Skip to main content

Immortals of Aveum applies Call of Duty’s action to a magic shooter

When Ascendant Studios set out to make its debut game, Immortals of Aveum, it had a strong pitch on its hands. The idea was to create a “first-person magic shooter” that took some of the basic ideas of Call of Duty and mapped it into a fantasy setting. Guns would become spells, helicopters were replaced with dragons. In a presentation revealing the title’s first gameplay, the team would double down on its inventive approach, saying that it’s the kind of game we haven’t seen in years.

Immortals of Aveum – Official Reveal Trailer

It was a little funny, then, when gameplay began rolling and a chat full of press members and influencers began drawing comparisons. Games like Ghostwire: Tokyo and Forspoken were invoked within a few minutes, underscoring an emerging trend in the 2020s gaming scene: magic is in. What was a fresh concept in 2018 will now launch into a crowded field dominated by financial behemoths like Hogwarts Legacy. Can Immortals of Aveum still stand out even if it’ll be 2023’s third biggest magic game by the time it releases?

Based on a hands-off look at the game, which is set to launch on July 20, there’s good reason to think it could. Immortals of Aveum leans into full spectacle for a visually dazzling fantasy that’s as intense as Call of Duty. It’ll just need to prove what’s so distinct about it if it wants to avoid an oncoming slew of comparisons.

War is magic

Prior to its new gameplay reveal, we’d barely gotten a glimpse of Immortals of Aveum. A teaser trailer at last year’s Game Awards would give a glimpse of its fantasy setting and massive scale, but details have been scarce since. We now know exactly what it is: a story-driven, single-player first-person shooter that replaces guns with spells. It’s a traditional action-adventure game (no microtransactions, no always-online component) that features combat, traversal, and puzzling.

Jak winds up his magic fist in Immortals of Aveum.
EA

The story takes place in the world of Aveum, a sprawling fantasy setting that has colorful ley lines running through it like veins. Those contain powerful magic, which has led to a tense Everwar between factions in the world. Its hero is Jak, a battlemage who awakens his magical potential after experiencing a trauma. He must use his newfound powers to stop the villainous Sandrakk. Whatever Sandrakk wants to do with the magic sounds bad, with one character calling it “some real end of time shit.”

The Call of Duty influence is clear off the bat, as Immortals of Aveum essentially tells a fantasy war story. Executive Producer Kevin Boyle provided some further context on the story in an interview with Digital Trends, explaining some of the ways its magical setting ties into a more human conflict. For Boyle, it’s a story about how an individual with power becomes a chess piece in a war.

“We start from a place where Jack is able to express a very small amount of magic and this traumatic event leading to something significant,” Boyle tells Digital Trends. “We get into the ways in which you appear on someone’s radar as something potentially dangerous or something potentially useful in the ongoing conflict of this world. You’ve gained the attention of important people by way of expressing this much magic. How you’re pulled into the broader conflict of the world is something, I think, is really interesting.”

A battlefield is filled with dragons and magic in Immortals of Aveum.
EA

What really sells the stakes of that conflict is Immortals‘ staggering production value. Some of the gameplay clips I saw were impressively cinematic in nature, with colorful spells firing around the screen like a fireworks show. The presentation’s climactic moment saw Jak being lifted off a battlefield by a massive dragon, forcing him to fight it off in first-person. It’s a seamless sequence that captures the excitement of a war game and the imaginative spectacle of fantasy.

It’s not Harry Potter

The real star of the show is Immortals of Aveum’s combat system, which is sure to draw a few comparisons. Jak has access to three different kinds of magic, each represented by a bright color. Blue magic acts as a basic long-range gun, red functions like a shotgun, and green shoots out homing darts. Using shooters like Call of Duty as a basis, Ascendant wanted to draw from familiar gun archetypes as a basis for the system. For Boyle, that idea ties back to some of its thematic ambitions too.

“There’s been this constant emphasis on how we direct this in a way that it’s more responsive and visceral,” Boyle says. “We’ve seen plenty of IP or fantasy content where magic is focused through an object like a wand, but what does that look like through a weapon of war? How do we take all these things that we find cool and steer them towards the conflict of this world?”

Jak uses blue magic in Immortals of Aveum.
EA

At first glance, the magic system shares some similarities with Ghostwire: Tokyo. It has the same “finger gun” feel and Jak can even summon a magical shield to block enemy attacks like Akito can. Combat looks much deeper here, though … and flashier too. The gameplay clips I saw almost looked like Doom, with Jak zipping around arena-like rooms at high speeds and flipping between spells on the fly. It’s a lot to take in — with flashes of blue, green, and red lighting up the battles like muzzle flashes and grenade explosions would in a military shooter — but it looks spectacular. Color plays a major role in combat too, as Jak needs to match his attacks to an enemy’s shield color like in Destiny 2 (Boyle notes that the team has considered potential accessibility hurdles there and paired colors with shapes to help players).

What I’ve described is only where the magic system starts, though. Jak gets an arsenal of spells that go beyond basic gun powers. The most intriguing of those is a blue lash that can drag enemies toward him. Naturally, that can be used to drop enemies off a cliff too. Another spell can slow enemies or objects to solve environmental puzzles. I’m not sure how deep it goes, but some of the clips I saw certainly had me trying to wrap my brain around how many spells I was seeing cast in a matterof seconds. The team notes that it wanted to capture the smooth, fluid nature of Call of Duty battles, and that certainly tracks so far.

A character wields blue magic in Immortals of Aveum.
EA

In discussing the magic system during the presentation, one member of the team jokes “We’re not Harry Potter!” Thankfully, that’s true. Immortals of Aveum goes for something grander, imagining what a heavily militarized conflict would look like in a pure fantasy world. I’ve enjoyed the slice I’ve seen so far – I’m just not sure it’s as groundbreaking at this point as Ascendant seems to think it is. It’s still a fairly standard action game, drawing on a concept that’s frankly more popular than realistic military shooters are right now. It feels like something that’s going to continue an emerging trend more than break new ground. As long as it plays as good as it looks, though, I’m not complaining.

Immortals of Aveum launches on July 20 for PC, PlayStation 5, and Xbox Series X/S.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
3 Xbox Game Pass games you need to play this weekend (May 3-5)
Senua in Hellblade: Senua's Sacrifice.

Another weekend is upon us, and you're probably looking for some games to kill time with over the course of it. We're in a bit of a lull right now ahead of a flurry of releases starting next week, so it's a great time to dip back into the Xbox Game Pass catalog and check out some games that you may have missed. There are three games in particular that I think you should check out this weekend if you're looking for something to play.

One is an unsettling adventure that's getting an Xbox-exclusive sequel later this month. The next is a finely animated roguelike indie that recently made its way to Microsoft's gaming subscription service. Finally, there's a relaxing adventure that gives players a lot of freedom, yet is short enough to beat in a weekend. If you're having trouble deciding what to play this weekend, give one of these games a shot.
Hellblade: Senua's Sacrifice

Read more
3 underrated PS Plus games you should play this weekend (May 3-5)
The main character of Tales of Kenzera: Zau stands with two elemental items.

PlayStation Plus Premium and Extra have been around for almost two years, and during that time the subscription service has established itself as an ample competitor to Xbox Game Pass. That means there is a wealth of great games for PlayStation 4 and PlayStation 5 owners to check out if they're looking for something to play this weekend. I think PS Plus subscribers should be looking toward some of the more underrated games in the subscription service this weekend too.

I have three particular picks in mind. The first is an enjoyable Metroidvania that came to PS Plus' game catalog when it launched just a couple of weeks ago and deserves a lot more attention than it's getting. After that, there's an action-platformer that pays homage to series like Ninja Gaiden that you should check out before it leaves the catalog. Finally, there's a PS2-era Star Wars game that fills the niche a recently canceled game would have.
Tales of Kenzera: Zau

Read more
If you’re not using PlayStation Stars, you’re missing out
Three phone screens with the PlayStation Stars app.

I wouldn't blame you if you forgot PlayStation Stars existed. In fact, I would guess the majority of people out there have no idea what that even is, but PlayStation's reward program deserves more attention than it's getting.

Launched in the summer of 2022, PlayStation Stars is a program meant to reward players for engaging with the PlayStation ecosystem. You can take on challenges to earn digital collectibles and, more importantly, coins that can be redeemed for games, store credit, and some premium in-game currencies.

Read more