Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Remember Me dev announces episodic narrative experiment Life is Strange

Add as a preferred source on Google
The Gamescom Opening Night Live stage.
This story is part of our complete Gamescom 2026 coverage

Square Enix and Dontnod, developer of the artful sci fi brawler Remember Me, have announced Life is Strange, a wholly new IP that purports to push the boundaries of both gameplay and narrative. The game will roll out episodically, with the effects of your actions cascading into subsequent episodes, in the style of Telltale Games‘ episodic series’.

Life is Strange will follow Max Caulfield, who returns home to Oregon after five years away to discover that his schoolmate Rachel Amber has vanished under mysterious circumstances. While trying to uncover the truth, Max discovers that she has developed the power to rewind time.

Recommended Videos

Related: Time-twisting gimmicks don’t save Remember Me from mediocrity (review)

The most interesting elements of Dontnod’s previous game, Remember Me, were the cyberpunk memory hacking sequences in which protagonist Nilin would enter the minds of her adversaries and manipulate their memories to suit her needs. Those sequences were the innovative standout of an otherwise uninspired brawler. It is encouraging to see the developer leaning into the mechanic by going literal with time travel instead of memory manipulation, and building a game around it rather than just tacking it on to a safer, known genre.

The concept bears a marked similarity to The Black Glove, another narrative-focused time travel game being developed by former Irrational Games developers. Both games invoke the butterfly effect as a way to gamify causality and experiment with systemic narrative, as invoked by Ken Levine in is recent GDC talk.

Life is Strange is set to release on PC and PlayStation/Xbox consoles. Square has brought a playable form of the game to Gamescom 2014, so expect more specifics as the public gets their hands on it in Cologne.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
GTA 6 pre-loads begin on November 10, and it’ll eat 212 GB of your console’s storage
On launch day, Rockstar Games will also release an official cover art poster and map, available as a free download or as a double-sided physical print for $0.99 from the official Rockstar Store.
Grand Theft Auto GTA VI 6 gameplay screenshot drinks Ambrosia

Rockstar Games has just announced that preloads for Grand Theft Auto 6, aka GTA 6, will kick off at midnight on November 10 for the PlayStation 5, Xbox Series X, and Xbox Series S. If you’re buying the game from a retailer, code-in-box versions will be available starting November 12, ahead of the game's release on November 19.

"Digital pre-loading on PlayStation 5 will begin on Tuesday, November 10 at midnight local time in your respective time zone. On XBOX Series X|S, pre-loading begins globally on Tuesday, November 10 at 12 a.m. GMT," the studio said in a press statement.

Read more
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more