to be addressed sooner rather than later.

Any time I visit the Imperial Fleet, my chosen faction’s hub, the normally great 60-100FPS that I see has a tendency to drop below 20FPS. Sometimes I even find myself looking at a slideshow. There are also frequent issues with what I can only assume to be lag; things like my avatar getting stuck firing an endless stream of blaster bolts when a battle concludes or my speeder bike not appearing beneath me as I ride it. These issues occur frequently enough that I can’t ignore them; they rarely ruin the game entirely, but I’ve definitely had to quit to the desktop more than once because the lag was too much of an issue.

Fortunately, one thing that HAS been fixed is the server load troubles. Shortly after TOR launched, players frequently found themselves sitting in queues with wait times ranging from five minutes to more than an hour just to get into a server and play the game. I haven’t had to wait in a single queue since that first week, however. The server list generally lists all servers as having a “heavy” load (which could explain the lag), but now the only waiting I’m doing is for load screens.

For any minor issues that persist, the unfolding game continues to be strong and full of fresh content to explore even after hour 100, and BioWare continues to show great commitment to serving the needs of its subscribers. If you were on the fence before, now is as good a time as any to hop off of that thing and see for yourself. In the month since it was first released, Star Wars: The Old Republic has only changed for the better.

Showing 10 comments

  1. dang206 at 7:53am 21st January 2012 I am really liking TOR, especially the low levels. The story telling is pretty awesome, and it's fun and easy to play instead of feeling like a grind or chore just to level.There are constantly missions to get you through levels, instead of having to just go out and grind/kill mobs.However, one thing that urked me was when I turned 25, I saw the speeder ability was available to train. 40,000 credits, wow. I had enough so I bought it.However, I was expecting that ability to show up (and hopefully some hand holding as to do next) but there was nothing. I was a little bit at a lost.I went online and found you had to buy a speeder from a speeder vendor.The planet I was on was huge, and running around or taking a speeder from one spot to another to try to find a vendor was a huge pain in the butt.I still haven't got one yet, just because I'd rather complete missions. They should have made a mission to go to a speeder vendor, even if I didn't get XP from it. I'd rather have that then having to hunt down where to go.Small gripe, but it annoyed me since I spent so many credits.
    1. Adam Rosenberg at 8:07am 21st January 2012 Whether you're with the Empire or the Republic, just go to your fleet. There are other speeder vendors on various planets, but both of the fleets have them. It's totally worth the intermission. While you're there at your fleet, you should go ahead and try out a Flashpoint too.
  2. Josh Smith at 8:02am 21st January 2012 Personally I find the game VERY enjoyable, and I think the story line(s) are fantastic. I like the way bio ware added the elements from both Dragon Age, and Mass Effect into it. The problem though is people want their stuff, and they want it now. They also expect the game to exactly like other MMO's out there (i.e. WoW).
  3. Nathan Michael at 12:39pm 20th January 2012 Very poor post review. I can't believe the reviewer posted that getting a group for a flashpoint is easy. I remember several nights we posted on the chat frequently looking for hammerstone people. Even when we got people, no one wanted to join unles you agreed not to go through the story.The biggest problem with the game right now is the lack of finding people to play with.
    1. Ian Bell at 12:43pm 20th January 2012 Maybe you are on a server with too low of a population? I'm on TheMaw and do not have any of the problems you have mentioned.
    2. Adam Reed at 12:48pm 20th January 2012 Thought the review was fine, and I haven't had any problems--no more than with most MMORPGs.
      1. TechFreak at 1:08pm 20th January 2012 Same here. This is no different than WOW when it first launched.
    3. Nik Popov at 2:23pm 20th January 2012 That's my experience also. One thing that needs to be done asap is addressing the issue of finding groups. Coming from WoW with its dungeon finding system, SWTOR effort to start a random group for a flashpoint is usually not worth it. The game content is great but it feels like a single player game and does little to encourage playing with others.
      1. CapriciousGG at 3:00pm 20th January 2012 How difficult is it to type "Looking for group for XYZ Flashpoint" in general chat? Not very. And how is that any different than a random group thrown together by some automatically running script? A flashy UI. That's all. A dungeon finder group is still a bunch of random players thrown together for ill or for good. The only difference is the game did it for you. In my mind, that spells L-A-Z-Y. :) Try being more sociable. :D
        1. Nik Popov at 10:57am 27th January 2012 It's pretty difficult actually. Not so hard on a saturday morning. Very difficult past 10pm when i finally get around to play. You do a bunch of LFGs, finally someone says they are in, you need 2 more... you wait while doing nothing, so does the other pesrson, then you realize it's not going to happen and group falls apart. This happens all the time. I'd rather queue myself up and keep doing quests and let the system find the other 3 people and let me know when it's ready. Its simple and it works.
Close Suggestion Microsoft says it will fix Xbox color and streaming resolution issues – but not when
View Article